MEMBER PROFILE FOR RichVGS
Average Overall Score Given: 7.79375 / 10
Total Forum Posts: 260
Reviews
Destroy All Humans


That was a quote from a college paper I wrote on the cinema of the 50s. Now I realize that what scares us today would have given heart attacks to people in the 50s, but I refuse to believe that all these monster and alien invasion films scared anyone even by 1950s standards. Most people watch these films now use them as an excuse to get drunk and scream comments at the television for a couple of hours (hence why Mystery Science Theater 3000 was such a success). I always enjoyed them. I can?t explain why. So when I heard that THQ was working on a game designed around these kinds of movies, I was jacked up to see what they were going to produce. At first it read like the game was going to be player versus alien, which was cool with me. Then it gets out that you are the alien?oh how sweet it is. Nothing made me more excited then the idea of tearing up the human race with a death ray and a flying saucer. My only fear became how the game would present itself. Was it going to be a serious game or one that didn?t take itself too seriously, just like the old movies used to be so corny. Rather then building it all up only to find out the alien dies when it steps out of the saucer in the end, let?s dive directly into the fray, guns blazing and Destroy All Humans.
Our game opens on a familiar and (depending on your level of conspiracy theory) possibly true event involving a U.F.O. crash landing on Earth in Roswell, New Mexico. The alien creature exits from his ship, raises his gun and falls to the ground dead. This upsets the leader of the alien invasion squad. Well, if at first you don?t succeed, try again, right? Well what if you tried one hundred and thirty-six times? Do you try for lucky number one thirty seven? I wouldn?t, but I guess that?s why I?m not leading an alien invasion squad. That is where you come in. You are Crypto?Crypto 137. One hundred and thirty seven attempts at world domination and now it is your turn. Of course world domination isn?t as simple as destroying everything with a death ray, at least not in the leader?s mind. Crypto is just pissed off and wants to kill everything in sight. While he may be a complete jerk, he does respect the chain of command and goes forth on many different missions in order to slowly and surely take over the planet Earth. But fear not for you bloodlust will be satisfied. While you may follow orders, once completed, it?s time for Crypto to have some fun.
While Destroy All Humans sets some new ground by making you the villain and trying to destroy the human race, the core of the game is a platform game. Each section has a set of specific mission goals, most of which involve destroying things, hypnotizing humans, impersonating important Earthlings and collecting items for research purposes. Some of these missions are simple, but there is usually one in each set that takes a couple of tries to get through. The bad news is if you fail one section, you have to do it all the sections again, but the good news is you have as many tries as you need to get it right. Just be patient with yourself and everything will be fine. Once you?ve completed (or failed) your missions, you then have to return to the mother ship to get your next assignment. Of course, nothing says you have to go back right away. Once you?re done, all bets are off and you can pretty much to whatever you please to the area. Destroy everything and everyone if you want. Along the way, you collect currency to buy upgrades to your weapons, abilities and extras for your flying saucer. Is it money? No, its DNA samples in the form of human brains. The value of the brain varies by who the brain belongs to. Civilians are worth ten, cops twenty-five, scientists fifty, agents one hundred and probe droids recovered are worth seventy-five. So how does one go about acquiring brains? Let?s move on to weapons.
When you get started, Crypto 137 comes equipped with a zapper gun that emits an electro shock until the victim in unconscious. Once out, you can use your psychic powers to make the person?s brain rip out and collect for profit. Also included is the anal probe gun that not only provides a momentary distraction when shot in short bursts and will literally cause a victims brain to pop out when blasted at full power. As the game progresses onward, new weapons, such as the portable death ray, and new abilities like enhanced hypnotic powers become available for purchase from the leader?s science lab. While causing mischief on foot is fun, things get crazy in the skies. Your saucer?s death ray is awesome to burn down entire city blocks, but the most fun is using the ship?s tracker beam to grab hold of people and vehicles. Once done you can either throw things around or simply drag stuff along with you and run it smack into buildings and trees until they stop screaming or the vehicle blows up. My best suggestion is to take down the missions on foot and then set everything on fire via your saucer before you return to the mother ship for your next assignment.
While it may play like a younger gamer?s platform game, Destroy All Humans controls are a bit more complex then most people might think. Don't get me wrong. I like the control scheme a whole lot, but it took some getting used to. While on foot, Crypto utilizes both trigger buttons to use his weapons and abilities. The left trigger controls Crypto?s psychic abilities such as reading minds, extracting brains, lifting objects and hypnotizing unsuspecting victims. While using the right trigger, crypto fires the weapon that is currently equipped. Seems easy enough, but there is a distinct learning curve that will take several minutes to get used to. My only real complaint about Destroy All Humans was that it was often difficult to lock onto a desired target when there were multiple targets in the immediate area. Not a big deal except when you have to deal with just the target and not involve any other individuals.
To be honest, I was a bit worried about the graphics when I first started playing Destroy All Humans. I couldn't put my finger on it but things just looked so plain and grainy at times that I was wondering if the graphic designers sent this one off to the factory without finalizing the graphics. My theory, however, was quickly dismissed when the alien invaders showed up on the screen. Crypto 137 (or 136 in the case of the opening movie) was nicely detailed and looked a combination of wicked evil and a mutated, bug eyed, grey turtle (minus the shell). His leader looked equally menacing. And while it may not be as detailed as Xibit would like it to be, but Crypto's old school saucer ride looked pretty pimp to me (yeah, I know...that was corny). Then it dawned on me. The game is taking place in rural America in the 1950s. Of course it needs to look grainy and plain because there wasn't a whole much going on during that time frame. All the men where suits and the women wear these long skirts, all in very plain colors. It looks boring because it is supposed to. But oh how the colors come alive once Crypto gets his hands on a destructo ray and literally burns the flesh off of unsuspecting humans. If burning flesh isn't enough to satisfy your appetite for destruction, then break out your anal probe gun and watch the brain burst out of the human heads. While this isn't as graphically horrible as it sounds, it is still pretty nasty. And things really start hoping when crypto starts burning down everything in sight with his saucer's death ray. Oh the pretty, fiery colors. Thankfully each city you visit has a different look, so you won't just be burning down a series of farms over and over again. You get to torch neighborhoods, equipped with pools and exploding barbeque pits, townships, from Al's Bowling Alley to the local gas station, and finally cities, taking out skyscrapers and other major city locations. Each city is nicely detailed, and it can all go up in flames. The cut scenes used don't look too much differently then the actual game play graphics, which is a plus in my book. Nothing annoys me more then playing a game where it looks like the design team spent eighty percent of their time on cut scenes and twenty percent on actual game play graphics. THQ's team did a great job of taking a 50s style sci-fi flick and translating it over to a video game without losing any of its camp charm.
Sounds just plain funny. While the alien leader has plans to rule the human race and sees humans as nothing more as animals in need of obedience training, it is Crypto 137 that steals the show. Crypto has the amazing ability to rip the human race new one without resorting to profanity or your mama jokes. He sounds just like a combination of a Brooklyn construction worker and a twisted little alien with an ego the size of Pluto. I guess that?s how that combination should sound?at least that?s how I heard it. If one of the thugs from Sopranos and an alien had a kid, this is the voice the kid would have. Big, booming voice from this little, kid sized body. Be warned. What he lacks in size he makes up in raw hatred for our race. Music was pulled direct from those corny 50s movies. It?s a bunch of high notes played over a reverberation organ. Sound effects wise is pretty basic, stock effects except for when things are blowing up and burning down. The sound of flesh burning is often overtaken by the sounds of screams, but with high definition and surround sound, it is quite unmistakable.
Sure, Destroy All Humans may not have the graphics that Chronicles of Riddick had or the multiplayer fun of Halo 2, but it has been a long time since I?ve had so much fun with a video game. The missions have a good amount of variety and you can free roam and take out everything and everyone in sight. I can?t remember any game in recent history that brought a smile to my face as I flew around in my saucer and used the death ray on every building and catching people in my tractor beam and dragging them along for the ride of their lives. Love him or hate him, Crypto?s intense hatred for our race and his willingness to fail missions just to !&%$@#* off his leader makes him this year?s iconic character. It is my hope to see Crypto make the jump to the Xbox 360 with some Live play and not become just another one hit wonder. Sixteen saucers flying around trying to burn each other out of the sky?bring a smile to my face. In the mean time, I will keep on enjoying burning down farms, towns and cities in the comfort of my living room.
Overall Score: 9.6 / 10



Graphically speaking, Wrestlemania XXI is arguably the best looking wrestling game ever made. The amazing detail of the wrestlers is almost jaw dropping. THQ went to great length to not only make the wrestlers look as realistic as possible, they also studied the wrestlers in the ring so they could even detail how each wrestler moves and performs in the ring. WWE fans know that when Chris Benoit chops an opponent or when Batista hits that sitting powerbomb (or Batista Bomb) it is distinctive from when another wrestler performs a similar move. THQ took those distinctions into account and incorporated them into the game play. You can see this when you create-a-wrestler and you go through the available moves. Options such as the standard chokeslam, Kane's chokeslam and Big Show's chokeslam may all be the same basic chokeslam, but each one is different because each wrestler hits that move differently. In addition to the amazing in ring details, the cut scenes during career mode are incredible. Here you get a truly up close and personal look at the wrestlers and how they interact on either Raw or Smackdown each week. Even little movement details are captured and seen during these scenes. For instance, Eugene bounces about while other wrestlers would normally stand still. Finally, the arena stage setups are top notch. WWE puts much time and effort into each PPV's arena entrance area and these entrance areas are duplicated for Wrestlemania XXI. While the crowd still suffers from the normal ten character molds repeated throughout the entire arena (there are more sign differences then fan differences), the arenas themselves remain pretty impressive. Again, this is probably the best looking wrestling game ever made for Xbox or any other game console.
In addition to being a success in the graphics department, the sound of Wrestlemania XXI is also a major plus for THQ's latest title. Like PS2's Smackdown vs. Raw game, Wrestlemania XXI features the voices of the wrestlers themselves, as well as commentary provided by Michael Cole and Tazz from Smackdown and Jerry "The King" Lawler and Jim Ross from Raw. What is really cool is that not only does the commentary flow well with the match, but while in career mode, you will hear references to previous matches you've been involved in. "He may have run right through Charlie Haas in his last match, but Spike Dudley won't be such an easy opponent this week," is an example of the running reference commentary. Music wise, almost all the entrance theme music is the same used with each respected wrestler (some are a bit out of date) and the background music is the staple music used with all of THQ's recent wrestling games. But of all these cool sound features, my absolute favorite was also featured in the previous Raw games...custom entrance theme music. Most fans of wrestling have probably thought about what song they'd want as their entrance music if they were a wrestler, and now you have the opportunity to see and hear what that would be like (AC/DC's "If You Want Blood, You Got it" is my wrestling theme music). You also have the option to change it at any time you wish. So you can be like Shawn Michaels and never change the music, or be more like John Cena and go through four different entrance songs within a two year time frame.
Getting back to the create feature, players have the option to create not just a wrestler, but they can create a new championship belt (the return of the hardcore championship is coming) and create a Pay Per View using all the different match types. The created belts will not carry over to the career mode, but you can defend the belt against other players via multiplayer match ups or over Xbox Live. While the belt and PPV options are interesting extras, the main point of the create mode is the create-a-wrestler mode which is essential to playing career mode. The plus sides to create-a-wrestler mode is that Wrestlemania XXI manages to pack on more wrestling moves per each wrestler then any other WWE game by using two grapple buttons instead of the usual one grapple button, so you shouldn't find yourself repeating moves too much during the match. Also great is the option for the custom entrance music to give your wrestler your dream theme. With that being said, the rest of the create-a-wrestler mode leaves much to be desired. The first thing that just drove me insane was the fact that your wrestler's name is restricted to being only ten characters long. I've played just about every wrestling game ever made (since the old times of NES and the Sega Master System) and every time they've had a create-a-wrestler feature, I've been able to use Rich Bergin as my wrestler's name. Not this time though. There are plenty of wrestlers that have longer then ten character names all over this game (Randy Orton, Charlie Haas, Shawn Michaels, Torrie Wilson, etc.) so why can't players use more then ten characters? Next, when you edit your wrestler's appearance, there is much limitation to the ring attire (a create-a-logo like in Day of Reckoning would have been nice), overall physical appearance details and just navigating through the menus and options can be really tricky. Finally, the entrance edit features are really basic when compared to Day of Reckoning's options. In Wrestlemania XXI, players have a handful of options to work with (fireworks, walk, music, in ring) while in Day of Reckoning, players could switch camera angles, mess with the lighting, do scene by scene editing; all kinds of different stuff to give the fans the ultimate creation experience. With all the power of the Xbox, THQ could have done some really amazing editing options, but it seems like they just took the easy way out.
While graphics, sound and extras like create-a-wrestler are all well and good, what makes or breaks a wrestling game is always going to be the controls and the gameplay. While I've already mentioned that Wrestlemania XXI provides more moves then any other wrestling title by adding a second grapple button, it doesn't mean it was a good decision. If you tap the A button, you perform a weak grapple move (move depends on the direction you are pushing at the time of hitting the grapple buttons), such as a body slam, while pressing and holding the A button executes a strong grapple move, like a powerbomb. Tapping B performs a specialty grapple, such as a chokeslam, while pressing and holding B executes a submission move, like the sharp shooter. It's nice having all these move options, but the problem is that the gameplay voids out the coolness of your moves arsenal. The controls and gameplay try to combine the speed of combo (aka button meshing) wrestling, like the PS2 Smackdown series, with the slower and steadier paced grapple style wrestling, like Gamecube's Day of Reckoning. Ideally players should find a fast grapple game that moves like a match between Paul London and Rey Mysterio. Unfortunately, the result is a game the feels too loose and choppy. Executing a move that requires press and hold controls is often stopped by a fast strike punch or kick. In order to execute such stronger moves, you have to either wait until your opponent is stunned (almost never happens), they are a good distance away from you and are walking into the move (usually will be interrupted by a running attack), or they are standing up after being knocked down (best option). Another problem is that the A.I. in Wrestlemania XXI is a complete joke. While this may appeal to players wanting to get through career mode without much of a challenge, the nightmare A.I. will make itself known when you are forced to tag with a computer partner. Aside from the fact that the computer seems to have no idea play this game, the computer also has a tendency to get counted out or disqualified. While this doesn't happen every time, the fact that it happens at all is enough to make players through their controllers out the window. When it comes to tag matches, treat it like a handicapped match and pray your partner just stays in the corner and doesn't try to get involved in any way. Tag matches are about the only match in career mode that players will have trouble winning in under five minutes. The fact that when my wrestler fought for the World Championship against Triple H, the match lasted less then three minutes and that was with the game on its most difficult setting. Nothing should be this easy.
Let's talk about Live gameplay. First, I'm still unclear as to how THQ let this game get on store shelves with such a major flaw that would not let players get on Live with the game. This boarders on somewhere between sad and inexcusable for a company with THQ's reputation. Thankfully, THQ was able to get a patch out there so players could finally grapple over Xbox Live. One thing that should be noted is that if you have gone through the create-a-wrestler mode and started a career, be sure to save them to a memory card (not your hard drive) because if don't and you download the patch, your wrestler and the career associated with him or her will be erased from the hard drive. I lost about thirty matches from that little surprise. Nonetheless, I was excited to finally take Prototype (because Rich Bergin was too long for a name) to Live for some competition. Unlike most games over Live, you have to scroll through all the different games going on to find the kind you want to play. Once you do, you select which wrestler you want to use and you'd think you'd be ready to fight. Unfortunately, most of the available matches are not in fact available. For some reason, the match will remain an option even when the match is in progress. So if you want a match quickly, best bet is to create your own and wait for someone to accept the challenge. Once started, the match will play like a match in the game...just with major lag and framerate issues. The lag problems will make you tear your hair out when the game will freeze and jump about ten seconds ahead, usually right around the time your opponent has taken advantage of you just standing around and doing nothing. Naturally, you want to apply some smack talk. Thankfully, you can smack talk via the communicator. Unfortunately, the communicator also has major lag issues and usually comes out jumbled on the other side (did he just say "your duck is full of butter wax?"). After many frustrating attempts at Live play, I came to the decision that nothing is worth this much trouble and went back to my career mode. Good news Halo 2, Wrestlemania XXI won't be taking away your audience.
Maybe it's just me, but it seems as though THQ is under the impression that each game console has to have its own kind of wrestling game. PS2 has the Smackdown games with their combo/button-meshing controls and Gamecube has Day of Reckoning (formally the Wrestlemania series) with slower grapple based controls. Now we have Wrestlemania XXI and THQ has created a twisted hybrid control system that tries to utilize the good points of the Cube and PS2 controls. Big mistake. This game could have been improved if THQ would have just utilized either the Smackdown or Day of Reckoning...not both. I'm also a bit unclear how the A.I. got as bad as it did with Wrestlemania XXI. I'm not sure if THQ was under the impression that Xbox players needed that much help with wrestling games, but that is the only explanation I can come up with. I've played almost every THQ wrestling game available and none of them have had this bad of A.I. For a game that was in development for as long as Wrestlemania XXI, I really can't understand how such shaky A.I. got past testers and on the shelves. You'd think they could have at least made sure you could go Live with the game before it shipped, but that didn't happen either. Bravo to THQ for getting a patch out as fast as they did (even if it did erase games), too bad it only opened up the fact that the online play is full of lag and communicator issues. While graphically appealing with great sound and a variety of match styles, Wrestlemania XXI ultimately falls in the same pit as Raw and Raw 2...another sub par wrestling game. It seems that us Xbox players will still be looking to the PS2 and Gamecube games with great envy as it seems Xbox will never have a decent wrestling game. Let's just hope THQ can redeem themselves on the Revolution, that is if the players haven't lost all faith in THQ by that time.
Overall Score: 4.0 / 10



