John Ramsey InterviewI swear I think Team Xbox has got Nightcaster interviews coming out of their poop shoots. This time they talked with John Ramsey, Development Lead, who explains the technical side of developing Nightcaster.
TXB: How has your experience working with the XDK been?Lets put that mouse to work, click here to keep on reading. Oh yeah, since youre heading that way make sure you take a peek at the Nightcaster Guest Preview.
John R: We were initially working only on PCs. Once we received our first development kits (last November), the initial port of the game took about 10 hours. Each month, Microsoft sends us software and hardware updates, allowing us to continue making a smooth transition to the final hardware. One interesting note about Microsoft is that they have actually listened to the Engineers and Artists alike, addressing just about every issue that we have had working with their hardware.