and this info might have allready been posted but i think some of it is new
and info:
June 14, 2002 - Peter Molyneux's newest endeavor, Project Ego, is one of the most ambitious games being developed for the console world today. At its core, Ego, which remains a temporary name until an official one (likely Fable), is an RPG. What makes it unique is the scope of the game. Rather than giving stats and leveling up like you would in most role-playing games, Project Ego takes a more real-world approach to character growth.
If your character goes around lifting heavy objects and being physical, he'll grow stronger. You'll see his muscles grow. If they use stealth, they will become more like a thief. It's all dependent on how you play the character, which affects their abilities and their moral core. You want to kill everyone in your path? Do it. You'll begin to grow evil, however.
Developed by Big Blue Box, Ego's story is that of a fifteen-year old boy who comes home from an errand to find his parents kidnapped and his dog nailed to the front door. Your quest begins there and may take decades to complete.
We begin a series of developer diaries for Project Ego that will hopefully illustrate the creative process behind this massive game. You can expect a new diary entry monthly, but as a special treat we will offer the first three diaries over the course of the next three weeks. Here's the first diary for your enjoyment, written by Dene and Simon Carter, founders of Big Blue Box. Please note that the early entries represent the starting process on the road towards Project Ego.
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