Microsoft Selects Limelight for Xbox LiveTempe, Arizona (May 2, 2005) - Limelight Networks today announced it has been selected by Microsoft® as the Content Delivery Network for Microsoft’s Xbox™ Live, the online gaming service for the Xbox® video game system from Microsoft. With full implementation of Xbox Live on Limelight Networks’ powerful delivery network, the synergy of Xbox Live and the Limelight Networks platform will provide millions of gamers unprecedented online access to games, content and downloads from Microsoft and leading game developers directly via Xbox Live. Xbox Live will utilize Limelight Networks’ technology and high-performance distributed network to provide on-demand games and other multimedia content to its full network of online subscribers. “Limelight has an unmatched track record of fast, reliable delivery of rich digital content, ensuring that our customers will continue to have a superior online entertainment experience,” said Xbox Live Operations Manager Eric Neustadter. “The Limelight Networks platform has demonstrated it can support the needs of Xbox Live subscribers today, and can scale with Xbox Live as we continue our rapid growth.” "Leveraging our powerful content delivery infrastructure, the enhanced Microsoft Xbox Live online service is sure to prove a big win for Xbox users accessing the Internet," said Nathan Raciborski, chief network architect for Limelight Networks. "Microsoft’s planned content and audience size presented massive performance and scalability requirements for this project. Our technology, distributed infrastructure, and proven delivery performance made Limelight the clear choice for delivery of high-speed downloads of Xbox Live content to a large and growing community of subscribers."