Besides being a really cool LEGO game concept, LEGO Star Wars has some additional things that make it stand out among so many different Star Wars games available. First, there is a bunch of little goofy things that will make gamers laugh. Because there is no talking in the cut scenes, the characters have to rely on facial expressions and body language to tell the story. Plus, it seems like Eidos and Lucas Arts took some creative liberties with their creation. For instance, Obi-Won is somewhat of a goofball and kind of clumsy at times, a substitute for that intellectual sarcasm we are so used to seeing in the movies. In addition, the love story between LEGO Anakin and LEGO Padme was more believable then that crap between Hayden Christensen and Natalie Portman (so much said with no words, take a queue you two). Second, the idea of having Dex?s Diner being the meeting ground where all the character's you've unlocked walking around and interacting was brilliant and funny. They don't just walk around, they interact with each other. You'll see a battle droid walk past Mace Windu only to have Mace whip out his light saber and attack the droid until it breaks into many LEGO pieces. Just take some time and watch the characters move about. Just be careful if you take on the role of a bad guy because if you walk anywhere near a good Jedi, they will come after you with mad fury (not that it matters with unlimited respawning ability). Don't worry, you'll have plenty of opportunities to go to town on Jar Jar with that dual light saber (oh joy). Finally, to my knowledge, this is the most comprehensive Star Wars game to date. Not only does it cover Episodes I: The Phantom Menace, Episode II: Attack of the Clones and much anticipated Episode III: Revenge of the Sith; but gamers have the ability to unlock scenes from Episode IV: A New Hope, Episode V: The Empire Strikes Back and Episode VI: Return of the Jedi. That is just plain cool in my book.
If you're looking for a challenging Star Wars game similar to either Knights of the Old Republic or Republic Command, you will probably not be satisfied with LEGO Star Wars. This game was designed for kids, young kids. The clerk at the game store I frequent told me that her four year old son absolutely loves it. Controls are very simple and half of the Xbox control will not be utilized. Think back to the good old days of the Sega Genesis or Super Nintendo if you want to get an idea of the controls. The X button is your only attack button, A is for jump, Y is to switch between characters, and B uses your character's special ability. Most of the game will be spent fighting staple Star Wars bad guys, collecting coins (actually, they are the round, single peg LEGO pieces) and solving puzzles that mostly involve moving items to get to high locations or finding a switch to open a door. Even the boss fights are very simple for experience gamers and usually take about thirty seconds to figure out how to beat each one. About the only people that will find LEGO Star Wars challenging are going to be very young children with little to no gaming experience. Even then, the game still remains quite user friendly. Almost every enemy you defeat will drop a health heart, and even if you do die, you can respawn as many times as you want. About the only downside to dying is that you lose about 2,000 in coins and nine times out of ten you can respawn and pick up the lost coins before they disappear. Basically, don't trouble yourself looking for health hearts or playing with any kind of caution. Such simplicity might turn some gamers off to LEGO Star Wars. Yet, the lack of challenge did not stop me from playing for six straight hours with my first sit down with this title. Even though I was able to get through the basic game after about ten total hours, I still found myself going back and playing through yet again. While it may not be challenging, there is enough goodies for Star Wars fans to keep on pounding their controllers.
First, Eidos and Lucas Arts realized that the people playing this game were going to be either young children or hardcore Star Wars fans. In an effort to keep the action going, many points of the films are skipped over and go straight to the action scenes. Cut scenes are used to give some background into the current scenario, but those are very short and somewhat comical at times because there is no talking or reading involved. An example of this is the scene in Episode I when the Gungans agree to help fight the droid army. In the film, this is a five minute scene in which Padme pleads with the Gungan leader for help. The cut scene in the game simply shows the Gungan leader agreeing to help in a ten second scene, and then it cuts right to the Gungans fighting the droids. It's short and to the point. The largest gap in the game is the landing on Tatooine and Anakin joining the party. The only portion the game deals with is the pod race. Once over, you move right into trying to take back the kingdom and freeing the captured pilots. Finally, no more fast forwarding to the good stuff because all the game covers is the good stuff (except there is no ship fighting in Episode I, which I don't understand). Second, you get multiple characters to control. You begin the game controlling Qui-Gon Jinn and Obi-Wan, but as you move through the levels of each episode, more characters become playable, join your group and each has their own special ability that will help out along the way. For instance, the Jedi all use Force powers to interact with the world around them. Padme and the captain of the guard use grappling hooks to get to normally unreachable locations. Jar-Jar can jump higher then anyone else and young Anakin can go through crawl spaces to get around. Once obtaining these additional characters, you can go back and replay missions to collect normally unobtainable items using new characters and their special abilities. Third, at the end of each episode, you can use the coins you've collected to purchase any characters you've encountered or fought to add to the playable character roster. So if you get sick of using the default characters, you can change them out before you begin (I couldn't wait to use Darth Maul and Jango Fett as my team). In addition, you can also buy goofy add-ons such as mustaches for all characters, classic blasters, big blasters and large heads. Among those add-ons, you can also try to save your money and reach 1,000,000 to buy invincibility, but with the unlimited lives the game already offers, there is little reason to pick this one up.
Graphically speaking, it's pretty amazing what you can do with LEGOs and today's gaming design software. Normally when you talk about blocky graphics, it's a bad thing, but here it adds to the overall charm of the game. Each character looks like a LEGO person (characters like Watto look really strange in LEGO form) while retaining the character features. There was only a handful of times when I could not tell who these LEGO people are supposed to be. They may look like the awkward block people we are all used to seeing, but they certainly don't move like them. Movements look smooth and quick, not something you'd expect with LEGO legs. Similar to the character recreations, the environments look so close to the ones in the movies that I often found myself not seeing the LEGO design of a location, particularly Padme's palace in Episode I and droid factory in Episode II. While not everything is LEGO (water and some background detail), the really cool LEGO detail can be found in little things like plants and flowers. In addition, there is just something really cool about watching items burst into little LEGO pieces when they are destroyed. About the only two drawbacks to the LEGO design were that LEGO people have trouble conveying too much emotion and sometimes it was hard to tell who a character was. We'll first talk about the emotional part. The scene where Qui-Gon Jinn is killed was a heartbreaking scene in Episode I and that sorrow is conveyed perfect by Ewan McGregor's face. The LEGO Obi-Wan simply has a frown and runs to attack Darth Maul. There are basically three emotions these LEGO people have: happiness (conveyed through smiles), anger (and sadness conveyed by frowns) and confusion (conveyed by a half smile, half frown). Considering this game focuses more on the action of the films and not the storyline, maybe this simplicity of the emotions isn't such a bad thing after all. Concerning the difficulty recognizing characters, this doesn't happen too often, but the fact that it happens at all is kind of annoying. Towards the end of the Episode I missions, the party that was trying to take back Padme's palace consisted of Qui-Gon Jinn, Obi-Wan, Padme, Captain of the palace guards, R2-D2 and another guy that I couldn't recognize. He wore a strange hat and I thought he might have been a pilot. It wasn't until halfway through the mission that I realized that the pilot was in fact Anakin. If it wasn't for the hat, and the fact that he was about as tall as the rest of the party members, I probably wouldn't have gotten confused. The only other questionable thing is that the camera angles can get confusing at times, especially when rounding corners, but not often enough to be a real issue worth complaining about.
Sounds like Star Wars to me. The music, even though at times it sounded like an odd remix of pieces of the full score, is pretty close to what was used in the movies. While no particular music piece stands out, they all do serve the purpose of heightening the tension of a battle scene. You can also tell when a fight is about to happen because the battle music will start up about two seconds before the enemy is on screen. If you want a real musical treat, be sure to use The Force on the jukebox in Dex's diner to get your old school Star Wars groove on. Sound effects in the game are perfect imports from the films. They even got the small details of having each different blaster having a different blast sound. In addition, while the characters did not speak, Eidos did have each droid have either a sound or a phrase familiar to that particular droid added to the game and played at appropriate times in the game. Again, no voice acting was used in this game, so the body language, movement, music and sound effects had to tell the story and all elements were in place to keep even someone who has never seen the movies understanding what is going on in a scene. The only thing I would have like to have heard was some variety in the music. It seems like the music department took selections from a few pieces of each episode's soundtrack, mixed and looped them, and put them in place. Star Wars has always been know for having really good scores, and I just wish more of that could have been present, or at least an option to select particular pieces for each level to use throughout.
So what in this game can be compared to Greedo shooting first (better known as "What was not so good about this game" section)? First, even though I found this game to be insanely fun and I understand that this game was designed with younger children in mind, this game could have been a little more challenging. Don't get me wrong...I really like LEGO Star Wars, but seriously, a five year old would find this too easy. Just because gamers are young doesn't mean they couldn't figure out some slightly more complex puzzles (stacking three boxes in proper order so you can climb them is way too easy for all ages). Second, Eidos and Lucas Arts could have done more explaining each character's special ability. Some are easy to figure out, such as The Force for Jedi and Jar Jar's ability to high jump, but some are completely oblivious until you happen to walk near an object that interacts with the ability. For instance, Padme's grappling hook gun was not known until you happened to walk near a red circle and Anakin's ability to crawl through small shoots was known until you happened to walk near one (and those shoots do nothing to draw player's attention like the red circles). Eidos should have simply explained at the beginning of each level "you have this character and their ability is" and life would have been so much easier. I couldn't help but wonder how many items I missed not knowing about these abilities sooner. Third, the nondescript character design can also cause you to miss the opportunity to collect items during a level. Since the game has so many extras and most of them involve collecting certain items, it would be nice to know who was with you so you don't have to go back and replay a level over to collect missed items. Finally, it would have been cool to have some Live action involved. Since some missions involve five or more people, how cool would it have been to have each character controlled by someone over Live. I guess Eidos figured young children wouldn't be playing over Live (although if you listened to some of the comments you hear when playing Halo 2, based on the maturity level, you'd think children were playing).
So now you know what would happen if George Lucas and Ms. LEGO had a baby or what would happen if one of those Star Wars freak fans, the ones that are currently in line to see Episode III: Revenge of the Sith on opening day, had an unlimited amount of LEGOs to play with. I have to admit that I was skeptical at first when I heard about this project, but once I actually had a chance to play it, all that skepticism disappeared like that dancer did in Return of the Jedi when Jabba sent her to play with that big beast that lived under his futon (I'm sure I'm going to get email correcting me on all the Star Wars errors I just made with that last sentence). Don't look at the fact that the game was made for younger audiences discourage you from checking out LEGO Star Wars. They basically dissected Episodes I, II and III of that entire boring story stuff and simply presented us with the meat of the films...the action scenes. Finally, Episode I is presented in a watchable fashion. While the idea of a LEGO game may seem corny, the presentation is amazing and when violence involves LEGO people, not one is it safe for kids, but it can be quite comical. The fact that you can either gain allies during battle or purchase characters at the end of each Episode is insanely cool. Finally, you can play through the long awaited Episode III chapters using the late Darth Maul and Jango Fett (time to go b**** slap Anakin). And I cannot say this enough...go to Dex's dinner and watch the characters interact with each other. They will attack each other and do other goofy things. If for no other reason, where else are you going to be able to control LEGO Samuel L. Jackson? Nowhere else I know of. While there is very little challenge involved and beating the game length is kind of on the short side, it is a fun game to play through if you are a Star Wars fan. This is a most play for gamers like me that grew up playing with LEGOs and watching Star Wars films. Oh, the memories just came rushing back. Now I'm off to storm the palace with Yoda and Samuel L. Jackson. Out.
Overall Score: 8.0 / 10



