If you're going to war, you take an Xbox. And not just to use as a club, says Edge
'You DO something. It looks COOL. You feel SMART.' It's the first thing Edge sees scrawled on Pandemic's whiteboard, and over the next few hours it will become apparent how well it has implemented its mantra into Full Spectrum Warrior.
The core of the game is very simple. You control two teams of four - a team leader, a grenadier, a rifleman and an automatic rifleman.
Instructions - which boil down to move and fire - can be issued to the team as a whole, or to each individual via the D-pad. The soldiers respond as trained infantrymen would, assuming the correct formation to round corners and returning fire if fired upon. But this isn't Conflict: Desert Storm, you have no direct control over your men - you never run anywhere, you never pull a trigger.
From these simple building blocks, FSW allows for the formulation of fairly complex manoeuvres. 'Bounding' allows you to split the team into a two-by-two move and cover pattern: first select the point you want your men to reach, then select the fire sector you want the first two men to cover when they reach that point. Set it in motion and your team will execute, the last two covering the first two and then the first two returning the favour. Get your second team in on the act and your head starts to hurt. Negotiating ten feet in FSW is as taxing as 100 yards in many superficially similar games.
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