NEWS - Wednesday, May 22, 2002
DroneZ Announced For The XBox!Metro3D, Inc. and Zetha GameZ Team Up To Introduce DroneZ for Microsoft Xbox Multi-Platform Game Developer and Publisher Unveils Futuristic 3-Dimensional Strategy Shooter To Electronic Entertainment Expo (E3) Audiences SAN JOSE, California (May 22, 2002) - Metro3D, Inc. announced today that it has signed a worldwide distribution deal with Zetha GameZ, the Paris-based game developer to introduce DroneZ (pronounced "Drones") made exclusively for Microsoft Xbox . This 3rd-person shooter is based on the popular franchise for the personal computer, which earned high acclaim among hard core gaming enthusiasts worldwide. DroneZ for Xbox is anticipated for release Q1 2003. "DroneZ is a fantastic video game property whose reputation for being a smart game with sophisticated graphics and game play is certain to make it one of the most anticipated and hot new titles to be introduced early next year," said Joseph Morici, senior vice president, sales and marketing, Metro3D. "We are thrilled to carry over DroneZ popularity to the Xbox, where a whole new audience of die-hard gamers will fall in love with this compelling action-packed strategy shooter." In DroneZ, players lead characters, Sidd or Eva on a mission to free mankind from the deadly V-Space Network, the computer enemy that controls the future. The V-Space Network is dominated by DroneZ -- cyber-insects who forbid people to disconnect. With the help of a "real world" hacker, players must fight to stay alive as they travel from various network memory locations and avoid the DroneZ deadly lasers. A free-aiming weapon scanner, tons of bonus powers, shield generators and secondary weapons equip players for pinpoint attacks. Defeat the DroneZ protections with rapid-fire weapons and players steal victory. Developed by Zetha GameZ, DroneZ utilizes its proprietary 3-dimensional technology, which attributes to the games eye-popping cyber-space environments, detailed textures and special effects, including real-time lighting, shadows and animation. In just two years, the team developed a proprietary 3-dimensional technology to reach an outstanding quality in real-time rendering; this technology is based on the OpenGL API to fully exploit the latest hardware technologies and especially nVidias nFiniteFX engine of the GeForce 3 and Intels Pentium 4 CPU.