To group MX vs. ATV Unleashed into a trick out or racing category would be almost an insult to the hard working people of Rainbow Studios. Setup to appeal to both hardcore racing fans and fans of trick out games, MX vs. ATV strives to cover all bases of each extreme sport. There is also airplanes and helicopters to appeal to?well?the Microsoft Flight Simulator and Desert Strike crowd. Anyway, back to the meat of the game, the racing. In addition to rolling around the arena tracks (yes, very similar to the ones coming soon to your former NHL arena in your town), you can tool around the incredibly detailed outdoor tracks that will take you through wet and muddy swamplands, rocky mountain tracks and through what was that quiet forest that was untouched by man until you and your punk, biker friends showed up (what would your grandma say if she saw you shredding that lovely park). But it doesn?t just end with the standard kind of racing event. There are a number of race variations that include hill climbs (half the challenge is actually finishing this sucker), follow the leader (this is can be more of a b**** then you are probably thinking) and waypoint races (your standard get to the point that appears on the screen, hit it and go to the next) that certainly break up the day-to-day drudgery of racing these nutty vehicles. You can also enter into free run races and training mode to get a hang of the controls, which will take you all of about two minutes to master. That?s the meat, on with the potatoes.
Now that we've covered the racing part of MX vs. ATV Unleashed, let's talk about the stunt part of the game. When it comes to MX stuff, I'm not that big of a fan of the racing part of the sport (I'm not much of a racing fan at all really). What I love is the X-Games, stunt course part of the sport. Guys like Ricky Carmichael can do some unreal stuff on those bikes, and every time they come to town, I'm there with my money ready to be blown away. So fans alike can now design their own rider and perform some of those same stunts without the risk of severe head injury. In addition to doing the stunts on the race track, there are special arena and other areas available with more ramps and jumps then one could possibly need. As you get into these areas and starting learning how to perform stunts, you might notice that there isn't a whole bunch of stunts one can execute. Once airborne, you can perform a stunt by holding either the B or Y button plus pushing the thumb stick in a particular direction (what direction you push affects what stunt you will perform). It's as easy as that. The challenge becomes finishing the stunt, returning to normal riding position and landing at the correct angle so you don't completely wipeout and forfeit the points you earned performing the stunt. Once you've mastered this art, you can add the right trigger button into the mix, which modifies the normal stunts and creates new combo stunts that are worth more points, but are trickier to perform and even more challenging to finish and land properly in the amount of air time you have. While it may not be as stunt packed as games like Tony Hawk Underground, there is still plenty to do here. MX bikes are the definite choice vehicle for stunts. While you can perform stunts on the ATVs, you won't get the same air time as MX bikes, which means the pulling of combo stunts becomes almost impossible to pull off in the time allowed. Maybe it was just me, but I feel like the ATVs were cheated when it came to the stunt mode. There should have been single move tricks added when using the right trigger modifier button. That, however, was not my greatest concern. My biggest beef with MX vs. ATV Unleashed was not a lack of stunts, but the fact that you cannot do flips with the MX bikes. Excuse me, but every MX event I've been to (and I've been to plenty) there will be at least five or six riders that will do flips. Why in the world Rainbow did not include flips is beyond me. Hopefully there's a cheat code out there somewhere that lets you do this.
So let us talk about the storyline of MX vs. ATV Unleashed. Oh, wait, there isn't one. Thank goodness. One of the most annoying trends in extreme sports games is the attempt to incorporate a story mode into the game. I don't know where this started, but it needs to end. Tony Hawk Pro Skater was fine when it was the simple select a level and accomplish a set list of tasks. While I love the Tony Hawk Underground series, the storylines have been corny and are just acting as a roadblock, keeping me from enjoying some good skateboarding fun. So, no storyline is necessary. There is also no career mode. That concerned me at first. As I franticly searched each and every submenu, tore through the instruction booklet and went to several video game walkthrough sites, I was disturbed to find nothing. I decided to forego my search and try out a race. Once completed, I went to save my game. It was then that all my fears were wiped away as I saw a completion percentage with my save file. What does that mean? The entire game is one giant career mode. Everything you do, with the exception of free mode, is part of a long career. If you want to accomplish 100% of your career, you'll need to race every vehicle type, every race mode and complete every challenge. Fine by me. This way people will need to learn how to drive those sand rails if they want to unlock golf carts and other goodies. Sure, most gamers probably will never get 100% accomplished, but it is sure going to be a fun trying.
My biggest concern when picking up MX vs. ATV Unleashed was the same concern I have when dealing with any multi-vehicle games...lack of control variation. You'd be amazed how many racing themed games I've played that have offered cars and motorcycles that have no control variation between the two different vehicles. Here's a hint...a motorcycle handles nothing like a car! Yet many game studios seem to be in the dark when it comes to what seems like such a simple concept. I don't know about you, but when I make a 90 degree turn while going close to one hundred miles per hour, I expect that I'll need to apply different pressure on the thumb stick depending on whether I'm in a BMW Z4 or a Harley Davidson 490 Black Night Special Edition. So when I hear about a game that allows players to drive MX bikes, ATVs, sand rails, golf carts and monster trucks; I tend to get concerned about control variation. Thankfully, Rainbow Studios made sure to make the handling of each vehicle varies greatly from one another. Moreover, when I read that the creative department went out and rode around on the vehicles in the game (yes, even the monster trucks) in the various kinds of terrain offered, I felt so confident that this game would not do gamers wrong. MX bikes, of all the vehicles, handle the easiest and should be the starting point of gamers. These bikes have amazing handling. Cornering is tight (you can put great pressure on the thumb stick without fear of over turning or losing control), but not as tight as that of a Project Gotham car. The light weight bikes handle jumps with great air time and can shift directionally in air so that the least amount of speed is lost in the landing. Of course, the compromise for having all this control is that you can crash and be thrown off of the MX bike much easier then any other vehicle offered. Want to see the polar opposite of the MX controls, especially when turning, check out the sand rail. Not only will you have to completely vary the amount of pressure you need to put on the thumb stick, but you'll need to reduce your speed greatly in order to make a successful turn (and not end up completely off course).
Racing strategy is also greatly affected when selecting what vehicle you want to race with. In an MX race, you can lag behind in fifth place until the final lap, make a big move, and end up in first place. However, with sand rails, you need to jump out early if you want to win this race. You will want to maintain at least a twenty second lead on the second place sand rail because you will at some point either wipeout or be out of bounds for more then five seconds (at least one of these has happened to me in every sand rail event I raced in), and anything less then twenty seconds will mean losing the lead, and it is tough (Ninja Gaiden on very hard mode tough) to regain the lead. You'll want as little pressure on you during these races because if you don't have your full concentration on the road, you will be out of contention in no time. Finally, once you get through a good amount of the game and unlock those very goofy golf carts, the real fun begins. Golf carts can go rather fast, but they are the worst handling vehicle in the game. These should mainly be used for comedic value only and not for serious racing.
The following section is the result of playing too many violent video games over the years...
For real fun, select to operate an ATV and choose a multi-vehicle race (make sure at least one vehicle is a golf cart). Track selection is up to you, but I recommend choosing something with many hills. Once the race begins, focus on the golf cart (if it doesn't jump out ahead of you, let it get a bit of a lead on you). Wait until you get near a major up hill area that has a decent drop on either side of the road (you?ll probably want to go around at least one lap to judge the best hill). Once close to the hill, get side-by-side with the golf cart just before reaching the hill. As you go up the hill, you can now ram the golf cart off of the side and watch it fly off to certain doom. There is just something real satisfying about sending a golf cart off of the side of a steep hill. You can also try to ram the MX bike off, but most of the time you'll knock the rider off the bike before knocking the bike off the side (granted, it's fun watching the riders fly off of those bikes). ATV vs. sand rail can be fun, considering nine times out of ten, the sand rail will take itself out if it tries to get into a ramming war with anything (again, turning and controlling these things takes a whole bunch of practice). Now, when dealing with a monster truck, forget about getting into a pushing match with one of those. You'll need to depend on your speed for this one. While all this offered mayhem may not give the same satisfaction to gamers as causing multi-vehicle wrecks in Burnout 3, one can still cause plenty of racing havoc with just a bit of disregard for your fellow racers well-being. Let's face it, these racers know the risks of racing in such events, so if they get their vehicle trashed or they get hurt along the way, just repeat to yourself "all's fair in love and off-road racing."
It was about this time last year when my radio show was just taking off (www.videogamesshow.com) that I got the opportunity to interview Rob Baumsteiger, Executive Producer of Rainbow Studios' MX Unleashed (and MX vs. ATV Unleashed). I was a huge fan of the game and had nothing but good things to say about it, but one thing that troubled me about MX Unleashed was the lack of online play. This was the time that online play (especially Xbox Live) was taking off full force and just about any game worth its weight in salt offered online play. I told Rob that my only disappointment with the game was the lack of online play and I wanted to know what the reason behind it was. He said he wanted to do it, but it was simply lack of time that prevented online play from being included. That left me always wondering just how cool the game could have been if it had what I simply refer to as "Live Love." Finally, after all those sleepless nights pondering the what if question for so long, Rob and the crew at Rainbow Studios have given gamers a chance to find out how cool MX action would be with online support. Racing over Live against human opponents is definitely more of a challenge then the computer opponents, but there is a limit of only six total racers. How cool would it have been to have a desert race with sixteen players? Well, there is always the next installment.
One of my favorite things about MX vs. ATV Unleashed is the difficulty settings. Instead of the standard easy, moderate, hard settings we?re all used to dealing with, the gang at Rainbow Studios decided to go complex by making the difficulty based on percentages. Selection is between 80% and 125% (why these numbers, I have no clue) with 80% being the easiest and 125% being the hardest mode. The good news is that players can go anywhere between those two extremes to find the best possible challenge. This will finally solve the problem of moderate being to easy and hard being to difficult. Personally, I found 112% to be a very nice challenge. I?m sure 110% would have been the same thing, but 112% just sounded a bit more extreme. The brains behind this system should hold a very high position at Rainbow Studios if he or she doesn?t already, because this might be the best innovation of the year. All games must have the difficulty percentage system added in by next year. I command it.
Graphically speaking, there are some highs and some?I?ll refer to them as evens. Highlights include the vehicles up close, especially during customization options. The MX bikes and ATVs are photo-picture quality in their look. Makes sense considering Rainbow Studios photographed several real bikes from just about every possible angle to make them look as realistic as you can get by today?s standards. Also amazing is the outdoor race areas. The details, especially in the swamp areas (look for mud puddles getting larger as racers run right over them) will leave some jaws on the floor. About the only way it could have gotten better would have been some mud splash drops on the bikes and the riders. Now for the even (because there wasn?t anything bad to report). The arena tracks look okay, but the crowd detail could have been better. While in action, the bikes lose much of their detail, but still remain pretty decent looking. Finally, the riders themselves look good, but there could have been some variety, such as size, to keep them from looking like a bunch of clones wearing different companies? gear. Oh well, can?t win them all.
Sounds like the real deal to me. I?ve torn through the woods on both ATVs and MX bikes, and the sounds from the game are so realistic it will cause flashbacks in riders? minds. Golf carts sound good to?if they were juiced up something fierce. Can?t speak for the sand rails, helicopters or airplanes, but they all sound like the real deal. Oh, and the monster trucks, they just sound really loud. Music wise, Rainbow Studios knows what will get gamers in the mood for tearing it up. Featuring bands like Papa Roach, Powerman 5000 and Authority Zero, the soundtrack is a great mix of mainstream punk and metal. Of course, being the fan of custom soundtracks that I am, and the fact that I believe every game soundtrack needs at least one song by the following bands: The Clash, The Ramones, Johnny Cash, My Life with the Thrill Kill Kult, Rollins Band and Black Flag; I must applaud not only Rainbow Studios for offering custom soundtracks, but allowing players the chance to use both the customs and the songs from the official soundtrack (?Getting Away with Murder? by Papa Roach is a great song for this game).
So what?s not so good about MX vs. ATV Unleashed? First, no flipping makes Rich very angry. Why, oh why, was this so hard to see? Thankfully, there are some codes out there (just found some as I write this). Second, I think the ATVs got short changed in air time. Stunt ATVs are much lighter then the racers, which means they would get about an extra four or five seconds of hang time. That may not seem like much, but those extra seconds can mean the difference between a good trick and a great, mind-blowing stunt. Okay, that aside, the graphics could have been a bit better on the vehicles during the action of the game. Also, I was really bummed to see that Live only supports six person races. Sixteen person desert or hill run challenges would have made this game a top ten game in my book. Finally, I think there should have been a trick edit option, or at least a selectable list of tricks that you could put into a rider?s personal inventory. Personally, I think no handers are so basic that they shouldn?t even be considered a stunt.
Overall, Rainbow Studios took a great game (MX Unleashed) and improved on pretty much all the weak areas (lack of online play, longer game length and the need for more vehicles) with the creation of MX vs. ATV Unleashed. Almost every vehicle you can want is offered (screw cars, go play Project Gotham 2) and you can challenge just about any vehicle you want. Golf cart versus monster truck?you?d be surprised who wins that match up. The amount of game play is unreal when you break down all the stuff required to reach 100% game completion (after like twenty five hours of game play, I?m only at 21.7%). With both racing and stunt courses offered, MotoGP 2 fans and Tony Hawk fans can finally sit around a common game and be happy. Thank you Rob Baumsteiger and the fine people of Rainbow Studios for again allowing me to live out my extreme sports fantasies without the fear of breaking my neck.
Overall Score: 9.2 / 10



Before we go any further, let us reflect that 2005 will mark the final Baseball battle between Take-Two Interactive and Electronic Arts. So what are these two companies to do for their final go around with Major League Baseball? For starters, the cover players should tell the story of hatred between these two titans. MVP Baseball 2005 (EA) sports Boston Red Sox left fielder Manny Ramirez and Major League Baseball 2K5 (Take-Two) dawns the likes of Derek Jeter, New York Yankees? short stop. If that doesn?t insight some arguments, I don?t know what does (here comes two in a row for Boston, sorry Casper). Next, you have the low price battle with MVP ringing in at $29.99 ($20 cheaper then previous years) and 2K5 coming from behind with the $19.99 price take we?ve come to expect from Take-Two sports games. Finally, not to be outdone, EA decided to release a week early to try to beat Take-Two to the shelves, but Take-Two did not fall for this strategy and released also a week early. With all that said, now it is up to gamers which way they will go. On with the review of MVP Baseball 2005.
Gameplay wise, while not much has changed since MVP Baseball 2004, EA did make some necessary changes and additions to make the franchise more entertaining for both hardcore and casual fans. Perhaps the biggest addition to the series is the new owner mode. Much of the same elements from Madden?s owner mode have been ported over, from setting concession prices, deciding what to give away for fan appreciation days and the hiring and firing of staff. In addition to that, there is the all new build your own ballpark option that starts out basic and as money is earned, improvements and changes can be made. Also added are some fun spins on mini games like batting practice, which plays similar to a skeeball type game where it is not just about distance, but also hitting targets like cars parked beyond the fence and tractors going over the grass in the out field. More fun then that is the pitching game that plays similar to Columns, having players pitching at particular sets of color blocks in order to earn more points (you can play this game with a time limit or without one).
Other changes have been made to the main gameplay as well. First thing players will realize is that the controls feel tighter and more responsive then in the 2004 edition. Fielding and throwing to the bases have been tightened and have faster response time, which makes for more exciting plays. You can also now review pitches and swings and see where exactly a blown play went wrong. Don?t like the call, then simply hit Y during the replay to have your manager come out on the field and argue with the umpire (this is pretty much for your own amusement and results in very few successful decision changes and you run the risk of being thrown out of the game). While these add something to the game, the one addition that boarders somewhere between cheating and kind of silly is the new Hitter?s Eye feature that flashes a color for just a moment that gives players an indication as to what pitch is coming seems sort of cheap for skilled players. Players in the league don?t get such an advantage, and there is no reason why players should have this advantage unless they want to play an extremely easy baseball game. It just seems like there was desperation to add another feature, and this was put together at the last minute of production.
Of all these new features, perhaps the most important of them all is the addition of Live content to the MVP Baseball series. Finally, downloadable rosters for the Xbox version (already one available to update transactions like the Sammy Sosa trade) of the EA great. In addition to downloadable content, players can also play quick single game sessions or start an entire season and join an online league. On top of the new available online play, EA has also added its messenger service, allowing you to instantly invite fellow Xbox players to play an exhibition match or to setup time to play the next game on the schedule. Plus, for hardcore baseball fans who want to keep up with the real game while playing over Live, EA has set players up with the EA Sports Ticker to give you the score of current games actually going on in the MLB as well as the scores of other games going on in your online league. It?s not just in the game anymore for baseball fans.
While all these add-ons and changes are well and good, not much of the core game has changed from the 2004 edition. There are two ways one can view these lack of changes. The first is that EA has invested most of its time on Madden 2006, plus with the low price tag, why should they put that much effort into a new title? Besides, if there is one game company that can be carried on their name alone, certainly it is EA. This of course begs the question of will this be the same path Madden travels down now that it has no competition and player have no other NFL alternative? Of course there is the other view that must be taken into account, and happens to be this reviewer?s opinion as well. Why make changes on a successful formula and run the risk of losing the core fan base. With the additions made and the inclusion of Live gameplay, what more can Xbox gamers ask for? Plus, with only a $29.99 price tag, what more can gamers ask for? Don?t try to fix what isn?t broken.
Concerning controls, MVP has tightened up some of the loose problems of last year?s installment and adds little touches to make the game more challenging. Fielding has become easier by adding a faster response time from catching the ball to throwing it to the desired base, but remember that if you throw too hard you could overthrow your mark and cause an error, and if you under throw the ball, it will eventually hit the ground and roll to the target. The days of simply hitting a button to throw to base are long gone. Pitching has been changed a bit in order to make the perfect pitch just a bit harder to get. Like last year?s game, you hit the button once to gage power, and then you must time hitting it again to when it gets into the green zone. Meanwhile, hitting has been changed to give more control to players as to where the ball is hit. You can now control direction and height in which the ball is hit. You can now aim to hug the foul line with a mid-level fly ball or hit a hard grounder just out of reach of the pitcher and the short stop. Use the batting mini game in order to practice controlling your batting ability.
Graphically speaking, while little has changed since the 2004 incarnation, things look amazing. The player detail, including body shape and facial features, are some of the best that can be found. While there are a few that look nothing like they should, most can be identified by looking simply at the face. Stadiums have some amazing detail, from some key advertisers to those small details (no, Chicago Cubs fans are not being hammered by falling pieces of the roof) like creases in the matted walls of Busch Stadium to the boats sailing around the San Francisco Bay trying to get one of Barry Bonds? homerun balls (got juice?), just don?t expect to see anyone cracking their paddles over other sailors? heads trying to get to that record breaker. Now, one of the things that has always bothered me about sports titles, especially EA?s sports titles, has been the fans in the stands. I?m not even going to get into the fact that there is usually between five and ten character molds just repeated over and over again, but something really needs to be done about that. There are usually two rows of ?active? looking fans (I say that in quotes because they have two or three basic movements that they just repeat with each passing second) and the rest look like they?re laying down in the stands and not moving at all. With the insane amount of detail that gets put into all these sports games, can we devote just bit more energy into the crowds please? When you hear them (we?ll get into that in a minute) it sounds like a thousands of hardcore home team fans that are ready to rip the heads off of anyone wearing the opposing team?s colors, but the illusion is ruined when you see the lifeless mass that seems to be sitting where all the noise is coming from. It?s like the time I went to see World Championship Wrestling when they came to town many years ago and Goldberg?s music started to play. We were sitting right next to the speakers when we discovered that the reason the ?Goldberg? chant always sounded so loud was because in addition to the live audience, there was chanting coming out of the speakers as well. I can?t tell you how funny my crew and I thought that was (of course having several beers each makes just about anything really funny). Anyway, back to the MVP Baseball 2005 review. Let?s move on to something a bit more positive.
Sounds like another staple in the EA library. If EA does anything near perfect, it is sound effects, voice acting and music. EA went out to the ball parks and recorded the sounds of the game, so when you here the crack of the bat, the roar of the crowd, or the impact when that glove comes down on a sliding player, you can be assured that it?s all authentic. Plus, you can be sure that the crowds have the intelligence to cheer when a great play happens, and boo when their home team hero gets robbed of a homerun thanks to some amazing fielding (or a bad foul call by the umpire). I always get a chill in my spine when I hear the crowd rally behind the team during the last half of the inning with the game on the line. It?s truly beautiful. You will also hear the random sounds of the stadium as the game moves on. These range from random drunken screams that you can?t understand (ah, wonderful beer) to announcements over the P.A. system about things like up-and-coming promotions and other things you?d expect to hear at the ballpark. The commentary team is made up of Mike Krukow and Duane Kuiper, who keep the game serious and professional, quoting real time stats to bring true realism to the game. As far as music goes, EA provides an interesting mix of hard rock, hip-hop and even some indie and punk tracks. Not a fan of some songs, you can always go in and edit the play list. The only thing I wish they could have done was use the walk up music for each team?s batters. I know it is a bit unrealistic that EA could acquire the rights to all those different songs, but that would be the icing on the cake if they did. That aside, MVP Baseball 2005 is perfect in the sound department. Bravo for making the walls shake from the surround sound of the crowds going nuts as their team brings home another victory.
So what?s not so good about MVP Baseball 2005? The main disappointment that most gamers will see is that almost nothing has changed since last year?s game. While new mini games, Live content and control tightening are enough for some, others want to see major differences with each year?s release. I?m of the opinion that MVP Baseball 2004 was one of the best baseball games ever made, so why make that many changes and run the risk of ruining a proven franchise? One of the biggest problems is that game studios think they need to reinvent the wheel with each sequel or new season release, and this can lead to major design problems and flaws that could have been prevented if they had just left well enough alone. EA has been guilty of this in the past, and does not want the same thing to happen, especially during a time when Take-Two is nipping at EA?s heels. Another wild pitch in MVP is the Hitter?s Eye feature, which comes off as kind of giving players a cheap advantage of knowing what is coming. Most of the time players have no clue what is coming, so why should us gamers have any kind of advantage. This is something that belongs as an Action Replay cheat. Third, hitting is still way too easy until you get to All Star mode. If you want to see a high scoring game, turn the difficulty on to rookie, put the Yankees up against the Washington Capitals and watch the ball fly out of the park. Great for beginners, but for everyone else, it is an easy win?too easy. The last bit that I wish they had changed was dealing with player?s moods and attitudes. Sure, it is all part of being a MLB manager, but little things like that annoyed me. Sure, you can turn off the feature, but it still has an impact on your manager rating. Why couldn?t they have focused on changing that rather then adding that Hitter?s Eye feature? Frankly, if Roger Clemons isn?t happy with the current situation, then he can cool his jets in the AA league for a while. I got no problem sending these spoiled little boys down a few pegs if I have to. Granted, in the real world, crap like that would get a manager fired, but we?re living in my world now, aren?t we.
Overall, with additions of some addictive mini games and Xbox Live content, MVP Baseball 2005 will make gamers regret that Take-Two got their hands on that exclusive third party contract. While the core game has made very few changes, the additions made a real difference. After playing over fifty games in my season (go Cardinals), I?ve come to the conclusion that MVP Baseball 2004 was a great game and it was the best decision EA ever made not to mess with that winning formula. The added mini games are used to spice up pitching and batting drills, making them as addictive as Bejeweled and Mine Sweep. Plus, the greatness of Xbox Live for online leagues, EA Sports Ticker and constant roster updates just makes things even sweeter for Xbox players. It still seems that EA has not received my letter about flat and lifeless people in the seats, because the same problem plagues MVP Baseball 2005. Besides that, the graphics look great with some amazing player face and body shape detail, incredible stadiums with amazing backdrops and well designed multi-angle replays. Sound wise, EA has always had a firm grasp on what players want to hear and delivers flawlessly in MVP. The first time I heard the roar of the crowd after victory sent shivers down my spine with how clear and real it sounded. Couple all of this with even tighter controls then last year, it is going to be a real challenge for Take-Two to beat EA?s MVP Baseball 2005. Love them or hate them, you have to tip your hat to EA for producing another fantastic baseball title. It?s just a real shame that it will be the last for some time, if not ever. Rest in peace MVP Baseball, may these exclusive wars come to an end.
From the Inside, Keep on Gaming!
Rich
Overall Score: 9.4 / 10



