Pirates of the Caribbean (Original Xbox) by Bethesda Softworks

Pirates of the Caribbean (Xbox) by Bethesda Softworks Box Art

North Amercian Release Date: July 1, 2003.

Region(s) Released: North America, Europe

High Definition Resolutions Supported: 480p
Average Overall Score:
7.77 / 10

Have you even wondered what it was like to be a Pirate in the 17th Century? Have you ever thought about getting into the Pirating business? Well you?"

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In Pirates of the Caribbean, you assume the role of a freelance Captain who becomes caught in a struggle for power in the 17th century. At the start of the game, you witness French forces invading an English island. Sailing away to avoid harm, you set course for a nearby English colony to inform the English Governor of the bad news. Upon reaching the island, the English Governor decides to enlist you to infiltrate the captured island as a spy for the English to see what you can discover about the French invasion force and their future plans. Thus begins your adventure.


Tuesday, July 1, 2003
Thursday, June 12, 2003
Tuesday, May 20, 2003

Cheat Codes

      Get Neutral reputation:
During gameplay while on land press A ,X, Y, X, Y, B(x2), Y, B, A
During gameplay while on land press A, Y, X(x2), Y(x2), B, Y, X, A
      Get 100,000 gold:
During gameplay while on land press A, X, Y, B, Y, B, X, B(x2), A
      Get 50 Skill Points:
During gameplay while on land press A, B, Y, X, Y, B(x2), Y, B, A

User Reviews

Score: 78
Overall User Average: 7.83 / 10 (77.7%)
Gameplay User Average: 7.83 / 10
Graphics User Average: 9.00 / 10
Sound User Average: 8.25 / 10
Date reviewed: August 30, 2005.

Overall: Pirates of the Caribbean is Bethesda?s second game for the Xbox. As far as I know, it was originally developed as the sequel to Sea Dogs. It?s style of gameplay is quite similar to that of The Elder Scrolls III: Morrowind, Bethesda?s previous RPG for the Xbox. Surprisingly, the game is not based on the movie of the same name, although Keira Knightley does do the narration and people like Jerry Bruckheimer were somewhat involved from Disney Interactive?s side of developing the game. Like Morrowind, the game has a storyline, but can also be played open-ended. You take control of a 1st rank Captain and, as could be expected in any pirate RPG, you have a ship, which you use to travel between islands and to battle pirates. Upgrading skills, buying items, interacting with characters, and all that usual RPG content is included. I recommend the game to RPG fans, especially fans of Morrowind. If you liked the movie, you can try this out, but don?t expect to play a movie-based game.
Gameplay: Gameplay in Pirates of the Caribbean is entirely single-player. Unfortunately, the game has no multiplayer, yet RPGs usually don?t. The game lets you explore numerous islands, as well as the towns, jungles, and caves on them. You can purchase all sorts of stuff - particularly ships. You can complete different kinds of quests. Of course, a key element of gameplay is the battle - either in the sea (between ships) or on land (you and your pistol/sword against guards, thugs, and so on). The overall gameplay is reasonable. It?s enjoyable, but gets pretty boring and repetitive after a while. For some reason, I didn?t get the ?thrill? out of this RPG as I did in games like Morrowind - or especially the Knights of the Old Republic games. The controls play well, but it took me a while to get used to them.
Graphics: Although the visuals of the game are not revolutionary in any way, I still found them to be breathtaking. The scale and detail of environments is noteworthy, not to mention the graphics out at sea. Personally, however, I found some of the design/modeling on characters to be flawed. Generally, the graphics could have been slightly better, but are still well done.
Sound: The sound in Pirates of the Caribbean maintained a high standard, aside from a few disappointments. All sound effects are well employed - the noises in towns, cannonballs hitting water, pistols shooting, etc. Music in the game is also reasonable. It?s a shame that Bethesda didn?t develop more actual dialogue between characters. Nevertheless, the narration by Keira Knightley is worth mentioning. Pirates of the Caribbean is also one of the few games that I have seen that does not have in-game Dolby Digital. This is very peculiar, because Morrowind, for instance, did have Dolby Digital sound.
Suggestions: Next time, make a pirate RPG that has nothing to do with a popular movie. Make the ?world? bigger and add more interactivity. Work on the visuals and try to raise the quality of sound too.

