SF X Tekken Having Hard Time With Fireballs
Street Fighter and Tekken, while both fighting games, are very different on a number of levels. One fairly simple difference is the abundance of projectile attacks in Street Fighter, whereas Tekken generally lacks them. Tekken meanwhile isnt 2D, which means you could potentially sidestep an incoming fireball or Hadouken.
These issues present a variety of challenges for both Capcom and Namco Bandai with their respective crossovers. In the case of Tekken X Street Fighter, Tekken director Katsuhiro Harada still isnt sure about how the issue of fireballs will be handled.
"Obviously, the Street Fighter characters will have to have their fireballs," he told PlayStation Blog at the EVO fighting game tournament this past weekend. "Ryu without a fireball just wouldnt be... right. Obviously well need it. When you look at executing a fireball in a 2D setting, it works almost like a jab. It keeps your opponent where you want them."
As Harada sees it, there are two different ways to handle them in Tekken X SF: "It could be used as something similar to keep your opponent in the place you want, or it could be some kind of a special move or powered-up version of their techniques."
Whichever way is the right choice, that decision has yet to be made. The issue of avoiding fireballs is another thing Namco Bandai will have to think long and hard about.
"When you play a 2D game like Street Fighter, you obviously cant go back and forth in the screen -- you usually jump over it," Harada said. "But in three-dimensional fighting games like Tekken you can sidestep. So do we want players to jump over fireballs? Or is it okay to sidestep them? Thats something were not decided on, we havent had enough time to look into it. We have a lot of staff, myself included, who grew up liking Street Fighter. Im really confident that we can come to a good balance between the two worlds."
If this talk is starting to worry you, keep in mind Tekken X Street Fighter is further off than Street Fighter X Tekken. Harada recently described it as being "at zero percent," so theres more than enough time for these issues and others to be pondered.
If you were in charge, what would your solution for fireballs in a Tekken game be?