How many games do you know that start with your death? This is the first that I could remember (sending me emails quoting otherwise is really not necessary). Well, to be completely honest, it?s not quite the start of the game, but comes shortly their after. Step into the shoes of Lieutenant Nathan Frost as he begins his newest assignment in Hong Kong as a member of the Liberty Coalition. Too bad before you have a chance to settle in and get to know your fellow soldiers, your killed during a daring attack on your home base. Thankfully, through the technology of 2065 military doctors, you have second chance as a super soldier thanks to some fancy new features. These features include the ability to see enemies through walls, to slow time (bullet time like in Max Payne and Matrix), and cloaking. Don?t expect to get all these abilities at once. You learn to master them as the game proceeds. Armed with these abilities and futuristic weapons, can you be the one to lead the Liberty Coalition to victory and restore peace to Hong Kong?
Project: Snowblind may have a familiar feel to players. This is because Snowblind was originally supposed to be a spin-off of the Dues Ex game series, but because of complications, Ion Storm (producers of Deus Ex) dropped the rights to Snowblind and Crystal Dynamics picked up the ball and ran with it. Besides both being released under Eidos flagship, there is no direct relationship between the two games. While everyone has been drawing comparisons between Snowblind and Deus Ex based on gameplay, I would compare Snowblind to a cross between Breakdown, Chronicles of Riddick: Escape from Butcher Bay and Psi-Ops: The Mindgate Conspiracy. The freedom of movement and interaction with objects around Frost is compared to Breakdown?s ability to interact with everything. Action wise, the controls and stealth elements seem like they were lifted directly out of Chronicles of Riddick. Finally, the execution of your enhancement augmentations is similar to the method of using your psychic powers in Psi-Ops. I guess you could include Deus Ex into the mix by comparing weapons, but if you do that, then a whole bunch of other games need to be included. See, this is the reason why I hate comparing a game to another game. Look at what happens!!!
Gameplay wise, Project: Snowblind has many pluses and only two real drawbacks. The variety of weapons and gadgets makes the normal combat flow much smoother. Items like the Kicker, used to move and pull items, and the ice pick, opens locked doors and can be used to reprogram robots to do your bidding, will become more valuable at times then your primary weapon. Speaking of weapons, you have your standard sort of arms (shotgun, pistol, rocket launcher, etc.) plus some specialty?s available. The Herf Gun fires electro-magnetic beams that can take out a number of enemies at close range and the Flechette Rifle used to fire swarms of flechette rounds that seek out bad guys and won?t stop until everyone in their path is down and out. Couple weapons and items like these with your bio-abilities and being able to commandeer vehicles and mech-like creations for your own destructive use, and you don?t need your Liberty Coalition brothers anywhere near the action. And the action is fast and furious for most of the single player campaign, but there in lies both the problems of Snowblind.
Game length almost kills Project: Snowblind right from the start. Like most games of the first person shooter genre, the single player campaign is short. Not just short, but really short. Most players, even ones with little to no experience when it comes to first person shooter, will finish through the campaign in about seven or eight hours. And to make matters worse, the AI has some big time issues, mostly from your fellow coalition members. One of the most annoying problems is that while you are firing on a group of enemies, members of your own team will run in front of you and begin firing on the bad guys. This could be because they were programmed to go to a specific location and I keep ending up in the same location. Even if that is the case, there is still no excuse for this to happen. Thankfully, all is forgiven once I broke into the Live play. First off, thank you Crystal Dynamics for the gift of having clan options. Second, there are a number of different kinds of games available to play besides deathmatch. Third, there were no frame rate problems. Add content downloading for future maps, and it don?t get much better then this.
Concerning Controls, there is an awful lot packed into the Project: Snowblind package. With all the different types of controls for each element of attack, players will want to play around a bit in order to learn all the different button layouts. Just be patient and you?ll get the hang of it. Your inventory select system is controlled by the directional pad. To go between weapons and items, use up and down, to select your abilities, use left and to select secondary weapons, use the right. It is a good strategy to have what you?re going to want active before you go into a room full of enemies because reselecting can make you an easy target for enemy fire. Everything else is standard to the first person shooter layout. Right trigger fires you primary weapon feature while the left trigger fires your weapons secondary weapon. Out of ammo? No problem, just press the left thumbstick to use your hand-to-hand attack. With the action as intense as it gets at times, some sort of roll or dive move to evade fire would have been a nice addition.
Graphically speaking, everything looks great. Any game that uses the same graphics for both cut scenes and actual gameplay is alright in my book. The bulk of the cut scenes are interactive and remain in first person mode, but players will be able to give their ever cramping hands a break when the occasional third person perspective cut scene comes along. The environments are really incredible, from the amazing detail of a meditation fortress set in the midst of a modern city, the underground sewers and the decaying rot of a city block rocked by war. But of all then things that I can say about the graphics, the lack of frame rate problems in both the single player and multiplayer campaigns. With the intense action sequences found in Project: Snowblind, I found myself waiting to see some sort of freeze up or graphical burp to hit, but none came, not even during sixteen person Live action with heavy explosions going off every other second. I really can?t ask for more when it comes to smooth action.
Sounds like the world is crumbling all around you. A true sign of great sound is when my neighbors threaten to call the police because it sounds like a war is happening in my place. The sound effects will literally shake the room when coming through a surround sound system, almost deafening at points, especially when manning a turret gun either on the ground, or especially from inside a moving helicopter. While there aren?t any well known actors providing voices in Project: Snowblind, but the ones found do a very good job. Even the grunt soldiers sound distinctive and don?t fall into that dumb grunt voice category. Although, Nathan Frost could have used a bit more personality and emotion in his voice, there is still the presence of a battle hardened soldier that is ready for just about anything the advisory can throw at him. There is music present, but it really does nothing more then add a bit of suspense to the action. Nothing memorable and no major bands to report, but let?s face facts, it?s all about the action here.
So what?s not so good about Project: Snowblind? First, the length of the single player campaign borders on laughable. Even if you do push it and take your time and get to the eight hour mark, it is still inexcusable to produce a single player campaign less than twelve hours in length. Sure, it may have been just repetitive action after a while, but for the players that don?t play Live, then why should they pay fifty bucks for a game that will last less then a third of a day? The second problem is the lack of any AI in your fellow Liberty Coalition members. Sure, simply acting as human shields with no firing skill is one thing, but the fact that these guys will actually step in front of you while you are firing a weapon. This is just sad that programmers would not have found a way to program your partners to move next to or behind you instead of in front. You have no idea how many times I wanted to just take out every member of my team right at the start of each mission just so they would stay out of my way.
Overall, Project: Snowblind makes a great effort at pulling gamers away from Halo 2 for a change. With unique weapons and gadgets, plus the addition of your newly acquired augmentation abilities, Nathan Frost can give Master Chief a run for his money. The action remains intense from start to finish will being carried on the back of an interesting storyline and the incentive to learn new abilities as time goes on. Sure, the single player game is really short, but the online multiplayer games more then make up for the game length. The separation of classes will make players think before they just randomly pick what type of player to have on the team. Controlling Nathan Frost may take some getting used to, but once you do, the controls flow great with the action. With impressive graphics and wall shaking sound effects, Project: Snowblind makes a decent bid at overtaking Halo 2 and becoming the first great first person shooter of 2005.
From the Inside, Keep on Gaming!
Rich
Overall Score: 9.0 / 10



In the Hellblazer comic series, John Constantine is a cynical antihero who is only interested in getting his kicks having adventures involving a brewing war between Heaven and Hell. Whose side is Constantine on? According the comic he is for Heaven, but doesn?t seem to really care one way or another. The fact is neither faction will have him, primarily because he is to evil for Heaven and too good for Hell. Plus, Constantine has managed to blackmail both sides in an effort to get his own way. This makes for interesting company. In the film version, Constantine is disposing of demons in order to get back into good graces and one day end up in Heaven. While the Keanu version is not one hundred percent pure, he is an angel compared to the Vertigo Comic?s creation. For the purposes of the Constantine game, we will be dealing with the game version. WHAT??? That?s right; there is a whole new version of the story created for the purpose of the game. Let?s explore that plotline.
The story opens with John Constantine performing an exorcism on a poor woman posed by a demon soul. Don?t expect the typical old priest/young priest combo here. Constantine walks into the room with a cigarette hanging out of his mouth like this is something he does every day. As the story progresses, we find it surrounds the death of a half-demon (half-demons and half-angels are permitted to travel about in our world) and the disappearance of an ancient relic that could hold the key to Hell overlapping into the real world. To complicate issues, the pack between Heaven and Hell to keep full breed angels and demons off of the Earth is broken as full demons are discovered running the streets of the city. As John Constantine, you must use an assortment of holy weapons, magic and the ability to travel between our world and the underworld in order to find the missing artifact and try to piece together what Satan and his minions are up to.
Gameplay wise, THQ keeps things going using an interesting storyline and cut scenes. Even if you?ve never read an issue of Hellblazer or seen the film version of Constantine, the storyline is still easy to follow and understand. You won?t find too many of the story elements from the comic book present, and the elements of the game is set before the events of the film, so this can be treated as a whole new story. The action of the game is played out in standard, third person perspective and mainly involves hunting down demons, meeting up with contacts, finding various items and investigating murders involving other magic users and unnatural creatures. Using various holy firearms and magic spells, your quest will take you through our world and that of the underworld. While the story unfolds in interesting ways, the action is very bland and boring after a while. Plus, it can be very unclear where you are supposed to go and what to do next. The main challenge comes from creatures coming from hidden areas and trying to surround you. This would have been an exciting and challenging factor if it wasn?t for the fact that most enemies can be killed with one or two hits or several can be taken out with a multi-hit spell. Like many other games of this nature, there are no real challenges and Constantine can be beaten in a matter of a few hours.
Concerning the controls, Constantine plays similar to most third person shooter games. Weapons are controlled by the left and right trigger buttons. Movement is controlled by the left thumbstick and the right thumbstick is used to look/aim in various directions. In addition to standard action buttons and switching weapon inventories, the X and Y buttons will become your best friends. X is used to activate True Sight, which is an ability to see through humans in order to expose hidden demons and to see secret areas created by half demons in order to stash away important items. Almost as important as True Sight, the Y button allows you to cast spells. Once pressed, a command circle appears prompting players to hit specific button sequences in order to perform the spells. Spells include both offensive attacks and defensive protection spells. While the controls seem to cover all the bases, they aren?t without their problems either. The controls feel too loose and will often have Constantine running like around like a mental patient when he should be walking calmly. This too makes aiming on the fly tricky, especially when dealing with low height enemies. Finally, controlling the camera can be particularly annoying because it doesn?t focus downward when near Constantine. This means that if a low height enemy gets past you and manages to attack, it is difficult to actually see the enemy attacking your legs. Look down?it should not be that difficult. Yet, in the world of Constantine, nothing is typical and looking down is too typical to have happen so easily. Tight controls, similar to games like Max Payne and Grand Theft Auto: Vice City would have eliminated all such problems.
Graphically speaking, there appears to be two worlds at play here, one of excitement and detail, and the other of boring simplicity. The action of the game is real basic looking, especially the demons that all look like the came out of the same mold. I realize that I?m starting to sound like a broken record, but some variety in demon appearances would have been nice. Credit must be given for the fact that there is some variety in sizes in the demons, but that is about it for the ten different kinds of bad guys (and personally I do not think rats should count as bad guys). Another downside is that items you pick up along the way (ammo and health) are almost not noticeable and are often only found when you just happen to walk over them. Something, like a brighter shade of color or a flashing light, would have been nice to distinguish the important items from stuff that is just used as background detail. Speaking of background detail, the settings and location detail look incredible. The wastelands of the underworld look amazing as fireballs cause major destruction and objects go flying through the air via some unknown force. Lighting also plays a major role in hiding enemies amongst debris and opening the window for many sneak attacks. Lastly, the cut scene animation is absolutely jaw dropping in detail. Character molds look so life-like that John Constantine looks just like Keanu (or should that be the other way around). This might very well be the first time I was amazed at something that involved Keanu Reeves.
Sounds like Keanu Reeves!!! Okay, so he?s no Vin Diesel when it comes to providing voice acting for his character?s video game counterpart, but it?s still nice to hear the actual actors voicing their characters. In addition to Keanu, Gavin Rossdale, Tilda Swinton and Max Baker voice the characters they played in the movie for THQ. Unfortunately for us, this about all the good stuff that can be said about the sound department from Constantine. The sound effects were imported from stock sounds built up in the THQ sound library (although the random screams in the underworld were a very nice touch) and the music is standard to any action game. Despite the film soundtrack having some great hardcore score pieces and a song from A Perfect Circle, the game music sounds like something that was created in the Acid Music program with several classical pieces rolled into one mix that leaves a bad taste in players? mouths. As I find myself saying about every other game I review, some custom soundtracks would have been appreciated. Hunting down demons would have been more fun doing it to bands like White Zombie, Powerman 5000, Slayer and some good old Bauhaus.
So what?s not so good about Constantine? The action of the game, while being carried mostly on the back of an interesting storyline, is too bland and devoid of any long term fun. This could be due to repetitiveness in the missions or the fact that the controls just feel loose and are often more frustrating then anything else. Graphically, the enemies could have had some design variety within the ten enemy groups and the important items should have some sort of detail that would have had them standout to the human eye. While the voice acting was top notch, everything else in the sound studio felt rushed and pushed aside in order to release the title faster. But of all the things that could have been done differently, there could have been a nice mixture of both film and comic book elements to create a totally original game experience. I guess I?ve never completely gotten over the fact that this was not a direct adaptation of the Hellblazer comic from Vertigo.
Overall, Constantine falls into the typical movie license game standard. While the storyline is different then either the comic or the film, it still possesses all the same ?rushed game to tie into the film release? grouping. Players should find the premise of the game interesting enough to keep on playing, while having the actors from the film voice the game is a nice touch, I just don?t think it will be enough to get players to jump at this title. While the potential for what one could do in the video game world of Constantine was unlimited, it is ultimately not realized due to the fact that action is the same throughout the whole game and is only carried by adding a slightly different objective for each stage. While games like Chronicles of Riddick: Escape from Butcher Bay make strives to bring gamers back to license titles, games like Constantine remind us that we still have a very long way to go until Hollywood and game studios realize that gamers aren?t stupid enough just to buy a game because it was based on a semi-popular film. Perhaps gamers would have appreciated Keanu?s voice acting ability if it was attached to a budget title (a nice $19.99 tag would have taken the sting out of this blow) as opposed to another mediocre movie license title with a forty dollar price sticker. Message to THQ, stick with wrestling games.
From the Inside, Keep on Gaming!
Rich
Overall Score: 4.6 / 10



