NEWS - Friday, February 4, 2005
Without Warning Announced By CapcomCapcom® today announced a global publishing agreement with UK developer CiRCLE Studio, a development house founded by the creators of the world renowned Tomb Raider series. Capcom will publish the studio's first title, Without WarningTM, for the PlayStation®2 computer entertainment system and the XboxTM video game system from Microsoft®. Without Warning is a highly charged action shooter set against the backdrop of a brutal terrorist siege of a U.S. based chemical plant. The story takes place over a 12 hour period, during which players will experience the events from the vantage point of six characters that are caught up in the crisis situation. Capcom plans to release the game across all PAL territories this autumn.
"We are delighted to be working with Capcom on the release of such a significant title," commented Jeremy Heath-Smith, managing director of CiRCLE Studio. "Without Warning is CiRCLE Studio's flagship product and partnering with such a respected publisher will be invaluable toward its success."
CiRCLE Studio Ltd is an independent UK games developer that was founded in 2003 by Jeremy Heath-Smith and Adrian Smith. The Smith brothers share more than 39 years of collective experience in the gaming industry. They are the original founders of Core Design and responsible for numerous software hits, including the Tomb Raider series and one of the world's most successful video game icons, Lara Croft. The development studio is largely comprised of former Core Design staff.
"This global deal marks the first time Capcom has published a title from a European developer," said Hiroshi Tobisawa, president of Capcom Entertainment, Inc. and president, CE Europe. "As CiRCLE Studio's first title, Without Warning is momentous for both parties and compliments Capcom's own internally developed product line. The staff at CiRCLE Studio has a successful track record and will deliver again with a new title that provides an innovative and intense gameplay experience."
In Without Warning, a radical terrorist group has targeted and seized the Peterson-Daniels Chemical Facility, a vulnerable location that jeopardizes millions of people from the devastating ecological hazard it imposes if destroyed. Pleas are useless and any direct military assault would be too great a risk. As terrified hostages fear for their lives, their only hope lies with a covert operations team, whose goal is to infiltrate the plant and eliminate the merciless enemy.
The harrowing events unfold over a 12 hour period, featuring a unique gameplay dynamic which enables the six central characters to experience events across the same timeline but from their own distinct viewpoints. The player controls each character individually, with the focus automatically shifting to a new character at key moments which are unfolded through cut scenes. By switching between the characters, their individual tales are woven together to create an overall picture of the events that happened during the crisis. The player will also retrospectively view events through the eyes of another character and is therefore not only a participant in the events, but a spectator as well. Furthermore, actions performed as one character affect the progress of others and players must successfully utilize the strengths of each in order to advance.
Without Warning includes the following features:
Play as six different characters and experience the game from each of their perspectives:
Three members of the covert operations team :
hree civilians with distinct agendas and views on the events: