Two Worlds (Xbox 360) by TopWare Interactive

Two Worlds (Xbox 360) by TopWare Interactive Box Art

North Amercian Release Date: August 23, 2007.

Average Overall Score:
6.75 / 10


The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraals tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.


Learned 5 Skills
Learn 5 different skills.
Learned 10 Skills
Learn 10 different skills.
Learned 20 Skills
Learn 20 different skills.
Learned All Skills
Learn all the skills in the game.
Reached Skill Level 10
Reach level 10 in one skill.
Reached Character Level 5
Reach character level 5.
Reached Character Level 10
Reach character level 10.
Reached Character Level 20
Reach character level 20.
Reached Character Level 35
Reach character level 35.
Reached Character Level 50
Reach character level 50.
Discovered 10 Locations
Discover 10 different locations.
Discovered 20 Locations
Discover 20 different locations.
Discovered 50 Locations
Discover 50 different locations.
Visited All Black Towers
Visit all the Black Towers in the game.
Visited all Graveyards
Visit all the graveyards in the game.
Visited 10 Undergrounds
Visit 10 different underground locations.
Visited 20 Undergrounds
Visit 20 different underground locations.
Visited All Undergrounds
Visit all the underground locations in the game.
Visited All Locations
Visit all the locations in the game.
Rode a Horse
Ride a horse at least once.
Made Successfull Teleportation
Make at least one successful teleportation.
Created a Potion
Create at least one potion.
Created a Permanent Potion
Create at least one permanent potion.
Created a Bomb
Create at least one bomb.
Created a Weapon Enchancer
Create at least one weapon enchancer.
Created Class 2 Item
Create at least one item with quality class 2.
Created Class 10 Item
Create at least one item with quality class 10.
Opened Master Lock
Open at least one Master Lock.
Killed a Dragon
Kill a Dragon.
Killed a Stone Golem
Kill a Stone Golem.
Used a Boosted Spell
Use a spell enchanced with special booster cards.
Cast Chamber 5 Spell
Cast a Chamber 5 spell.
Summoned a Creature
Summon at least one creature.
Found the Relic Frame
Find the Relic Frame in the main storyline.
Found the Water Element
Find the Water Element in the main storyline.
Found the Air Element
Find the Air Element in the main storyline.
Found the Fire Element
Find the Fire Element in the main storyline.
Found the Earth Element
Find the Earth Element in the main storyline.
Delivered the Relic to Qudinar
Deliver the assembled Relic to Qudinar in the main storyline.
Destroyed the Great Pentagram
Destroy the Great Pentagram in the main storyline.
Defeated the Grand Enemy
Defeat the Grand Enemy in the main storyline.

User Reviews

Score: 68
Overall User Average: 6.75 / 10 (67.5%)
Gameplay User Average: 7.25 / 10
Graphics User Average: 4.50 / 10
Sound User Average: 6.00 / 10
Date reviewed: December 25, 2007.

Overall: This game is worth a look, even if the sight isn't as pretty as some of its predecessors (AKA Oblivion) the game still delivers an engrossing RPG experience. Although, the fighting does tend to get a bit repetitive after playing for some hours. And the magic system is more than confusing. With no tutorials you'll will be fumbling around with your game manual, which doesn't often produce the answers anyways. The sound and visuals are nothing to brag about, personally I thought they really sucked for a next gen console.
Gameplay: Truth be told my first reaction to this game was not positive, I thought it was a waste of $100, (don't buy the collectors edition its not worth it... AT ALL). The storyline isn't explained very well and your just thrown into the game without any tutorial or much of a guide. The physical fighting system is quite simple, RT for attack and B to dodge... thats all; It can get boring after several hours of play not to mention extremely easy since dodging is so convenient. The magical fighting system is a little harder to get used to, in fact after twenty-something hours of play I have yet to fully understand it... A big disappointment was the horse-riding, its pretty useless; and so is the ability to unhorse other riders since there are no NPC's on horseback. The map and mission log are not user friendly and confusing, no tutorial as to how one would use them. Yet, one thing I REALLY loved about the game was the ability to stack items, in fact it became the sole reason I actually kept playing the game. Another high point is the fact that there are literally HUNDREDS of different weapons, armor and items. A large map and the ability to talk to everyone helps.
Graphics: Terrible, looks like a PS2 or Xbox game. I really think this game could have used a lot more time being refined visually. The water effects are the only part that i found aesthetically pleasing, but since swimming is such a pain I didn't spend much time in the rivers and seas.
Sound: The script is VERY cheesy; I'm not sure if they were aiming for that feel or if they're serious but I hope its the former because the dialog is like something out of Shakespeare's toilet bowl. The other sound effects are very repetitive; the same sound for each strike of a weapon, theres no variety at all. The environmental sound is pretty much the same throughout the entire game with the same undramatic and random music playing in the background (and a dog barking in certain areas even though there ARE NO DOGS IN THE GAME).
Suggestions: A tutorial would have helped this game become more inviting to newcomers. Also don't name a game Two Worlds when the second "World" (AKA the underground) isn't even 10% the size of the other, call it 1.1 Worlds...

