NEWS - Saturday, June 16, 2001


Upton talks about Ghost Recon

The chaps over at CVG put on their camouflage pants and sat down with Brian Upton, chief game designer at developer Red Storm. As they interrogated him, Upton breaks and tells how Ghost Recon is going to rock the Xbox! Look below:

CVG: Are we looking at a completely new game or merely an extension of Rogue Spear? Why should we be excited by Ghost Recon?

Brian Upton: We’ve kept some the key elements -- one shot kills, realistic weapons and equipment, a squad-based strategic element -- but other parts of the game are totally different. For one thing we’ve got a much wider range of mission types. In Rainbow and Rogue we were pretty limited by the counter-terrorism back-story - most of the missions boiled down to hostage rescue. With the battlefield setting of Ghost we’ve able to do assaults, fortification defenses, covert raids behind enemy lines, ambushes, escort missions... and, of course, the occasional hostage rescue.

To finish reading the interview, click here.
Source: http://www.computerandvideogames.com/

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