If your only experience with soccer has been either playing in elementary school or seeing a game played by American teams, then you have no concept of what soccer really is. A crowd at an exhibition game involving any European team is similar in size and energy as that of the Super Bowl. Local businesses shut down and fans will travel for days by bus to see the local team play in an away game. We?re used to mediocre match-ups played in arenas that are filled to maybe one one-hundredth of their total capacity. And why is that? Perhaps it?s because of the lack of television time. Can you name one American soccer player (minus the women?s Olympic team members)? Or maybe it?s because there is so little appeal in kids growing up to be pro players these days. Would you rather be the lowest paid player in the MLB, NFL or NBA, or would you rather be a highly paid soccer player? Personally, I?d rather warm the Detroit Tigers? bench then be a superstar in the MLS. But over in Europe, as well as pretty much the rest of the planet except in America, players are practically worshiped when they?re at the top of their game, and hated when they blow the winning goal. Finally, you can experience that same feeling in Winning Eleven 8.
While this is the first entry in the Winning Eleven series on Xbox, this is the eighth entry into the franchise. One of the more talked about features is the use of real players representing over one hundred and twenty different teams (or clubs depending on your origin). Granted you won?t be able to recreate any good old fashioned West Hampton versus Liverpool rallies, you can still use national teams to settle some pent up rivalries between friends (Italy versus Germany is quickly becoming a favorite amongst my crew of gamers). You can also find authentic uniforms and stadiums to play in, although I have my doubts that McDonalds, Adidas and Konami are the only companies advertising on along the play boards. In addition to the environments, you also have control over the weather conditions and the effects they have on playing conditions for each stadium (rain makes things fun, especially when dealing with speed players). Konami has gone out of their way to create the most realistic feel and look to the game.
The gameplay modes presented in Winning Eleven 8 are similar to all other sports games. If you?re looking for a quick fix, take a whack at exhibition mode. This is the perfect place to get a feel for the game before stepping into career mode, which follows a club from start to the championship (if you make it that far). Another of the unique features of Winning Eleven is how in depth the team management system is. In addition to dealing with the players themselves (concerning their skill levels, moods and contract situations), you?ll have to deal with aspects such as field conditions, stadium attendance, attitude of the fans, etc. Konami wanted to go for a combination management simulator and sports action game, and came up with Winning Eleven 8. You can also do various trials (practice rounds) with particular aspects of the game in order to improve your skills as a player. These include shoot-out (penalty shots), goal keeping, passing drills and team scrimmages. About every element of the game can be experienced here, accept for a good old fashioned soccer riot. The only downside to the gameplay is that the difficulty level may make novice players turn away without giving Winning Eleven 8 a real chance. It wasn?t until my fourth exhibition match that I finally scored my first goal. Some will say that the level of difficulty is appropriate because of the lack of goal scoring that occurs in a normal match-up, but others will just give up and not look back because of the low scoring games. Let?s face it. Most Americans are used to high scoring games, not exciting match-ups that end with a score of 1-0 in overtime.
Concerning the controls, Winning Eleven 8 takes a familiar formula and changes it around a bit. Using similar controls as hockey games, players may become confused with the all too reliable B button, normally used to switch which player you are controlling, is used for putting pressure on an offensive player. It took a whole bunch of concentration to use the right trigger button to switch players. Also, slide tackling (my personal favorite) is the A button, the usual home of putting pressure on a player. This can be real bad considering that unless you execute a slide tackle at the right angle, it will usually result in being booked with a yellow card (think of it as committing a foul in basketball) and too many of those will lead to the red card, which bounces the player right out of the game. On the plus side, passing control has never been better. Using the left thumbstick, you can have amazing directional accuracy, while the length you hold down the B button will control the force of the kick. Beginners, again, might be turned off because the days of simply aiming in the general direction of another player and tapping the pass button are over. It can be tricky to get a grasp of at first, but once you play around with it, you?ll see that you can be successful more often passing it just ahead of your teammate as opposed to directly to him.
Graphically speaking, soccer has never looked so good. The fields look amazing, complete with detail changes during changing weather conditions. Player appearances, both in game, during cut scenes and from a distance are amazingly detailed to the point where players are distinctive from halfway across the field. Each real life player?s face and physical features were used to make sure that the clubs were not filled with look-a-like drones. About the only thing that could have been improved on was the detail of the crowds in attendance. Konami should have done some more crowd panning and had some nice tight shots of the crowd. Perhaps there could have been sections of super hardcore hooligan fans that could get a nice close up of them getting extremely upset (big drunken rage) when the opposing team scores a goal. Besides the crowd shots, Winning Eleven 8?s graphics put all previous soccer games (including all the Fifa games EA has put out over the years) to shame.
Sounds like a rowdy crowd to me. The crowd noise is constantly changing to suit whatever is happening in the game at that moment. Not to be limited to simple cheers and boos, the crowd will often begin chanting and stomping about when they want to get the team pumped. There is also random crowd yells (assumed to be drunken hooligans shouting smack) and impromptu breaking into the Ole song when playing over in Europe. Sound effect wise, there is nothing too new. It?s all the standard soccer sounds of the ball being kicked about. Also, the music in the game is not worth mentioning, meanly because I don?t remember any. Konami?s team in the booth consists of two British soccer experts that have hundreds of different phrases to say during the game. It would be a near flawless sound formula if it wasn?t for the fact that the post-play comments often come a few seconds late and usually are directed at a play that happened two possessions ago. This is a fairly common problem in sports games, one of which I?m not entirely sure can be corrected without having dialogue bits overlapping one another.
While Winning Eleven 8 as some minor flaws, the one that stands out the most is the lack of online play for Xbox Live. In an age where EA has even seen the light and realized that all sports games should include online play, no matter what console it?s on (except Nintendo GameCube, whose president still believes gamers don?t want to play games online), I can?t understand why Konami did not include online play. The only rational explanation I could come up with is that Konami was locked into an exclusive online deal with Sony. That is about the only acceptable excuse Konami could have in my opinion. The difficult scoring mechanic and the advanced passing system might turn players new to the series off within the first ten minutes. If you feel yourself falling into this category, I recommend that you keep at it and you should find the game challenging and quite entertaining. Finally, some more shots of the crowd and better track of calling plays from the booth would easily make this game the greatest soccer game of all time.
Overall, Konami?s World Soccer Winning Eleven 8 International is a welcome addition to the Xbox library as players will finally have an alternative to EA?s Fifa series. The challenging play will not only keep players on their toes, but it finally provides a reason to run through the practice drills in order to improve your skill. Don?t go looking for the ?sweet spot? which pretty much allows you to score at any time shoot from that one area. You?ll have to learn some fake out skills and catch the opposing goalie off guard if you want to stand even a remote chance of getting to the finals. While fine tuning your game, you can admire the amazing graphics of Winning Eleven 8, which I?d put up there with games like Halo 2 and Ninja Gaiden. With a little patience and the cheers of the home team crowd behind your club, gamers should find a fun challenge for both fans and those who could careless about soccer. Finally, a chance to get our soccer game on without giving any money to EA, a company most Xbox players want nothing to do with (and they get a red card for trying to buy just about everything even remotely relating to video games). Ball in and game on!
From the Inside, Keep on Gaming!
Rich
Overall Score: 9.0 / 10



Usually the intro video before the menu of a game is designed to make gamers pumped for action. It should never make the gamer reconsider his or her decision about purchasing or renting the game. The opening footage of GunGriffon: Allied Strike paints the picture of an intense war game involving both mechs and tanks in rural parts of the planet. The action looks hardcore, but a cloud loomed over head that seemed to hide the coolness. Mechs appeared out of focus and blurry?something one would expect on a Playstation one game, not on a current console. Plus, everything looked so simple and lacked any real detail. About the only thing that kept me going was the battle music that was heavy on brass, making the tension heightened even more. ?You can?t judge a book by its cover? I repeated in my mind, and ventured on hoping that the opening video was just overlooked in the finalization, or they just wanted to take more time and focus on the game itself. So I crossed my fingers and started the game.
The unfolding story concerns a war-torn planet that has been robbed of most of its natural resources. Humanity and civil order has collapsed and everyone has broken off into bands in order to gain some of the remaining resources. It is a time of violence and unrest. Your character joins one of these renegade groups in order to take on the other factions in order to protect your band?s piece of the pie. Basically, it is gang-warfare with hardcore machinery. Don?t go looking for any deeper meaning then just survive and protect what you have claimed, because you won?t find it. While games like MechAssault 2 depend heavily storylines carrying players through the game, GunGriffon relies on the action to motivate players to see it to the end.
It?s not too often that I?ll admit I?ve made a mistake, but I can?t continue until this review while living a lie. The truth is we are not dealing with mechs in the GunGriffon: Allied Strike. Okay, they are mechs, but Tecmo and the people of GunGriffon call the mechs AWGS, which stands for Armored Walking Gun Systems. In most mech games, you simply pick out the mechs based on their abilities and strengths without much added decision making. One of the bright points in GunGriffon is that you customize your AWGS before the start of each mission. Once you?ve selected which model (based on armor strength, speed, radar and firepower) will lead you to a successful outing, it is time to arm the AWGS. All come with the standard machine gun, equipped with unlimited ammunition, and your choice of three weapon additions. Your Sub arm is a secondary gun that uses larger caliber bullets then the main gun, Rocket Pods (RP) and missile (ATM) selections will be based on amount of damage done with direct hits and explosive damage plus the number of rounds that can be held based on the type of explosive selected. Once you?ve armed yourself, you select an AWGS to accompany you and help you in your missions. While you don?t get the same level of options when selecting your friend (yeah, they actually list it as ?friend? in the options menu instead of partner or teammate), you do get a say in the strengths that person?s AWGS has in battle. It is often a good strategy to select a friend with opposite strengths as your AWGS has. If you go for a speedy number with limited armor, then select a heavy friend with strong armor and use him as a shield in hardcore battle moments. Major ups to GunGriffon for getting closer to a ?create-a-mech? setting with all the addition options then any other mech game has.
Gameplay wise, GunGriffon: Allied Strike is a perfect example of what I call a double-edge sword game. On the one side, GunGriffon presents an intense war game in mech-like vehicles (I still have problems calling them AWGS). Typical mission types include destroying several enemy targets that are usually surrounded by tanks and other AWGS machines all gunning to make sure you fail, and guarding transports and other vehicles as they proceed throughout the planet surface in order to find more supplies. While the guards are difficult to deal with, the swarms that the enemy sends after your transports are insane, especially when working with limited ammunition for your big weapons plus time limits for most missions (just when I thought the days of time limits were limited to racing games only, and even then it doesn?t happen too often anymore). Finally, your secondary weapons have very limited ammunition available, so conserving your hardcore selections is key in battle. Thankfully though there are ammunition choppers that come around during missions to replenish your supplies. Being outnumbered and having to beat the clock will challenge players of all skill levels no matter what the game is.
On the flip side of that sword, no matter how many challenging elements you add to the mix, if the computer AI is questionable, then the extra effort usually fails to impress. Like most games, your friends (teammates) are pretty much useless. While it may appear that sides are evening up, they mostly act as targets to take some enemy fire off of you for a bit. You can issue commands, but this will usually offer poor results and make the whole option a waste of time and energy. Good news for you is that the enemies are about as bright as your friends. You can often move right through a pack of bad guys by using your long range weapons on enemy targets. Plus, unless they manage to lock on to your AWGS, enemies tend to be terrible shots. This can take the intensity level right out of the game, which leaves it in the dust with other sub-par mech games. One other fault is that the ammunition chopper target point can get annoying. When the chopper arrives, a red target appears underneath it representing where you need to stand and if you don?t stand in the exact center point, the chopper will just sit there and wait until you are on the exact spot. This can really be an issue when dealing with time l the controls, the layout is easy for even beginners to pick up. The unique element of the game is that the smoothness of the controls will be based on what AWGS you select. Heavier ones will move rough and aren?t very maneuverable on the move, while the speedier, light weight ones move with precision and grace (except in flight when players have little control over them). Most of the controls used in First Person Shooters remain the same here, with the weapon select being controlled by the left trigger, which can get confusing when trying to fire your alternate weapons. Speaking of that, there is no alternate weapon fire button option, which means you have to constantly change weapons during battle and that can be a real pain considering you can select and attempt to fire weapons that have no ammunition available. It would have been nice to just bypass weapons that are empty for faster switches. You can also switch between first person and third person perspective. This is mainly in place for people who feel there is too much going on looking through the cockpit of the AWGS, which can be a bit overwhelming at times.
Graphically speaking, Tecmo really dropped the ball with GunGriffon: Allied Strike. The good news is that the intro video doesn?t represent the entirety of the game, but it never becomes jaw-dropping. The settings lack any real detail, even for a planet drained of most of its resources. AWGS look decent up close (by decent I mean on par with Playstation 2 like graphics, maybe a bit lower), but far away look indistinctive and out of focus, so much so that I kept check my glasses to see if there was a something on them blurring my vision. On the plus side there was almost no lag-time or frame rate issues during the single player campaign. However, during Live death matches, the ugly face of freeze-ups appeared on several occasions when the fighting got intense. Overall, it looks like Tecmo decided to focus on gameplay more then graphics.
Sounds like an orchestra was commissioned and told to do something that sounded like the battle scenes in the Lord of the Rings movies. Heavy brass and drums act to heighten the action, especially in the opening video montage. Like I said earlier, it was the one thing that kept me going in the start. Sound effects wise, everything sounds a bit too plain. It?s like the sound department pulled a bunch of effects from either a game archive, or just went to the local music store and picked up some sound effects CDs. The explosions barely made the speakers of my surround sound system shake (not acceptable). I refuse to believe improvements to the sound could not have been made. With the weak graphics, you?d think they could have at least put some effort into the sound department.
As much as one tries not to compare one game to another, GunGriffon: Allied Strike will more then likely be overshadowed by MechAssault 2: Lone Wolf. While the selection and options of the AWGS is certainly unique in the genre and you?ll be hard pressed to find a more battle intense mech title on the Xbox, the negatives heavily outweigh the positives in Tecmo?s mech installment. Dummied down graphics that are reminiscent of late Playstation 1 and early Playstation 2 almost kill the mood right from the get go. Stupidity within computer AI takes a major toll on the intensity level of GunGriffon as well. Sure, human versus human battles over Xbox Live present a bigger challenge, but the frame rate problems can suck the fun right out the death match experience. As a budget title, GunGriffon: Allied Strike would make an excellent addition to any Xbox game library, but at $49.99, gamers would be better off picking up the already proven MechAssault 2: Lone Wolf. Consider picking up GunGriffon once it drops in price or if you are a fan of the series.
From the Inside, Keep on Gaming!
Rich
Overall Score: 5.4 / 10



