hey everyone...im a member of EGOManiacs.com and today (my b-day) I found the Transcript for the Carter Brother's interview...here it is, enjoy!
PM: Let’s start off with Project Ego (pronounced ee-go). What the game is principally a role playing game, but it’s trying to do something role playing games have maybe never done before. Um, you know I’ve always had a passion for role playing games ever since I first started playing them back in the days of wizardry and I’ve always wanted to do work with role playing games, like when I came to work with Simon and Dene on Dungeon Keeper but on this game I really wanted to approach role playing games with a different angle.
PM: I should start off by saying that everything you see here is really, really early, it’s gonna get at least a hundred percent on what we see right now before it is released. The programming of the world is not quite what it should be, the detail is not quite what it should be, the lighting and such are not fully developed yet and there are many many key gameplay moments we can’t show, but to describe these things it will just be me talking all the time while Dene will be showing some of the stuff here.
INTERVIEWER: Excellent.
PM: So let’s start off with the game from the ground up. This is, ...you think of it as a classic role playing game...the uniqueness begins right at the beginning with it you play as one character, and that character as you start the game is a 15 year old kid, either a girl or a boy, and as the game progresses through that the character gets older and by the end of the game he’ll be about 70 or 80 years old and, you know, he changes over time as he gets older, and older in the world. And the idea is to create a role playing game, but create a role playing game based around a simulated world rather than a free hand or scripted world, and that will allow you to do anything you want. Also allow you to have a role playing game where the character changes to what you want him to be by reflecting what you have him do in the world, rather than you selecting a fighter or a thief or assassin or a magic user, you have to create (him) by using things in the world.
PM: So, um, I thought we would talk a little bit about the character evolution, what Simon and the team has done at Big Blue Box was they were inspired by things from Black & White the idea to be able to be a character that is good or evil or anything in between and actually the best home for that is a role playing game. You know, you could make the most backstabbing, evil assassin that is just unspeakably cruel or make (hard to understand but the jist of what he says next is or make a Lancelot style knight). ...rather than select a character you cannot mold into yourself.
PM: I’d like to just touch on a few things now with the character.
(Dene starts the game)
PM: You look at him now he’s about a 15 year old kid, the sun shining on his face if he’s outside a lot and not sitting under the shade of a tree you’ll notice that his face would start to get tan. You take his top off his body will get tan. Because he’s growing and aging, if he is out in the sun a lot the quality of his skin gets worse and worse. You just see now...
(Dene speeds up the simulation)
PM: ...you can just see him aging he’s now sort of in his 30’s, now going into his 40’s, and now going into his 50’s, if he’s spent a lot of time in the sun that makes him even more weathered, even more (undetectable). This makes every different character utterly different and unique.
INTERVIEWERS: Wow, wow, that’s amazing. (In awe of Ego’s demo).
(Undetectable muttering)
PM: Yeah, yeah, when you start the game you’ll notice he does not have any facial hair, when he gets towards his twenties you’ll notice he starts to get some stubble (facial hair), if you leave that to grow, you can grow that into a beard or you can go into a barber and have it shaved however you like, we have mustaches or beards, we even have dreadlocks and so on...
PM: So we have this character that reflects what you do with him but also you can personalize him to be yourself and that’s very, very important with a gameplay mechanics because what you character looks like is how the world reacts to your character. So not only can you style his beard but you can style his hair, and hairstyle you like within the game. You can even have, you know, no hair, you can have dreadlocks, you can have any curls, you can have any style you can get a barber to cut it in. You can tattoo your face...totally, utterly make your character unique to yourself.
End (5minutes 11 seconds 5:11) To be continued...
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