NEWS - Wednesday, October 18, 2000


Havok Teams up with Xbox

Havok and Xbox will now be working with each other to provide the most realistic physics for the Xbox! Here’s a little description of what the Havok physics can do for the Xbox..

Havok is a system for creating real time physical environments in 3D games. Havok consists of:

  • MAX Havok, a 3D studio MAX plug-in which supports designers in developing physical content for games. The game designer uses Havok plug-in technology directly within their 3D modeler to create dynamic components of the game environment and can fully test these components using the MAX Havok interactive dynamics pre-viewer.
  • Havok Game Programmers Interface (GPI), a collection of dynamics libraries and supporting documentation for managing real time physical animation.

Havok Product Design

  • Optimized for PlayStation2 and Pentium III.
  • Middleware interoperability, interfaces for NDL NetImmerse, Criterion Renderware, Motion Factory Motivate Character Animation, Aureal 3D, force feedback devices from Logitech plus many more.
  • OpenGL / DirectX debug rendering API for testing.
  • Open Architecture.

With this latest break through, it should add more realism to the Xbox, and give it the feel that we’ve all wanted from a great video game.
If you'd like to read more about this new development in realistic physics check out their site by clicking here.
Source: http://www.planetxbox.com/

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