Overall: 65 %
Gameplay: 75 %
Graphics: 20 %
Sound: 50 %

Yannie Boy
Date reviewed: November 13, 2007.

Overall: Many gamers were looking fowards to Two Worlds as the new and improved Oblivion, but push came to shove and the game was released, seemed as everyone on the face of the planet was disappointed. Two Worlds looked promising with it's very little previews and what SouthPeak Games promised to produce.

Two Worlds plays and feels like a mixture of Diablo 2, Balder's Gate, and Oblivion wrapped into one package. Most may think, with all that, what can go wrong? Everything. Two Worlds tried to do too much at one time. This game has it's bugs and qwerks which will cause most gamers to want to throw this game away as soon as possible, but to those who stuck it through found this game to be a diamond in the rough.

I personally put about 12 hours into the game and can say if you enter this game without any expectations and accept it for what it is, this game is actually fun and can provide a unique gameing experience. If you like RPG's, I would say to give this a rent and play for more then 2 hours and then decide from there.
Gameplay: The main story of the game revolves around you having to rescue your sister. That pretty much sums it as shortly as possible. But this game's shine is not with the main story line, it's with everything else this game has to offer. When compared to Oblivion's Create-A-Character feature, Oblivion takes it hands down. But Two Worlds makes up for it with it's Items and Item System. Everything is practically customizable from armor to potions. Two Worlds allows players to "stack" items to create more powerful weapons. Which gives players an endless amount of options when wanting to be more powerfull for that next boss.

There is a Xbox Live feature where players create a new character to player online, but can enjoy doing the same missions fron the Single Player with along of Xbox Live exclusive missions but with friends.
Graphics: With first glance, the graphics in Two Worlds seem mediocre and not Next-Gen, but it's not until you actually roam the huge world that Two Worlds has to offer that you realize that the graphics are truely are Next-Gen.

Now don't get me wrong, the game was vast issues with Framerates as to present an "Offline Lag" that can slow down the simpliest tasks to a halt but can make a battle with multiple enemies run as smooth as can be.
Sound: The audio in Two Worlds is unlike no other. The "Battle" music when fighting enemies that triggers is plaon and boring. On the other hand the environment music, I say is alot better and gives the player a feeling of truely exploring the mountain side or the forest. With birds chirping and steaming rivers to ghost filled caves.

One thing some gamers found annoying was the sayings that the players character says at random points in the game. When running around and it begins to rain the character may say " Great.... Rain Again" or "It's Raining It's Pouring". To name a few. My favorite is when I just killed a bandit, he just bursts out into laughter as he walks away.
Suggestions: My suggestion to SouthPeak would be: A Patch is needed so that most of the Major Issues can be fixed so that other players can enjoy this title.

Overall: 70 %
Gameplay: 70 %
Graphics: 70 %
Sound: 70 %

Two Worlds News

Two Worlds: Curse of Souls DLC Available Now
SouthPeak Games has announced that Curse of Souls, the highly anticipated second set of downloadable content for their open world role-playing game Two Worlds, is now available via Xbox Live Marketplace.

Demo: Two Worlds
Two Worlds embodies the pinnacle of RPG gameplay while raising the bar for graphics and content. Two Worlds constantly streams a world of epic proportions, offering players a truly seamless action packed adventure.

Two Worlds: Achievements
There are 41 achievements worth 1000 points.

Two Worlds Collector’s Edition Detailed
SouthPeak Games has announced that a Collector’s Edition will ship alongside the standard edition of Two Worlds in August.

Two Worlds "Meatier" Than Oblivion
Zuxxez big cheese Dirk Hassinger believes Two Worlds is a more complex and in-depth game than main rival Oblivion. Two Worlds is a free-roaming and sprawling role-playing game that preaches freedom of choice in your actions.

Two Worlds Coming To UK Shores
Bored of stabbing horses in Oblivion? Then you, along with all role-playing game lovers, are for a treat come May, because that’s when South Peak’s sprawling MMOPRG is being released on PC and Xbox 360 in the UK.

Two Worlds Announced For Xbox360
Gamecloud has the exclusive first word on Two Worlds, an upcoming RPG from Topware Interactive that's due for release in late 2006 for the PC and the Xbox 360.

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