The Unseen - Programmed In C++Game Developer Magazine Features Tremor Programmer Emil Dotchevski Programmer Using C++ to Build Microsofts Newest Xbox Title The Unseen BURBANK, Calif.--June 4, 2002--Burbank, CA based video game software developer Tremor Entertainment, Inc., today announced that a games industry magazine, Game Developer www.gdmag.com has featured Emil Dotchevski, co-lead programmer on the THE UNSEEN, Tremors first title for Microsofts XBOX (Nasdaq:MSFT). Microsoft recently unveiled a trailer of The Unseen at the games industrys largest exposition, E3. The software giant had zealously kept the game under wraps until last week, but has now officially added it to its lineup of upcoming Xbox titles. Dotchevski has developed a new "3D game engine," which has a complex C++ code-base that manages all programmable aspects of a game and enables designers to create superior and interactive entertainment experiences. "The idea of using C++ for scripting may seem strange at first," said Emil Dotchevski, co-lead programmer for Tremor Entertainment. "However, C++ unlike many other languages directly support several different programming techniques. Its like a bag of tricks that allows many, often very different solutions to a program." Game Developer, the print publication is written specifically for creators of entertainment software and provides technical and industry information to over 35,000 professional game developers. In each monthly issue, industry leaders and game development experts share technical solutions, review new products, and discuss strategies for creating innovative, successful games.