You are the Stranger?that?s it. Just the Stranger. If you want you can start calling your character something else, please do. No one else will know about it, so go nuts. I named my guy Roger. Forget the idea of Stranger stopping the outlaws for the sake of restoring justice to this small town. This Stranger is a bounty hunter and he is only concerned in bagging outlaws in order to make money. You?d probably work with the outlaws if the bounty wasn?t being offered. Other than the fact that he is known as the Stranger, very little is known about him other than he is a hardcore bounty hunter and he needs to earn $20,000 for some mysterious medical procedure. Also, he is like no other creature in Oddworld. A cross between a human and a tiger (or a big cat of some sort), the Stranger has the ability to run at extreme speeds when running on all fours. This is perfect for evading attacks and charging at outlaws with knock-out force. In addition to the charge attack, the Stranger performs a spin attack, he pounces, he has an arm mounted crossbow with live ammunition, and a bounty vacuum that sucks up and stores outlaws for delivery to the bounty store where you get your money. But be careful when attacking outlaws because you get more money for bringing in live outlaws as opposed to dead ones. On the flip side, sometimes you need to take the lesser bounty and kill them in order to progress in the game. Be greedy, but not too greedy.
It?s a given that things are a bit different in Oddworld, but living ammunition is the strangest yet. Think back to the scene in Who Framed Roger Rabbit when Eddie pulls out the cartoon gun that shoots the talking bullets that look like cowboys and Native Americans (or Indians for you non-PC folk). Do you remember it? Alright, it really doesn?t matter because the stuff going on in Oddworld: Stranger?s Wrath is way weirder. Your ammunition consists of things like Chippunks (chipmunks used to distract and attract outlaws to their locations and tend to insult Stranger if they stay in the crossbow for too long), Fuzzles (think of the movie Critters?small furry creatures that like to bite and growl at you all the time) and Stingbees (use them like machinegun ammo?that buzz while they wait to be fired). Besides being alive and noise making, your gathering method is bizarre as well. You need to stun and capture these creatures in order to arm yourself. Have you ever needed to hunt and capture ammunition you need to take on outlaws? You will now.
Gameplay wise, Oddworld: Stranger?s Wrath takes a basic platform formula and mixes in enough twists to keep the gameplay from getting too repetitive. Having to hunt your ammunition before going after the outlaws might seem tedious, but it can be fun and you have the chance to discover new kinds of ammunition. While on the hunt for outlaws, the Stranger?s view can be switched from third person (used for moving, melee attacks and bounty vacuum) and first person (crossbow) to suit the current situation. Mission wise, the Stranger takes on bounty assignments given to him, and then it is a matter of finding the outlaws. Each head outlaw holds up in an enclosed location and surround themselves with several goon outlaws. Once you make short work of them, the big daddy shows up, usually armed with a rather huge gun. Once knocked out or killed, head back to town to collect big daddy and his goons? bounties. This is usually followed by a cut scene, and then it?s time for your next assignment. The unfolding story and ammunition discovery should be enough to hold the attention of any gamer.
Concerning the controls, it can be very confusing switching between third and first person perspective during battle scenes, even though many of the buttons do the same in either perspective. The layout will be easy for players to pick up on if you?ve played a platform or first person shooter game before. About the only major flaws in Oddworld: Stranger?s Wrath is the camera adjustment and angles can be down right awful at times. If your back gets up against a wall or other solid object, the camera loses you and has a great shot of the object you?re standing next to. This can really screw things up when fighting several outlaws at once. Of all the controls, the most important is the triangle button that is used to have Stranger shake, and shaking Stranger heals Stranger of all injuries. A rule of thumb is to always be ready to hit the triangle button at a moment?s notice.
Graphically speaking, the facelift EA gave to Oddworld is amazing. While it still has the old, trashy charm, the old west looks like it should. Everything is simple with general stores, saloons, wagon trails, river valleys and all the locations found within. The only change that I would have made was making the townspeople and outlaws more distinctive with individual details. The cut scenes are well animated, especially Stranger?s facial expressions during close-ups. Truly incredible is the small movements and details in the living ammunition creatures. You almost don?t want to shoot them away because of how cute they can be when they?re not insulting the crap out of you.
Sounds like a Clint Eastwood western flick to me. Stranger talks with a rough, gravelly voice and the outlaws sound like a pack of good ?ole boys. The music is timely and sounds like something out of a saloon music setup form the middle 1800s, although some custom soundtrack love would have been nice. Once again, the ammunition creatures stand out from the pack with their random noises and insults from the Chippunks. I don?t know anyone else who would have the guts to call someone like the Stranger a ?smelly moron? and not get pounded severely for it. Some more lines for the goon outlaws would have been a welcome addition.
Whether you love or hate EA, you have to tip your hat to the amazing job they did with Oddworld: Stranger?s Wrath after Microsoft dropped the project. Thanks to the perspective switch, third person platform and first person shooter games can both be satisfied with a common game. The graphics and sound recreate the 1800s old west setting, Oddworld style. Highlight of the game has to be the live ammunition creatures for their design detail, audio goofiness and weapon variety. There were only a couple of major flaws in the game. First, the camera angles can be terrible when your back is against or near any solid object. Camera angles and frame rate are the two most common spoilers of great games. Second, no online capabilities. How sweet would it be to have downloadable content in the form of new live ammunition creatures? Overall, Oddworld: Stranger?s Wrath is a great example of how a long running franchise needs to evolve in order to meet the demands of today?s gamers. Don?t let personal hatred of EA prevent you from running with the Stranger in Oddworld, the first great Xbox game of 2005.
From the Inside, Keep on Gaming!
Rich
Overall Score: 8.0 / 10



Before we go any further, allow me to explain some things to those who have not gotten a chance check out Goldeneye: Rogue Agent. First, the lead character is not James Bond. You will take the role of a former MI6 agent who has been deemed to reckless and dangerous for active duty. Second, this is not a sequel to the Goldeneye game on the Nintendo 64. The N64 game was put out by Rare and retains the rights to the Goldeneye movie video game franchise. EA named there latest take on James Bond video games Goldeneye: Rogue Agent partially because you were a former MI6 agent and you have a mechanical, gold colored eye that possess many interesting abilities that we will get into later. Finally, even though the game contains villains taken directly from various Bond films, the game has no direct connections to any film in the series. With that in mind, we may continue.
After being asked to leave MI6 and having your license to kill revoked?well?what is a disgraced agent to do? Not exactly McDonalds or K-Mart material. No way are you meant for the exciting world of charter accountancy. Where to go and how to make a buck? Oh, I have an idea. You could go work for the other side, and that?s exactly what you?ll do. It seems that he world of evil doers bent on world domination have split into two sides. One side is lead by the reclusive Dr. No and the other by greedy Goldfinger. While Goldfinger?s main focus is gold, he also has a thirst for world power and with all the money at his disposal, he has just purchased himself a disgruntled secret agent. In addition to a sweet pay day, one of his allies has just provided you with a new mechanical eye that has the ability to interfere with electricity, see through objects, some basic psychic powers and even create a shield to protect against small arms fire. In essence, your Goldeneye will make you even more unstoppable then even the great James Bond.
While you maybe a rogue agent, you certainly don?t have to work alone. One great thing about working for Goldfinger is the group of other evil thinkers that work along side of him. Such allies include Odd Job and Pussy Galore (both from the ?Goldfinger? film) but you?ll also run into other past Bond villains such as my personal favorite Francisco Scaramanga (?Man with the Golden Gun?) who is the only equal match in deadliness to James Bond himself. Even with all of this help, your best work is still done on your own. Most of the missions involve tracking down and almost capturing Dr. No or destroying some facility or weapon making No?s chances of advancing on the world less and less. You might be working for the bad guys, but the fact is that you do a bit more world saving then you might believe. Of course being bad has some advantages. Taking hostages and using them as human shields is one perk that you won?t find James Bond doing very often. Also, its much more fun running into a room and gunning down everything that moves as opposed to being cautious and worrying about whom you?re aiming your guns at. In the world of Dr. No versus Goldfinger, no one is innocent.
Fans of Halo 2 and the fun of duel wielding weapons will want to check out Goldeneye: Rogue Agent. Similar to Halo 2, there are some weapons that require you to use both hands in order to use. These include the sniper rifle, the scope machine gun and the rocket launcher. All other weapons are duel wielding. Your default weapon is a pistol and grenades, but you can equip any combination of small arms via had designation. Your left hand uses X to pick up a weapon and the left trigger to fire while the right hand uses B to take a gun and the right trigger to fire. Unlike previous Bond games, there is no weapons inventory system, meaning that the weapon you are holding is the weapon you are stuck with until either a better weapon comes along or you run out of ammo. One recommendation I can give to players is be conservative when using distance weapons like the sniper rifle and the scope machine gun because it is often better to use them to attack unsuspecting enemies from a distance then spend the ammo on up close and personal encounters. During the rooftop missions in Hong Kong where you have to zip line from building to building, it is better to use such weapons to take out enemies from a distance that have little to no chance of being able to return fire accurately.
One complaint I?ve had about all the previous James Bond game is that the A.I. has been a joke and the enemies usually can?t hit the broadside of a barn. While the bad guys here can make some stupid mistakes at times, they more often then not move around and try to put you in the middle of a crossfire and just destroy you in a matter of seconds. Don?t expect to see expert flanking maneuvers or stealth assassins coming out of the shadows. You can suspect that the enemies like to run and gun which makes aiming a real difficult task at times. You?ll also see villains run for better cover if they feel like they?re out gunned or too exposed. That?s a good strategy that you should consider taking a look at as well. The standard run in and shoot everything can too often get you killed. Instead find cover to duck behind, peak around and shoot in short, controlled bursts. These are not the typical jump out in front, shoot fifty rounds and only hit you once type drones. If you get into their sights, you will take some heavy damage. While Goldfinger may have the money to buy an expert like you, don?t underestimate the army that Dr. No has placed all around him.
The control scheme can be a bit tricky at times, especially when using your Goldeneye powers during battle. It is often better to get everything you will need ready before heading off into battle. More often then not the times when I need to change things around is being surrounded by bad guys and getting blasted to pieces in no time flat. While you may not plan it, there will be a whole bunch of times when you?ll get pinned down and bullets will come flying at you from all possible directions. One control element that often meant my demise during the game was using the Goldeneye powers. While they are a cool additional element, it often costs too much life to successfully use its powers. Frankly, I hardly ever used Goldeneye abilities during normal battle. It was cool to use such abilities in games like Psi-Ops and Second Sight, but those powers were much easier to use in those games. Again, it?s was cool to add on the powers of the Goldeneye, but most players will probably find them to difficult to use and will almost never draw from them.
Graphically speaking, like the James Bond films, you will visit some amazing looking parts of the world. The rooftops of Hong Kong, the large-scale vaults of Fort Knox, a super underwater facility or the development labs of Dr. No are amazingly detailed. The detail of character design is hit and miss with Goldeneye: Rogue Agent. Characters like Goldfinger, Dr. No, Pussy Galore and the others from the Bond films look unbelievable and so lifelike. You can tell that EA really focused on making the recognizable characters absolutely breath-taking (okay, so Pussy Galore may not look as good as Honor Blackwell did back in the ?60s, but she?s still pretty impressive). Unfortunately, when developers focus so much on particulars, often times other elements get overlooked. In this case, the drone soldiers consist of a handful of character designs that are just copied over and over again. This wouldn?t have been so bad if the drones were all dressed as soldiers, but half of the drones look like cast members of the old Double Dragon game from the NES days, just grown up. Either that or Dr. No is in the business of hiring a bunch of grown up punks who all look exactly the same.
Sounds like a real basic video game soundtrack with some stand out voice performances from the actors of the film series. The music is standard score sounding for the Bond games, which is composed by the same music supervisors as the films themselves. Action of the scene usually drowns out and makes the music unnoticeable and therefore often overlooked. It does serve to heighten the action, but having fifteen drones shooting at you can often do enough heightening without any kind of assistance. Sound effects are the basic issue ones that you hear in most first person shooters. Lots of loud explosions and gunfire blasted through a good surround sound system will have your neighbors calling the cops (either reporting shots fired or noise disturbances). It would seem that the sound people focused heavily on getting as many actors from the James Bond films to voice their video game counter-parts. The cast includes Christopher Lee (Scaramanga), Judi Dench (M) and Famke Janssen (Xenia Onatopp) reprising their roles that made them famous in the Bond world. While the game is missing James Bond, the mass of characters just more then make up for it.
So what?s not so good about Goldeneye: Rogue Agent? The Goldeneye powers are a bit difficult to use at times and almost feel pointless and not worth the trouble. Drone soldiers either needed to have more variety (differences in character design) or less (make them all uniformed soldiers) depending on how you look at it. Third, when you really break it down, this is just another first person shooter, just based around the James Bond film series. While it?s cool to finally play a James Bond game on Live, if you didn?t tell someone what game it was, it could be mistaken for many previously released FPS games. But the most frustrating thing about Goldeneye is that health system. Taking a direct copy from the Halo series, your health will automatically replenish if you stay out of the line of fire for long enough. While this cuts down on the need to constantly search for med packs, it seems to make no sense why your health would just refill over and over again. The health refill was a part of your special armor in Halo, which explained the ability to live through almost anything. There is absolutely no explanation how you keep regenerating continuously. Some players might like this, but I found it just annoying and confusing. Is it part of the Goldeneye?s power or what?
Overall, fans of James Bond might be happy to see the game go back to its N64 roots in game design and control, but don?t expect a direct sequel. This feels almost like a tribute game to some of the great Bond villains from the film series. Who would win in a battle between Dr. No and Goldfinger? Finally all the bets and debates can be settled (all three of them). Environments, character design and voice acting are the big three standouts of the game, but at the core it is still just another first person shooter. The Live and multiplayer experience offer nothing too terribly new, but the single player campaign is more challenging then most with some decent A.I. and targeting ability. Of course, for hardcore James Bond fans like myself, this is a most own. While it?s not revolutionary in the overall world of video games, this is the best James Bond game to hit consoles since Goldeneye on the N64 and the best Bond game that has a totally original story line. Forget about having your drink shaken, not stirred. In Goldeneye: Rogue Agent, you just fist the entire bottle of vodka and slam that sucker like a real man. Time to blow a hole in the world, Bond villain style.
From the Inside, Keep on Gaming!
Rich
Overall Score: 8.2 / 10