Overall: 90 %
Gameplay: 80 %
Graphics: 90 %
Sound: 80 %

Date reviewed: September 19, 2004.

Overall: Does a pirate rpg sound good to you then maybe you should try this title. Renting it might be a good title to see if you will enjoy it. The first thing i have to say is, that this does NOT follow the movie, or hardly anything about it. It is a sequel to a game called seadogs.
Gameplay: Good. Interesting getting boats and a crew and going around doing quests. The sailing is pretty good and your really happy till some french guy blows you up, or when you dock and look at the damages from some storm. A downside to it is the islands are all very similiar with a shipyard, tavern shop.
Graphics: This is the best aspect of this game. The water while your on your boat looks AMAZING. The graphics are VERY smoothe and add to your experience.
Sound: The music is pretty repetitive. The occasional voiceovers arent amazing but they can pass. Wont really add to your experience overall.
Suggestions: Add more variety to each island. Put more into the quests. keep up the graphics.

Overall: 50 %
Gameplay: 90 %
Graphics: 100 %
Sound: 80 %

Date reviewed: December 8, 2003.

Overall: This game is an impressive RPG, but falls a bit short of the standards that Morrowind set for an Xbox RPG. However the game has some interesting features, and should be a winner with RPG fans. TAKE MY ADVICE, GIVE IT A CHANCE!!
Gameplay: The gameplay is not as widely accesible, or nearly as interactive as Morrowind to start with, so lets not start comparing them. Although its still an RPG it is not of the same sub-devidion that Morrowind is. Pirates has an interesting blend of on land and at sea gameplay to offer. While it has a fairly high learning curve, this should not be a problem for RPG fans. The player can level up as their choices allow after collecting enough experience points through completing quests or engaging in combat. The combat at sea is what dulls some gamer's tastes for this game, with thoughts that it will be dull or too slow. This is not the case, the combat is actually very tactical, absorbing and good enough to keep you on the edge of the seat. Players can talk to any of the people walking the streets of towns, and choose options for speech as the game allows. The game has an epic main quest BUT IS NOT CLOSELY RELATED TO THE FILM. The story is quite stand alone, and the player is free to go and capture ships to add to their fleet, or sell, or loot for cargo. Alternatively there are numerous side quests of all dificulties to complete and numerous dungeons to explore for loot. Absorbing and enjoyable. Some players have reported bugs, but if you look on Bethesda's website under their support section there is a procedure to follow that should eliminate the appearance of these bugs. I followed it and had no problems at all, after completing the main quest twice. (A testament to the replay value I might add!!)
Graphics: The graphics in Pirates are astounding, although they suffer from frame rate problems in places. These are not detremental to the enjoyment however and rarely occur in places that are awkward. The water is some of the best ever put in a game, and the environments on and off land are breath taking. Character models are generally good, although somewhat over-used, but again not too major. If quality environments are your thing, Pirates will not dissapoint.
Sound: The music is very fitting of the era and setting, with some quite catchy peices incorporated with an excellent theme peice. Sound effects are very well done, with increbile ambient sounds. Sadly the dialogue is not spoken, but in a Morrowind fashion, each character will greet you accordingly, and some are rather comical. No pirate talk though...
Suggestions: The game is of decent length and has a good appeal for replay. RPG fans will enjoy this, but would have done so even more had the small but sometimes annoying bugs that are reported been properly repaired. This is a though for next time, however, don't rush the release, test it properly fist.

Overall: 90 %
Gameplay: 80 %
Graphics: 90 %
Sound: 90 %

Date reviewed: October 23, 2003.

Overall: First of all, I would like to say that this game had TONS of potential. I followed it for awhile and was very excited when it was released. But to be honest, I'm a bit disapointed by this game. The bugs, the lack of 'freedom', and the lack of replay value. Before Disney got their hands on this title, I think Bethesda and Akella would have took the proper time to fix the bugs, and make it a bit more open ended. Too late now =(. Beautiful graphics, fun gameplay, but in the end it falls short of the 'Morrowind at Sea' that it was anticipated to be.

