STAFF REVIEW of Destroy All Humans 2 (Xbox)

Monday, December 4, 2006.
by Tony Ingrassia

Destroy All Humans 2 Box art Now I know I?m dating myself a bit, but one of my all time favorite things from my youth was watching old black and white Saturday afternoon sci-fi movies that would be showing on the local super station. Yes the special effects were terrible, and yes the movies were a bit campy, but they were a lot of fun to watch and laugh at, even at a young age. Why this trip down memory lane you ask, well that was the appeal for me when Destroy all Humans was released last year. It took a slice of all of that campy humor and delivered it in a amusing and entertaining package, while poking fun at so many of the ideals of the 50 in the good old USA.

Well, the 50?s have past, but yet THQ has sent our favorite Martian back for another go around. This time Crypto will be set free in the Free Loving, Flower Power era of the swinging 60?s. So sit back and let me tell you how our buddy Crypto deals with hippies, drugs, and free love in THQ?s Destroy all Humans 2.

Destroy all Humans 2 jumps right back into the winning formula that made the first game so much fun. Lots of destruction and just as much off beat humor to keep the experience light and fun. This time around the game has a little more of an ?Open? feeling to it, and the missions are more of a scavenger hunt, which isn?t bad because the entertainment value here is in the raw fun that is blowing stuff up and sending the army and all of its artillery flying down city streets. The game play and controls have remained pretty much the same this time around, with the added bonus of getting some of your powers right out of the gate rather than collecting DNA as in the first game. As in the first game, which picked at stereo types of the 50?s, we now find ourselves in the 60?s and all of its fun filled stereotypes.

Chasing down free loving hippies and the other slightly ?High? freaks in the streets offers up quite a bit of humor at the expense of the hippies. But as I mentioned earlier the fun is in Psychokinesis, moving things with your mind is always cool. Among some of Crypto?s other powers and weapons, we bring back the tried and true Zap-O-Matic and the always entertaining Disclocator which launches not only tanks and cars into the streets but humans as well. Pedestrians, police officers, military, no one is exempt to the power of our man Crypto. You can also send mere humans into a ?Free Love? dance to keep them occupied, or sneak up on one and perform a ?Body Snatch? so you can walk among them undetected, these tasks do have a limited time set on them, but add a sense of stealth to it all.

One of the nice new wrinkles to the game is the co-op mode were you and a friend can go through the game together and cause twice the amount of destruction on the same poor planet. The soundtrack, as in the original, is true to the time period, and the dialogue is just as witty as ever. The one minor problem I had was with the drug references, not the mention of them mind you, but they beat those jokes to death in this game, it?s funny for a while then the funny wears off.

The gamplay itself is just as solid as the first, they made some nice changes as I mentioned, but probably could have gone a bit further with this sophomore effort. Playing it safe isn?t a bad thing; I just would have liked to have seen a bit more. Along with the ground attack Crypto can also take to the skies in his flying saucer, this is also available in the co-op mode which was pretty cool as one drives and one mans the turret.

At the end of a busy day of overtaking a planet Destroy all Humans 2 does a nice job of picking up where the first game left off, delivering the same type of action and entertainment we enjoyed the first time around, although I feel like they could have taken the game much farther in it?s sophomore effort, it was still entertaining. All in all, if you liked the first game you?ll most likely like Destroy all Humans 2, so fire up your jet pack, charge up the Zap-O-Matic and hit the streets of planet earth for another shot at destroying humanity.

I?m not really sure what would be a benefit to the game, its still fun, it just seems like maybe the ?World? needs to be bigger. Maybe taking Crypto to various cities if not countries would expand the world. An on-line option with humans vs. aliens would be kind of fun too.

Overall: 7.6 / 10
Gameplay: 7.0 / 10
Visuals: 7.0 / 10
Sound: 7.0 / 10


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