Back in the day when the first Halo game was released, it was all about the single player campaign. It wasn?t until about a year later that most players discovered the wonderful world of LAN parties and a whole new way of playing the game was discovered. After that, most people forgot about the single player campaign. When Halo 2 was first announced, everyone was buzzing about the fact that Live play was going to be one of the new features. As the days approached, players were going on and on about all the online match-ups and trying to put together clans in a quest to be the best band of Spartan or Elite soldiers on the face of the earth. I have to admit, I was one of these players as well. I couldn?t wait until the fateful day of November 9th to come around and just open the floodgates of insane multiplayer action. Two days before the release date I was playing Counter Strike on Live when I started thinking more about Halo 2?s single player campaign. What if Halo 2 turns out like Counter Strike or Rainbow Six 3 in the respect that the multiplayer experience is unparallel to any other first person shooter on the market, but the single player campaign is virtually worthless? Would Bungie do such a thing to their loyal fans? Part of me they wouldn?t so such a thing, that I was getting worried over nothing. Then I started thinking about the fact that most companies are making first person shooter games based around multiplayer and online experiences and that the first person campaign is there because, well, it?s hard to push a game without having a single player campaign option. At approximately 12:44 a.m. on the morning of November 9, 2004 I began playing the single player campaign on Halo 2. I wouldn?t come up for air until nearly ten hours later, secure that all more worrying was over nothing. So sit back and relax kids as I tell you all about the single player campaign of perhaps the most anticipated video game of all time?Halo 2.
You?d think after wiping out a good chunk of the covenant for forces and destroying the Halo station that Master Chief would get some much deserved time off. While the terms of a vacation are never discussed, we open on MC getting a bit of relaxation while attending an awards ceremony. Meanwhile, the Supreme Commander Elite member that was in charge of the Halo project in the first game is on trial for his failure. You quickly realize that Master Chief and this Elite play the same role in each others? respected army. All this drama is quickly broken apart when the Covenant makes a run at your defenses and at Earth. And all the fun starts with the simple words ?I need a gun.? Once armed, you make your way around your ship and stop the Covenant as they try to overtake the place by drilling troops into the ship and planting a bomb. This is strictly a level for getting yourself reacquainted with the controls and how things run, but don?t get cocky or else you?ll get taken out real quick. While the early run has a ?more of the same? kind of feel, don?t worry. Once you get off your ship, the meat of Halo 2 can be found.
Despite the fact that the fight starts at home, it certainly doesn?t stay there very long. The locations are all unique and are presented in just about every kind of environment imaginable. You?ll fight in the war torn streets of metropolitan Earth, in a sky base during a wind storm, in an underwater fortress, and in the depths of a second (yep, yet another) Halo station. In addition to providing unique backdrops for some intense battles, each location adds its own hazards making the fighting even more complicated. One such instance puts you in a shifting area outside of a base where one minute you?re at ground level and the next you?re over two hundred feet higher then an enemy you were staring down eye to eye less then two seconds ago. Also, watch out for streaming water because it can send you down some really long drops, even when the water only looks like an inch deep. Finally, watch your step because one level (not saying which one) will feature false floor tiles that will keep players from doing the storm the room carrying duel magnums (super powerful). Slow and low is often the smarter play this time around. Stake out the areas and watch the enemies for a short while. It can often save your life.
MAJOR SPOILER AHEAD!!!
While Halo 2 brags about new weapons and vehicles (we?ll get into that later), one thing kept quiet was the fact that you not only play as Master Chief, but you will take control of the Elite Supreme Commander for some missions. The ESC is introduced in Halo 2 during his trial for failing to secure the Halo. As a result he is publicly tortured and sentenced to be locked away forever. While the public witnessed the torture and believed he would be locked away, the real end result is quite different. Instead, the profits see fit to reassign you to duty in the roll of The Arbiter who is equipped with similar type armor as the Master Chief. You?re first assignment is to take out the leader of the Heretic Elite, a group of Covenant soldiers who don?t follow the same beliefs as the rest of the Covenant. The gameplay during the Arbiter missions is similar to that while controlling Master Chief with two big differences. First, your armor is equipped with a cloaking (a.k.a. Active Camouflage) device. This comes in handy for stealth missions and when you need to get around a number of enemies in order to achieve better battle positioning. However, unlike most Elite armor, your cloaking is time limited. Seems like a fair trade in order to have regenerating shields like Master Chief. The Second major difference is that you are fighting Covenant troopers that look exactly like the troops on your side. You?ll want to pay particular attention to the color of your target to avoid wasting ammo (don?t worry; you can?t kill your own men here). By taking on a role as a Covenant soldier players get a unique look at the enemy and how their society works, something we don?t see often. As someone much wiser then myself once said ?The best way to beat your enemy is to know how your enemy thinks.?
Speaking of enemies, the Covenant is back and they?re stronger then ever. While the grunts, the elites and the jackals are basically the same bunch you?ve dealt with before (some improvements to the A.I.), some new additions will make life difficult even for a soldier like Master Chief. Drones, the most common new enemy you?ll have to deal with, are flying creatures, armed with plasma pistols and travel in packs. These creatures, while not particularly tough, are difficult to deal with because they fly about and rarely stay in the same location for more then a couple of seconds. Brutes, which look like cast members of the 2001 version of Planet of the Apes, make the ever difficult to deal with hunters look like grunts by comparison. Not only are they armed with super tough fire power, but you don?t want to get to close unless you want to have the back of your head punched out. Your best bet is to stay low and far when dealing with these beasts if you want to survive. Final major additions to the cast are the Prophets. Prophets are the politicians and brains of the Covenant. They are better at giving orders and directing Brutes to do they?re dirty work, but don?t underestimate the fighting ability of these flying creatures. You will also encounter some new mutated enemies during your time controlling the Arbiter. These creations of the Prophet scientists not only look nasty, but their attacks will leave your mouth hanging open.
Even though knowing how your enemy thinks is an important element of the battle, perhaps the most important are the weapons themselves. All the past favorites are back, including your trusty sniper rifle, the explosive rocket launcher and the small, yet very powerful, magnum. Players will also notice that some weapons have undergone upgrades in order to make them more effective and powerful. Covenant?s plasma pistol backs almost as much punch as the magnum and it holds more ammo. The idea of the useless weapon has been eliminated via upgrades. Of course the meat of Halo 2 comes from the new weapon selection. While most of the new weapons are simply Covenant versions of Master Chief?s weapons, they?re pretty cool to check out. The Brute Shot is a high explosives weapons similar to the rocket launcher, but fires more like a grenade launcher. It packs a bit more of a punch then the rocket launcher, but it is much more difficult to aim (unless you know geometry, then it will seem like a snap). Of all the changes in weapons, the energy sword is greatest of them all. If you?re big on pistol whipping your enemies to death like I am, then the energy sword is the perfect weapon for you. One swing will mean instant death to any enemy you come upon, but you have to have the courage to get within inches of the bad guys. If you?re a brave soul, this will quickly become the most popular weapon of the game. Finally, we come to the addition of duel wielding your weapons. While you can?t duel wield all weapons (no duel rocket launchers, sorry), the weapons you can duel wield will add some extra punch to often overlooked weapons. Usually I?d turn my nose up to the needle gun, but when duel wielding needle guns, you?ll be amazed at their destructive capabilities. Just remember this, sometimes it is better to hold two different kinds of weapons rather then duel wielding. Make your weapon selection wisely.
Of all the major improvements made to the single player campaign, the biggest overhaul has been the vehicles you can use during the game. Like the weapons, some improvements have been made to existing vehicles, including boosters to the Ghost making it a great vehicle for evading and getting reposition for attack (you can?t fire your weapons when using speed boost, so be careful when deciding which to use). Concerning new vehicles available for use, I will only discuss two of them (some surprises need to remain surprises). The first is the Banshee, the single passenger fighter that can go just about anywhere in the sky. Some amazing dogfights, in the tradition of Crimson Skies, are in store for players who saddle up on this baby. On the opposite end of the field when it comes to ability to travel great distances, you can now take control of the Wraith, the Covenant version of a tank. If you thought the Scorpion tank was slow and hard to control, wait until you get behind the driver?s seat of the Wraith. Besides saying you drove one, there is almost no reason to operate this vehicle. It has all the problems of the Scorpion, plus it has less shielding and it?s harder to aim. Cool to have as an option, but not one that player should exercise unless absolutely necessary. Of course, with the option of vehicle jacking now available (Grand Theft Auto meets Halo) you shouldn?t have to stay in a Wraith for too terribly long. It?s just fun jumping onto a moving Ghost, slapping the crap out of the driver and throwing him to the side of the road. Thanks for the ride moron.
Gameplay wise, the intensity of the original Halo has been multiplied off the charts. Think of when you had to escape in the Warthog in the final moments of the original game. Remember the pulse pounding action as you raced for your life as everything came crashing around you. Think about how tired and relieved you felt when it was all over. All that is back, and that kind of insanity occurs about twenty minutes into the game. While at times it feels like the same thing just with new elements, some sort of twist occurs and makes things more interesting. By switching roles between Master Chief and the Arbiter, the gamers never knows what to expect each mission to hold. Many of the questions players had at the end of Halo will be answered, but the bad news is that even more will be posed by the end. You just gotta love these continuing series and their ability to ask more questions then they answer. Perhaps the best news of all is that players? biggest fear did not come to pass. The frame rate is just fine. While playing my first ten hour session, I only counted a total of four freeze up points, but each occurred because I crossed a load point during heavy combat, so I question if you should even file that under frame rate issues.
Graphically speaking Halo 2 is a monster. Many players may consider the graphics to be rough around the edges, but that just emphasizes the gritty feel that this war has. Battle damage is now visible on both Master Chief and to the vehicles you tear around in. The settings are amazingly detailed, down to birds flying in the clouds. The best graphic examples can be found in the cut scenes, especially those dealing with the Covenant. Lets face it, there is only so much you can do artistically with Master Chief and the marines, so designers went all out with the Covenant. The Prophets, while seeming kind of freakish and ugly, are breathtaking in their design. There is a definite royalty/religious influence in the Covenant design. This art adds intelligence and sophistication to their alien word. Look for some amazing details when exploring the different locations through out all the worlds, especially the occasional propaganda graffiti hiding in dark corners.
Sounds like Bungie had more of a budget for sound effects and music this time around. The soundtrack is a mix of classical and symphony pieces, as well as hard rock and techno influences at times. No, you?re not going to hear today?s hottest bands, but the music does an amazing job at highlighting and setting the mood for the emotions of the battles and scenes. Voice acting was a have focus of the Bungie staff. They didn?t want the background characters to keep saying the same thing over and over again, so they recorded hundreds of phrases and one liner to be used during the game. In all the hours of gameplay, I only heard one statement said twice, and I wasn?t even sure I had heard it before. Much focus was put on the Prophets. The voice tones are that of old and wise noblemen, who sound more religious than war torn. As far as the sound effects go, 5.1 digital remastering plus surround sound system equals me jumping out of my seat every time someone shoots at me and I didn?t see it coming. I do, however, recommend that you play the game at low volume levels at times unless you want to get noise complaints like I received the first night play it.
We all know that Halo: Combat Evolved was the game that defined the Xbox and what impact it would have in the gaming world. That, plus all the hype and anticipation to the release of the sequel gave Halo 2 some very big shoes to fill, shoes that many players, like myself, felt would be impossible to fill. Despite all the pressure, the folks at Bungie were not only able to meet expectations, but I feel that they exceeded them. New enemies, weapons and vehicles coupled with online play would have probably been enough to make Halo 2 a huge success, but they went even further making may vast improvements. Small things like duel wielding weapons, the ability to steal vehicle, and variety of voice effects and lines take the game to a whole new level. Of all the new elements, the switching between Master Chief and the Arbiter missions made for a pleasant surprise that I?m amazed didn?t leak prior to release (or prior to the bootleg French addition hitting the net). After playing this game for hours and seeing all the improvements and additions, it made the long wait and delays all worth it. Well, I?m gonna sign off now and try the online play for the first time. For those of you who bought Halo 2 and have just enjoyed the online play, I highly recommend (if I could order you to I would) taking the time and playing through the single player mode. I apologize if I spoiled too much for you, but take comfort that many secrets and surprises still await players within the single player campaign. Just hurry and play it before someone online spoils them for you.
From the Inside, Keep on Gaming!
Rich
Remember to look for Xbox Addict?s review of Halo 2?s Live play experience coming soon!!!
Overall Score: 9.8 / 10



The ?60s and the early ?70s were a confusing and hectic period of time for the United States of America. There was civil unrest that caused movements in just about every city, seeking equal rights for both African Americans and women, which lead to groups like the Black Panthers forming. There was also the drug revolution that made things a bit strange for some. In a time of protests, rallies and Woodstock, it was as if society was almost splitting at the seems and to top it all off, there was a war going on which only made times even more stressful and tragic. While America was going through a growing stage, its children were fighting for our freedom and their lives in some nightmarish jungle half way across the world. May we never forget their sacrifice, and with games like Men of Valor, we never should.
Men of Valor begins with your characters first tour of duty. Each new level begins with you writing a letter to your Mother letting her know where you are and what you?re up to. After a calm start featuring going out on patrol and playing some football with the other soldiers in your squad, you?re attacked by distant soldiers. So the action begins which takes you and your squad deep into the thick jungle, through local villages and cities, and down the river for a little Apocalypse Now action. You?ll also get the opportunity to step behind a helicopter mounted machine gun for a bit of the death from above action. 2015 made sure to give players the full Vietnam War experience in all the various missions.
While some players might roll their eyes and think ?oh great, another first person shooter war game? when looking at Men of Valor, there are some unique aspects that should be considered before dismissing the title. First, the dialogue. 2015 went to former military personal who served in Vietnam to create dialogue that would be accurate for the times and situations, producing on e of the rawest scripts in war game history. Members of your squad use curse words about as much as Joe Pesci did in Goodfellas, Casino and Raging Bull combined. Second unique feature is that your character is African American within a predominantly African American squad. No other video game has ever told a war story from the African American point of view. Third is how damage is inflicted on your character. Normally in these sorts of games, you get shot, you lose life and the way to get it back is by finding med kits either lying around or dropped by fallen troopers. In Men of Valor there are two types of injuries: permanent and bleeding. Permanent is damage taken that decrease your life automatically and can only be recovered through med kits and canteens. Bleeding is damage that can actually be stopped by applying bandaging to the wound (simply holding the ?B? button for a certain length of time). This is an excellent feature considering med kits are scarce (only way to find them is by searching the bodies of dead soldiers) and save points are few and far between.
In addition to the single player campaign, Men of Valor also offers online play via Xbox Live. While they offer the standard team vs. team games and death matches, the unique feature of chain of command comes into play. Similar to Star Wars Battlefront, each rank comes with a different specialty (snipers, explosions, turrets, etc.) which makes character selection and team communication so important (you wouldn?t necessary want a team comprised entirely of snipers). On top of that, this is possibly the best multiplayer online gaming experience of all the Vietnam War games, hit outside of that category, while it does present the rank feature, it could have trouble standing with games like Rainbow Six 3 and Counter Strike (and Halo 2 once November 9th comes around).
You?ll have to forgive me for using such a cliché, but the quality of gameplay is similar to a rollercoaster ride?it has its ups and downs. One of the higher points is the suspense of the game. Enemies blend into the jungle so well that by the time you see them, they?ve probably started shooting at you. This took my normal ?run into the middle of the area and fire like a madman? battle plan and changed it to ?tip-toe through Vietnam, through the hostiles, very quietly? (so I wimped out, so what). The good news is that usually you can let another member of your squad lead and jump in once the action starts. At this point, things go a bit down. First, the Vietnamese soldiers are amazing long range shooters, however they are terrible close range shooters. Second, your fellow troops in the squad are good for a laugh?but not much else. At one point a squad member just stood with his hands at his sides and got shot seven times before even getting his gun in firing position. Third, in the midst of this intense firefight, the lovely frame rate freezes appeared making it just a bit difficult to fight at one hundred percent mental clarity. Once the fight is over, the game goes on a high note by not having ammo and med kits just lying about everywhere. The only way to get these items is searching the bodies of fallen soldiers. Basically, you?ll want to use cover whenever possible and not waste ammo in firefights.
The controls in Men of Valor are similar to most first person shooters with a few exceptions. First, pressing the left trigger will allow you to precise aim, which allows for more accurate shots. The longer you hold down the button (the screen target crosshairs will become smaller for better targeting) the better shot you?ll have. Another important button that will quickly become your best friend is the ?B? button. Its dedicated use is to bandage bleeding wounds to prevent major health lose. Considering how scarce med kits are, you?ll be bandaging every injury you possible can. Finally, you can use the directional pad as a quick select option for your weapons as opposed to scrolling through using the white button. Remember soldier, every second counts in the heat of ba speaking we have a good news/bad news situation with Men of Valor. The good news is that everything looks spectacular. The jungles are lush with tall grass, trees and all forms of vegetation that seem to go on forever in all directions (trust me, you will use the compass all the time in the jungle). The down side to the amazing look is that it hides enemies easily, which could make times too suspenseful for sensitive players. Character design is very detailed and as amazing as this may sound, each character (Even the enemy soldiers) has there own distinct features, so it won?t seem like an endless army of clones coming your way. About the only negative I could find (besides the frame rate problems) is that the bullet trails seem to be a few degrees off from the gun they game from. It may seem nitpicky, but if you?re trying to locate an enemy via a bullet trail, it can get really confusing and result in you shooting air.
Sounds like a match to me. The dialogue is rough and filled with cursing and ethic slurs, just as you?d suspect to hear during the Vietnam War. Perhaps the best aspect of the sound is the soundtrack. In the first few minutes of playing, I heard Purple Haze by Jimi Hendrix and California Dreaming by The Mamas and the Papas just to name a couple. Finally, a game that spares no expense on the music selection. Concerning the sound effects, if you have your Xbox hooked into a Dolby Digital sound system, you?ll swear the war was really taking place in your living room. I just wish that there had been a bit more voice variety. It was often difficult to determine who was talking based on the sound of the voice. Would mixing it up a little been too much to ask?
So what are the Men of Valor weak points? The big one is frame rate glitches, which seems to be the biggest killer of great first person shooter games. It?s not as unbearable as most, but it?s still an issue that could have been prevented with a bit of work. In addition to the frame rate, the single player campaign is extremely short and can be beat in a single afternoon. This is definitely a title built around its online multiplayer game experience. Finally, the common sound of character voices and bullet trail inaccuracies summarize the negatives of the game. Yet despite these drawbacks, Men of Valor still ends up being a good game overall.
With the holiday season looming in the background of the autumn weather, we need to sift through all the games that will hit shelves in the months to come. As I said early on, there have been a few Vietnam War themed games released in the last month, and with its unique differences, Men of Valor stands on its own two feet with a noteworthy single player game and solid online gameplay. The graphics alone help players really feel like they?re running with a battle hardened squad through the Vietnamese jungle. For fans of the era?s music, 2015 has created the absolute perfect soundtrack. Finally, the unique rank based Live play makes Men of Valor a game worthy of players? attention. So suit up men, we?re hitting that jungle with a fury of fire!!!
From the Inside, Keep on Gaming!
Rich
Overall Score: 7.2 / 10



In its early incarnations, Tony Hawk games were high on action and low on storyline. Each stage would contain a set of goals and completing these goals would earn you points that opened up new locations and equipment. There was no character development or plot twists?it was all so simple. This changed with last year?s release of Tony Hawk Underground, which added the storyline of you as an up-and-coming skater trying to become a noticed major competitor and take on the man himself, Tony Hawk. In addition to adding some depth to the gameplay, Tony Hawk Underground also got rid of the two minute time limits for each challenge that many players (not me) were happy to see gone. Underground 2 adds even more depth to the game by introducing some decision making options. You will take part in a national tour?a tour of destruction?either with Tony Hawk or the extreme Bam Margera. No cameras or fans, just destruction and skating?the way it should be. The only stipulation is that the losing team has to pay for the winning team?s expenses during the trip. Will you be the hero of the winning team or the dog of the losing end?
Within story mode, players must be ready to take on a number of different tasks. For players of the Tony Hawk series, some of the tasks will be familiar and common from earlier installments. These tasks include doing certain tricks off of specific surfaces, beating other skaters? scores or racing times and the good old fashion get an item and skate to a location with a time limit. In addition to these standard mission types, there is a variety of new challenges including graffiti tacking certain areas and objects, performing tricks to the beat of a boom box, car jumping, etc. But the fun is not limited to just skateboards either. You?ll be able to execute some sick moves on a go-cart, electric wheelchair or one of those two wheeled scooter things that can?t be tipped over (I can never remember what those things are called). While these vehicles are fun to operate, performing 50-50 rail grinds on a moving half pipe while riding that freakin? scooter thing can be real tricky. Tasks like that and doing tricks to a beat might drive players insane as they will take a few tries each in order to pass. Once mastered, players should find these vehicle challenges a fun switch from the routine of skating around (not that skating around gets old?it?s quite fun).
Unlike actual skateboarding, Tony Hawk Underground 2 contains controls that are very user friendly and allow players to execute complicated trick combinations with ease. There is also an in game tutorial that gives players a chance to practice what they?ve learned. You can also take a run at various locations in free skate mode, which allows players to skate for the sake of enjoying skating. You?ll quickly realize that button meshing can lead to some cool tricks, but actually learning the buttons will lead to huge combo tricks that will award you the big points. Just be patient with yourself and eventually you will be a high scoring, skating fool in no time.
Graphically speaking, Neversoft must have sold their souls to come up with the perfect graphic balance for Tony Hawk Underground 2. Let me explain that last statement. If you lined up Underground 2 next to Chronicles of Riddick or Halo 2, the graphics don?t look so hot. However, the idea of the Tony Hawk Underground 2 world looking like a work of art is laughable. The graphics area a little rough around the edges and even down right dirty looking at times?everything you?d expect in the world of underground skating. The characters look amazing realistic, especially Tony Hawk, Bam Margera and Bam?s father Phil Margera, complete in his only underwear outfit (Viva la Phil).
Sounds like (a tear rolls down my cheek as I write this) Neversoft must have been reading my previous reviews. In addition to having an amazing soundtrack including rock, punk, hip hop and everything in between such as Johnny Cash (nothing quite as cool as skating to Cash?s Ring of Fire) and Frank Sinatra. And for those who don?t find that soundtrack cool enough, the wonderful custom soundtracks option is offered (skating to Dolly Parton?s 9 to 5 and the theme song from Greg the Bunny on repeat at all times in my version of the soundtrack). Also sparing no expense, Neversoft brought in many notable celebrities to act as voice talents for Underground 2. Such celebrities include Steve O, Wee Man, Jesse James and the almost legendary Phil Margera (and of course Bam Margera and Tony Hawk). As far as the sound effects are concerned, they are amongst the most realistic cartoon sounds in recent memory (yep, try to make sense of that last statement if you can).
This would normally be the area where I would tell you what is wrong with the game. The only problem that I could find with Tony Hawk Underground 2 was the lack of online play. It?s a real shame considering how awesome it would be to shred the streets with eight friends via Xbox Live. About the only bad decision Neversoft ever made was working an exclusive online deal with Sony. I feel this is a minor setback that can be fixed in due time, similar to getting Grand Theft Auto games on Xbox and EA Sports titles to be online playable on Live. While this is a definite drawback, I would not fault Tony Hawk Underground 2 itself for a mistake its creators made so many years ago. Now some have complained that using the alternate vehicles (electric wheelchair, scooter, etc.) can be awkward and too challenging. I found that with a bit of patience, you should be able to complete any and all tasks on any vehicle in no time, even find the fun in the long run.
Overall, Tony Hawk Underground 2 might very well be the most impressive game I have ever played on the Xbox, and that is including Halo. The challenges are fresh and full of variety so you should never feel bored with the game. Being able to decide which side to skate for is similar to leading to the dark or good side of the force in Star Wars Knights of the Old Republic. Graphics are amongst some of the best I?ve see for the subject matter and the sound is enjoyable and energetic (really gets me pumped to skate and destroy. The only flaw in the design is the lack of online play, but I feel this is so minor that the overall greatness should not be affected to much. If you?re a fan of the series, then this new installment is definitely worth your time and money. For those who?ve never played a Tony Hawk game and always considered doing so, make this the one you check out. Bottom line, this is best game I?ve played in years. Thank you so much Neversoft.
From the Inside, Keep on Gaming!
Rich
Overall Score: 9.8 / 10