Is it worth the money? I wouldn't pay $50 dollars for it, but if the prices have gone down than it is a good buy.
Gameplay: You start out POTC in a house where you begin your pirate training. The controls are a bit akward at first, but you grow accustomed to them quickly.

gameplay- The controls are a bit ackward at first, but after the beginning tutorial you get the hang of them. For Land- B to bring up the character menu, Y to take items and quick travel, A as the action button, X to draw weapon, Right Trigger to shoot gun, Left trigger to block, Click left joystick to go from third to first person.

For Sea- D Pad to adjust sails, Left thumbstick for sailing, Click Right thumbstick to go from 3rd person to 1st, A to fire cannons, Y for quick commands, right trigger to zoom in with spyscope, left trigger to zoom out.

A feature in Pirates that I like, is being able to carry your sword in one hand and your gun in the other.

Speaking of guns...as a pirate, you will defiantly need one. There are many types of guns in POTC, ranging from the standard pistol, to a grapeshot pistol. As you become richer, you can afford to become better equipped.

How do you become rich you ask? There is a variety of ways to make money. You can do jobs for merchants and tavern keepers, smuggle illegal contraband between islands, loot a pirates island, among other things.

Now to the main quest. This is defiantly the most fun part of the game, as we don't see the huge amount of side quests that we saw in Morrowind. Many hours of quests are provided from the start when the island you are on is invaded by an enemy nation. The quests are fun for the first few hours, but slowly get repetetive until you eventually become sick of the game.

Now how much control do you actually have when at sea?

Well, you can raise and lower the sails, replace your captains, battle with enemy ships (and eventually board them, and possibly steal it), save your ship from the wrath of a storm, and sail from island to island. If you choose to do so, you can sail from one island to the next without using the map....but it would probably take hours. Instead it is more beneficial to use the world map, which allows you to sail a 2d ship around a map very quickly. Not a very good feature in my opinion. It is too easy to avoid storms, enemy ships, and so forth. Akella should have made it so that you could sleep, or pass time once you have your ship on course until a navigator, or spotter warns of an enemy ship or storm. If you have no navigator...I guess you would just be screwed =).

Being at sea is a fun experience, but also gets old and repetitive.

What happens when you do make landfall? Well...you can choose to get off at a certain point on the island, such as the docks or a back entrance. You can then walk to town, or face the adventures of the island (which there isn't a huge amount of, considering you are forced to follow a couple of paths on each island). Once in town you can buy and sell goods or ships, do some of the few side quests, or wreek havoc on the townspeople. Fun for awhile, but once again...boring and repetitive.

This game would have been much more fun, if they had just made it more open ended. I don't enjoy Rpgs that force you to take one path, and to follow it for the entire game.

Graphics: Visually, Pirates of the Caribbean is beautiful. The sea is stunning. Whether sailing at sunset, on the pink glow of the water, or sailing through the huge waves of a storm...POTC is a beautiful game.

When I first encountered a storm I almost shat myself. Waves that were 2 times bigger than my ship came crashing over my boat almost sending it down into the depths of the sea.

Land enviroments were pretty, but not anything spectacular like the sea. Characters were stiff and towns were plain. Bushes and plants were often 2d, and paths were plain. Animations in battle sequences were very well done though.

Some graphical flaws-

When I am battling at sea, or in a storm I expect some of my crewmembers to be sent flying overboard.

Never happened.

The sea battle sequences could really use some work. Cannon shells exploding were rather poorly done, and when boarding enemy ships every ship looked the same.

Another thing visually lacking--

Video sequences.
Now when playing a game, I don't feel like watching a movie. But this game defiantly lacks in video sequences. I think it would have added to the storyline, if there had been just a couple of more.

Sound: The music is Disney like, and rather repetitive (that dreaded word again) but I never really found myself getting annoyed. Characters could have talked more, as I do not remember much interaction between characters. The sounds of battle, at land and sea are great. This game is not Medal of Honor, but the sounds are pleasing enough.
Suggestions: Enviromental interaction! There is virtually none in this game! Hell...there isn't enough environments! At least make the islands look a little different from on another. If enviromental interaction had been implemented in this game better, it would probaly get a 4.5 out of me.

Bethesda, Akella--Make POTC 2...just spend enough time on it, and work out the bugs.

Overall: 70 %
Gameplay: 70 %
Graphics: 90 %
Sound: 80 %

Date reviewed: October 22, 2003.

