Electronic Gaming Monthly:
"Thought the online mode added for Pandora Tomarrow (for PS2 and Xbox at least GameCube is iffy) would be your standard deathmatch afterthought? Think again.
Here's the setup: You have two teams. One side controls spies; their objective is to infiltrate a facility and gain access to certain strategic spots (like a computer they can hack into). The other side, playing as mercenaries, tries to stop them. Which is where Pandora Tomarrow's online game stops sounding like a fancy version of Capture the Flag and starts to get interesting.
The two sides play completely differently. For example, the spies have no real weapons. They have sticky shockers, which can incapacitate a target for a few moments, but the only way spies can kill anyone is to sneak up from behind and break their neck. In order to survive, they have to rely on stealth and gadgetry, just like in Cell's single-player game: stick to shadows, climb along ledges and rooftops, use thermal and low-light goggles to keep out of sight. The mercenaries, on the other hand, do have guns. Big guns. With zoom scopes and grenade launchers. They also have gadgetry of their own---laser tripwires, motion-detecting goggles, flashlights, and more.
It's less a firefight and more a game of hide-and-seek. Other factors emphasize the cat-and-mouse gameplay; the spies use the standard Splinter Cell third-person viewpoint to see around them (so they can effectively climb on stuff and stay in the dark), while the mercenaries are set to a more immersive (but also limiting) first-person view. Also, the game is currently limited to four players to slow the action down to a more deliberate pace (it's up to players if they want to try 2 on 2 or 3 on 1)."
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