NFL Fever 2002 InterviewThe Planet crew sat down with David Ortiz, game designer for NFL Fever 2002, to gather more information about this upcoming title for the Xbox. Along with some great info on the title, PXB also scored some sweet new screenage as well. Heres a blurb....
PlanetXbox: The dynamic player performance (DPP) is said to let gamers track their players through careers… Can you expand on what exactly the DPP is and how it adds depth to the game?... and the link to read the rest.
David: The DPP is a system that allows us to reflect the ups and downs of NFL player performance over the season by incrementally increasing and decreasing the players attributes from game to game based on their in-game statistics. In most console football games, if your favorite team is one of the weak teams in the game and you choose to use them in a Dynasty or Season Mode you will have to make several trades before the season starts to make them competitive for opening day. By the time you play your first game, your team doesnt even resemble the real NFL team in personnel. It will be fun for users to take control of their favorite team and have the power to turn them into a competitor if they are playing well. This roleplaying element also gives you the opportunity to turn a rookie into a superstar, or create yourself in the game and take on the challenge of turning yourself into a Hall of Fame player over the course of your career.