Overall: Omg... Awesome, sheerly, awesome. So much depth, the battles are awesome, plenty of skills and abilities to choose from.. Different path each time to play... More replay value than MORROWIND.
Gameplay: Very nice, battles on the sea can be a bit drawn out but are very fun and intense.. Land battles are very action oriented and can be quite difficult to master...
Graphics: VERY nice. The water, boats, sunset, and storms are BEAUTIFUL. Better than any game on the xbox so far, PERIOD. Land graphics could be better, but are still quite good.
Sound: Very good music, voice acting is decent (when there is voice acting) Water effects, etc are awesome. Very good sounds in this game.
Suggestions: More fluid land combat. Perhaps custimization of race, etc like in morrowind. (Class no though) Mmm.. More skills and abilities...

Overall: 100 %
Gameplay: 90 %
Graphics: 90 %
Sound: 100 %

Date reviewed: October 22, 2003.

Overall: If I write alot here I will become repetitive in the following categories, so I will focus on responding to common complaints here. The game does have a steep learning curve - it's not donkey kong. Once you know what your doing, its well worth it. The graphics are amazing - I found few similarities to morrowind so I do not understand the comparison - it can be a bright day full of color, a dark night with sweet lighting, or a storm with nice sound and visual effect. Those were the main complaints... Also note for the most part I'm not as soft on games as many on this site, however this is a well made game, and unfortunately I only write about those that really impress me.
Gameplay: Sailing is just that - takes a while to get used to but not really necessary except in battles. Know that your sails have three standard settings, including rolled up (for storms so they don't tear, or when you wish to stop), battle (less speed but more manuverability), and full sail (speed). Read the manual and any tips the game gives during loading screens and you'll do fine with this & learning curve - complex games yield better rewards. You can control one ship or a fleet, each customized in their officers levels, skills, equiptment, crew's moral, weapons (variety of cannons etc), and ship type/class (each ship has many characteristics, including weapon class alowed for cannons, speed, manuverability, sail efficientcy, cargo hold and weight allowed, maximum crew etc. One can trade on the sea, board enemy ships and steal their cargo and the ship itself, goto the shops or shipyards or tavern for equiptment for officers or ships or for officers themselves. One can perform quests for shopkeepers or the main story (very rewarding), smuggle, pirate, explore, attack whole factions/countries... to be honest I feel I haven't come near experiencing everything this game makes availible. I like the combat system, both on and off land, and also the rpg aspects of the characters - the skills and abilities are well thought out.
IN ALL: I give this my top rating because of the complexity and intrigue - my personal favorite type of gameplay as simplicity can equal repetition, and that bores me. Keep me thinking.
Graphics: Bright, colorful, amazing at first sight, surprising for the xbox, everything - one will not be turned off by the graphics.
Sound: Some don't like the style of music, but I think its apropriate - I have enjoyed it for the most part, havent had to turn the volume down, and don't find myself becoming depressed by repetitious harp music (Mr. Morrowind). Great sound for storms and sea battles too.
Suggestions: Make storms worth lasting and easier to have an effect on, make ship repair less expensive - it nullifies the necessity of sea battles or storms - the expense is too high for the product. Make boarding enemy ships possible (getting close enough is difficult, let alone running alongside them at the same speed - one should be dead by then). Make a faster 'fast forward' button - it would be fun to sail in 3rd person view rather than map. Allow online downloadable content.

Overall: 80 %
Gameplay: 100 %
Graphics: 90 %
Sound: 70 %

Lord Vivic
Date reviewed: October 14, 2003.

Overall: Cool graphics.Awsome Gameplay.Great sound.A game definatly to get.I was amased at the textures og the surounding game world in the game.
Gameplay: Awsome.I played it and I was shocked to see all that I had seen.I couldn't get enough of the scenes.
Graphics: Graphics were outstanding.The thing I liked most were the ship battling scenes.The skelekton people were freaky looking but allthe same cool
Sound: Sound was great I liked the explosions sounded so real.I felt like I was watching the movie.Great game.
Suggestions: Great going.

Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

Date reviewed: October 13, 2003.

Overall: Great graphics - GAME IS EXTREMELY BUGGY ! POOR IMPLENTATION ! DEVELOPMENT TEAM SHOULD BE ASHAMED. I would not put my name in the credits of this game.
Gameplay: What can one say - BUGS, BUGS BUGS.
1. Lost my boat. Had no money. Spent hours gaining money (found treasure under waterfall). Hired crew mate Who would take my money but wouldn't JOIN cause I wasn't supposed to have any money according to the buggy storyline. Found my boat and crew. Which gave me my original money back but took all the money and boat I gained since then away.
2. Tried to Fast move only to be told I couldn't due to "something that was to happen" - only didn't. Discovered if one of my passengers "Atrios" was with me then something would happen otherwise not ! 3. If you save while messages are still up - often you get "bad saves" and lose everything since last save.
4. half the time my party member dissappear when loading from one area to another and will get them back in the next loaded area ? - makes no sense.
Many Spelling mistakes.
TOO MANY BUGS TO LIST ! and I was only a fraction in.
Graphics: Great graphics - good thing they had the morrwind engine and good artists. Doesn't make the game though.
Sound: More bugs. Night falls in town so everyone is in bed and shops are closed - only sound still represents a hustling and bustling city during the day ? How completely stupid.
Suggestions: Hire a real Quality Assurance DEPT.

Overall: 40 %
Gameplay: 20 %
Graphics: 70 %
Sound: 40 %

Date reviewed: September 2, 2003.

Overall: The game is fun. If you can pass the BUGS, it would be real fun. The fighting is good, and the graphics are excellent. I would wait to by it though, just in case they made a less buggy one.
Gameplay: Too many bugs. It would be great without them like a nother KOTOR or something. But it needs some work.
Graphics: Awsome visuals, the cannons, the water, everything even the grass is visually appealing. The best part of the game is the visuals.
Sound: The sound is ok, the music isn't great but it does have good enviromental noises that make the game seem like you are there.
Suggestions: Fix the BUGS. And try to fix up some of the realistic features like the jumping from a 2nd stair and the guy acting as if he fell from a 5 story building.

Overall: 60 %
Gameplay: 50 %
Graphics: 90 %
Sound: 70 %

Date reviewed: July 22, 2003.

Overall: What a wonderful game this would have been had they fixed all the bugs! The sad thing is, I would have given a higher score if there were not so many glitches. Aside from that, this game has plenty of likeable features namely the graphics. The water effects are brilliant and the ships are too. You can trade legally or illegally, each has its pros and cons. Fighting on land is somewhat dull, but fighting on the sea in ships is challenging and one of my favorite parts of the game.
Gameplay: I guess this game would classify in the same genre as Morrowind as a freeform RPG. Don't let those three letters scare you though, you just control how your character becomes stronger which is why its called an RPG. The controls for the game are pretty simple for land, but it will take quite a while to learn to control your ship at sea. In other words the controls aren't my favorite part of the game. There a decent amount of stuff to do (not near as much as Morrowind) which could possibly throw in some replay. But, no matter how fun this game is, it was ruined for me by the glitches.
Graphics: Like I said before, the water effects are stunning esp. during a storm. Each town looks unique and look very nice, but the environments outside of town aren't as good. The character models aren't the greatest either. My main gripes however, are the framerate drops and the loading. Almost everytime you open a dialogue box the framerate falls. While walking on land, every two steps you take requires a loading sequence it seems.
Sound: POTC sounds wonderful. The score isn't Halo, but it works well for the time period. Canons sound like canons, guns sound like guns, ect. What little voice acting there is, its very good.
Suggestions: I probably say this for a lot of games, but, don't rush! Take your time to fix the bugs!

Overall: 80 %
Gameplay: 70 %
Graphics: 80 %
Sound: 100 %

Date reviewed: July 19, 2003.

Overall: Pirates of the Caribbean (hnmmm) very good game I would say even though with it bugs and crashes that I have the honor to be witness is a good game . Depending how you play the game will last 20 to 40 hours for the main quest and more others hours if you do all the game quests.By the game to you players i will give you a hint now read carefully and do what i say : ALWAYS SAVE TWO TIMES I KNOW IT IS BORING BUT YOU WILL NOT REGRET IT IF THE GAME CRASHES CAUSE CRASHES DO HAPPEN IN THIS GAME AND IT IS VERY FRUSTRATING TO RESTART ALL OVER AGAIN SO PLEASE DO SAVE TWO TIME IN DIFFERENTS BLOCK BECAUSE I MYSELF FOUND THAT MY GAME CRASHED AND IT WAS FRUSTRATING REDO IT AGAIN SO SAVE TWO TIME ON DIFFERENT BLOCKS AND YOU WILL THANK ME LATER IT IS A MESSAGE FROM (PIRATE NIGHTGHOST) TO ALL MY FRIENDS HERE IN XBOXADDICT.
Gameplay: The gameplay in POTC is very cool at first while playing the game you will say to yourself that the controls are weird but when you get use to it everything becomes cool though the ship's controls are a bit more hard to learn first it will take a person about an hour to get use to the ship's controls.The game story is not really based on the movie as for Nathaniel Hawk he is not the actor in the movie but they have their similarities as for the cursed golden coins that some pirates will try to retrieve that is just one of the similarities but i won't tell you more here because I don't want to ruin your fun while playing and knowing what is going to happen next. As for every RPG game we have skills and abilities which are very cool and we can choose from differents swords and pistols each one with it's own characteristics . What really makes this game really cool is that when you begin to play it you get few information from one of your crew's menber he will only lead you a little bit at the begining but then you will be on your own what give the game an open-ended gameplay which is cool. What this game has little different from others RPG is that you can build your reputation whether you are a good captain or an evil captain also known as pirates which will make you during the game have some jobs from people or not depending on what kind of reputation you have.
Graphics: Graphics are amazing whether on land or at sea what really caught my eye is that when you are on land and walking around granss you will actually see the grass moving like if it was real and we have a clear view when you are looking at things that are far away but, but the best graphics are when you are sailing on the sea the waves are very well done they look almost real the reflect on the water is cool too the storms twisters and tempest each one this sea horror have their unique effects which you can see and be amazed by it because the graphics make them be so real and gorgeous.the caracthers are very well detailed the Ships are amazing to see in all Pirates of the Caribbean has amazing visuals effects.
Sound: The sound is very good mostly if you play the game is big speakers and surround.In each situation you are there is differents types of music if you are in a peaceful place the music will be joyfull entertaining and if you into a fight it will be more of a dark music and i have to say that the music from the game is way better that the one used in the movie .

Overall: 90 %
Gameplay: 90 %
Graphics: 100 %
Sound: 90 %

Date reviewed: July 2, 2003.

Overall: ARRGH! Wo what a game, it is HUGE so much so many NPC's to talk too so much information about the history of the Islands and colonies so much to do. The land the sea the swimming, my god If I only had 1 game a year I think (Pre KOTOR) Pirates would keep me busy, teach me about history, sailing, and most of all the proper way to be a BAD ASZ PIRATE!
Gameplay: You can go into stors buy and sell stuff, talk to strangers, buy weapons, kill stuff, explore, discover, get rich. There are varying types of swords, pistols and its cool cause you use your sword to block attacks, then you can take out your pistol and pop em' one then contintue hacking and blocking without missing a beat, combat here is better than morrowind. Then you have the boats, sailing is absolutely awesome realtime sailing realtime combat, is so cool I mean really really cool the swells of the ocean go from 2ft to 50ft if you sail in the wrong direction, the wind rain and lghtening, also beautiful red sunsets reflecting on the water and you crew runs around on deck all in real time this game is freakin great.
Graphics: Blown away. The water and boats are definately the highlights the sun reflecting off the ocean swells and the wind filling your sails. The islands are all great also, tons of NPC's all unique all the grass and oh my god I only played for 3 hours last night and only saw 1 town and already Im really impressed. The graphics are improved from morrowind, very smooth, I cant wait to go home and play.
Sound: The backround music really adds a lot of character to the theme, it seems almost disney like but thats ok because its so dynamic very nice, every NPC sounds unique, The environmental sounds are great.
Suggestions: Make another one.

Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 90 %

Pirates of the Caribbean News

ARGH! More screens!
More screenshots of Pirates of the Caribbean.

Pirates of the Caribbean Fact Sheet
The Pirates of the Caribbean video game is a unique role-playing experience with an intriguing storyline and the ability to explore everything the world has to offer.

Pirates for the Summer
RPG-at-Sea to Coincide With Movie Release This Summer

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