Yes, it was a happy time when parents would dump there children into arcades and go on about their business, secure in the idea that nothing could go wrong or ruin the fragile little minds of their children. All that changed, however, the day Midway introduced a fighting game by the name of Mortal Kombat to an unsuspecting public. There was no game like this ever before in terms of violence and blood. Many years, attempts at getting the franchise banned and sequels, Midway is at it again, sticking to their successful run on home consoles with Mortal Kombat Deception.
Mortal Kombat Deception opens with Raiden making a last stand against the evil sorcerer Shang Tsung and the diabolical Quan Chi for control over the Earth realm. Despite Radien?s valiant efforts, he is ultimately defeated at the hands of the evil invaders. It looked as though the Deadly Alliance had finally achieved their ultimate goal, but such bonds were meant to be broken. With that, Quan Chi and Shang Tsung turn on each other and begin battling to achieve sole control over all realms. It is then that the legendary Dragon King returned to the land of the living to claim all the power of the universe. In a moment of desperation, Quan Chi, Shang Tsung and Raiden join forces in an effort to stop the Dragon King, unfortunately they do not succeed. Now it is up to you to take to the fighting arenas and try to stop the Dragon King in Mortal Kombat.
Since Mortal Kombat?s humble beginnings, each MK game has tried to be more and more about storyline, but Deception takes an odd turn. The game contains the main attraction fighting game as well as three additional games inside. The story of Deception primarily unfolds in Konquest mode, which is a combination of a role-playing game and a fighting game (think Shenmue II, but not as detailed or interesting). Like previous Mortal Kombat versions, the most story given is in the form of cut scenes shown upon defeating all opponents and the Dragon King. For more story and background, stick with the Konquest mode.
In addition to the arcade and Konquest modes, Mortal Kombat Deception also comes equipped with two additional mini games: Puzzle Kombat and Chess Kombat. Puzzle Kombat (I hate to do it, but I have to compare a game to another game), in my opinion, is the bizarre love child of Puzzle Fighter and Dr. Mario. Here is how it works: two items will drop (either colored blocks, colored circular bombs or a combination of the two) and you need to match colors in order to build up like colored columns or destroy them by dropping like colored bombs which will send additional blocks to your opponent?s puzzle. Each ?puzzle fighter? comes equipped with a special move that will make life difficult for your opponent (Scorpion can mix up the blocks taking away the opportunity to execute multi-block combos). Like the fighting game, you must win two out of three matches to move on, which tends to make the game so tedious that seeing the end doesn?t seem worth the time or effort.
Concerning Chess Kombat, don?t let the name deceive you. While the game?s structure is similar to chess, it plays much differently then what most of us are used to. Some of the main differences include the role of ?the sorcerer,? whom in addition to taking the role of the Bishop, the sorcerer can cast spells such as kill, hold, heal and resurrect (all of which can only be used once during a match). You can also set traps that will give players an edge if an opponent tries to capture your piece on a spot you have set a trap on. But perhaps the biggest difference between chess and Chess Kombat is what happens when you try to take an opponent?s piece. Should you be the taker or the taken, you will go into fight mode. Each piece has a predetermined starting amount of health and it can increase based on if you were the attacker and if you possess control of a power square. In theory, it is possible to take an attacking opponent?s piece if you are a good fighter. Traditional chess players may not like this variation on the game because it takes much of the strategy element out of the game. For people like me who could care less about strategy (and generally suck at chess) this levels the playing field between chess experts and beginner level players. Thanks Midway for making me look like a better chess player then I really am.
While these side games are fun, the main concern here is the fighting game itself. If you?ve ever played Mortal Kombat Deadly Alliance, you?ve played Deception for the most part. This is an almost carbon copy with a few exceptions. Each fighter has two styles of fighting and a third style involving weapons as well as their own signature moves and fatalities. The main differences between Deception and Deadly Alliance include new characters and fighting arenas, but the biggest change is that almost every level is interactive and contains hazards that can mean instant death if thrown at them. Such instant death traps include grinders, crushers and spike pits.
Sure, these changes are cool and everything, and the addition of the mini games and Live play is fun, Deception still feels like a glorified expansion pack for Mortal Kombat Deadly Alliance. Had Deadly Alliance been Live playable, Midway probably would have never released Deception as it is, at least not with a $49.99 price tag attached to it. It is to the point that if you put Deadly Alliance and Deception side-by-side, I probably would not be able to tell you which is which. Perhaps this isn?t a problem for hardcore MK fans, but I?ve come to expect more bang for my buck. This would be a much more attractive game with a $29.99 price tag?
?We interrupt this review of Mortal Kombat Deception to bring you this unscheduled rant!?
It is situations like this with Mortal Kombat Deception that I think there needs to be some sort of an agency established that each game company must submit their games to, as well as the price they would like to set. At that point, the agency representatives would rate the game and set the price for the game. Companies would hate it, but it?s not much of a choice when the only other option is shelving the game and never releasing it. Finally games would be priced fairly and only truly great game will be allowed to charge $49.99, and we the consumers would feel confident that a $49.99 game would be well worth the price. I would personally like to volunteer myself for the position of President and Supreme Commander of said agency. ALL HAIL ME!!!
?We now return to your regularly scheduled review already in progress.?
?by pressing every button at the same time continuously. Basically, if you?ve ever played a button meshing fighting game before, you should get the controls in not time. I will again add that this is almost a carbon copy of Mortal Kombat Deadly Alliance, so if you?ve played Deadly Alliance, then you know all the important stuff.
Graphically speaking, the environments are very well done. One particular arena has glass floors that show cracks relative to how and where a fighter hits the floor, which eventually leads to fighters breaking through the floor and falling to the next level. Another location looks like its straight out of Club Med, but when the lightning crashes, paradise turns into something out of a mental patient?s nightmare (palm trees turn into giant snake creatures). Another fun detail of the paradise location is if you knock your opponent into a palm tree, a coconut will fall and hit the fighter on the head. Don?t worry gore fans, there is plenty of ultra violent and bloody fatalities to perform (you sick freaks) to satisfy your raging bloodlust.
Sounds like every other Mortal Kombat game. This is a franchise that never puts much effort into the soundtrack or sounds effects of the game. When Midway doesn?t directly recycle sounds and music from previous games, the new music sounds like it was composed on a WAV program in the span of about five minutes. If there was ever a game that needed some custom soundtracks, this is it. I?m not looking for the best sound ever in video game history. All I?m looking for is some effort, and it seems like Midway decided to cram for the test five minutes before the start as opposed to actually taking the time to prepare. For shame Midway, for shame.
Overall, Mortal Kombat Deception provides some great fun in the form of mini games like Chess Kombat and a game of Puzzle Kombat here or there. However, the main event fight game leaves much to be desired. While it is not a bad game by any means, it seems like Midway got lazy and used the introduction of online play as a reason to release a new $49.99 game. I can?t say for sure that this is a title for hardcore Mortal Kombat fans because I am one and feel really cheated. Perhaps I had too high of expectations when I wanted to see some faster control response and a tag team fighting option, but some changes aside from new locations and characters would be nice. About the only reason a player would want to play this title over and over again is to unlock all characters, see the different ending cut scenes and earn money to purchase hidden treasures (mostly concept art) just isn?t enough to hold my interest. Hopefully Midway got all the laziness out of their system before beginning on the next Mortal Kombat game for the new generation consoles.
From the Inside, Keep on Gaming!
Rich
Overall Score: 6.4 / 10



It should be noted early on that it is not necessary to have played the previous Silent Hill installments in order to understand The Room. This is basically a whole new story that has some connections to the previous games, but nothing that will take anything away from the enjoyment of playing a Silent Hill game for the first time. For Henry (the character you will be controlling), the town of Silent Hill is just a memory of a small town he once lived in with only a photograph he took of a church to remind him of his time there. Now residing in the city of South Ashfield, Henry is the typical young bachelor living in a small apartment right in the middle of everything. Only recently Henry has been having strange dreams where he sees visions of terrible creatures and other sights that would frighten even the toughest of men and women. Soon after the nightmares began, Henry found reality and the world of his nightmares beginning to melt into one another. Now, for some unexplainable reason, Henry has become trapped in Apartment 302. The door has been chained from the inside, the windows cannot be opened, the phone, radio and television don?t work and no matter what he does, no one can hear or see him. Someone, or something wants you staying exactly where you are. The only clue as to what is happening takes the form of the words ?Don?t Go Out, Walter? which has been written on your door in what appears to be blood. As the dreams become more and more intense, Henry discovers what could be a way out?a hole that has opened in his bathroom. It is your turn to decide if Henry should remain in his prison, or should he take a chance with whatever is on the other side of that hole?
What makes the Silent Hill series a cut above the rest of the survival horror games on the market is it doesn?t try to make you jump at every turn like the Resident Evil or Clocktower series?. Silent Hill relies more on making the player feel uneasy at all times and making you feel uncomfortable with every single decision you have to make. Sights, like children?s blood hand prints on walls, and sounds, like someone running away from someone the floor above you and then suddenly a body falls, will make you nervous and make you ask yourself ?Can I continue on?? The question isn?t is there something around that corner? Whether you go down that corner or not is the question. Thankfully before any major enemies or situations are encountered, you?ll usually come upon a hole in a wall, which will teleport you back to your ?home? in Apartment 302, which will find you waking up in your bed and questioning what is reality and what is the dream. In addition to looking out your windows and through the peephole of your door to see what?s going on in the world around you, your apartment acts as the only place to save your game and a place to heal up before your next romp through your nightmares.
If you?ve played previous installments of the Silent Hill games, there have been some major changes made. First, for fans of the series, you?ll quickly notice a lack of annoyingly difficult puzzles. The previous versions of Silent Hill would be sixty percent puzzles that would involve going to multiple parts of the town, collecting certain objects and placing them somewhere in order to collect a necessary object or open a new area. Instead of that, Konami has made it at times difficult to determine where you are supposed to go next, which only adds to the tension, especially when you?re trying to escape enemies. Second, there seem to be others besides Henry that has been drawn through the portal into this nightmarish world. Some of them will look to you for help while others have just accept their fate and wonder aimlessly towards their death. Don?t worry too much about the others. For the most part, the only thing you need to worry about is self-preservation. Third, your health is connected not only to the amount of hits you can take, but your fatigue level that is lowered from hitting combinations with your hand-to-hand combat weapon. The more big swings (advance two paragraphs ahead for more info on big swing attacks) you perform, the more energy you?ll expand. Finally, in addition to encountering creatures spawn from the underworld, you?ll have to fight your way through spirits that can?t be killed, only stunned which only lasts a minute or two if you?re lucky. So hit and move is the best strategy whenever encountering these phantoms. Don?t worry about people accompanying you. These spirits aren?t interested in the tag-along people.
One of the unique aspects of Silent Hill 4: The Room is the switching of perspectives. During your time imprisoned in your apartment, everything is in first person perspective so you can investigate all the little details of your cell. This adds to the feeling of confinement that your character feels as well as the fear over the fact that the only way out may just be through the portal of the !&%$@#* ed. Once you?ve made the plunge into the abyss headfirst, you will now be in third person few which helps you to know your surroundings, and if there we?ve learned anything from the previous Silent Hill games it?s that anything can come from anywhere at any given moment. Thankfully Konami has included a camera angle feature that will always reset to just behind Henry that eliminates almost any camera angle problems with the press of a button (and believe me you?ll need to be quick about it if you want to survive this one).
Yet another new control feature to the Silent Hill series is the power gage for hand-to-hand combat situations. When not using an all reliable pistol or firearm, you?ll equip yourself with objects that you?ll use to beat the nightmarish creatures to a pulp. These weapons include wine bottles, metal pipes, golf clubs, bladed weapons and just about anything else you can get your hands on. Instead of a simple swing feature, you build up your attack by using combos which lead to a massive horizontal swing that will take out any enemies within three feet of you from any direction (this can be a real pain to deal with if you have someone accompanying you because they usually are close enough to take the hit as well). Everything else control wise is pretty standard for a third person perspective game, except for scrolling through your inventory can be a real pain and not exactly a fast process, so be sure to arm yourself long before entering a combat sitly speaking, there is something creepy and beautiful all at once about this game. Backgrounds, especially around and through the windows of your apartment are simply stunning. Looking out the window and you?ll see a full motion city going through a standard week day with cars and pedestrians going up and down the street, as well as being able to peak into the lives of your neighbors that live in the next building. This city will also change to follow or tie in a storyline that occurs in the nightmare world to the real world. In addition, the balance between light and dark situations gives you a sense that terror is lurking no matter what time of day and where you are. The enemies in the early going are real basic, but as you advance further into your nightmares, the attention to detail is that of both an artistic genius and a complete psychopath. About the only weakness in the design is that it seems at times designers simply used darkness as an excuse to not do major set design, but that good be my high expectations clouding my judgment.
Sounds like?well, this is a coin toss. The sound effects and voice acting seem generic to the survival horror genre, but still get he job done. Never underestimate the power of a distant scream or beastly growl to make the hairs on the back of your neck to stand up. If nothing else, the sound designers emphasized the direction that the sound comes from in order to add depth to the storyline, as well as giving your surround sound system a good work out. Where the sound shines bright is the soundtrack. Composed by Akira Yamaoka, the soundtrack sounds like something out a David Lynch film. While the songs can be relaxing during cut scenes, there is something about the tones used that make them eerie at the same time. The tension of this game is definitely controlled by the music, so much so that you can start to find the ?chill out? moments in the game based on the music (until towards the end when the music will play lots of tricks on you). For those of you who preorder Silent Hill 4, the soundtrack was included as bonus. If you can get a copy from your local game store, it is truly worth your while. Great music to work or study to (listening to it as I write this review) from a very strange source.
Fans of horror games need to drop everything and pick up Silent Hill 4: The Room because aside from being the best in the series, this could be the best of the genre. About the only flaw that can be found is that Henry seems a bit too emotionless at times. This could be because Henry is never a hundred percent sure if he?s in the real world or still dreaming. One thing is for sure; while Henry may not seem scared, you will certainly feel uneasy throughout most of this game. While fans of jump scare games (Resident Evil) may be disappointed by the lack of startling moments, the interesting storyline should keep players locked in. Should you get all the way through, you?ll open up a new weapon, costume and other bonus features. Look for hidden Easter eggs in the form of phone numbers that you can dial from your apartment?s phone. But no matter what you do, be ready for anything when taking a stroll through the portal world because the unexpected will happen. Just remember that the idea of finding safety in your home is shattered by the fact that there seems to be no escape. Will you stay shut in, or venture forward to what could either be a way out or the end of it all. What choice will you make?
From the Inside, Keep on Gaming!
Rich
Overall Score: 9.6 / 10



?It?s all because of that crappy Vin Diesel film,? Donavan said.
?Dude, street racing has been going on for much longer then that,? I responded. ?It?s just become more mainstream recently.?
?Whatever. The point is I?m sick of the fact it seems like a street racing game comes out every month.?
?There?s only like four street racing games on the major consoles.?
?It?s people like you that allows the racing game industry to flourish.?
I?d go further into it, but my response contains language that is inappropriate for most rational human beings. There has been a recent flood of racing games on the market, but those include professional style (NASCAR) and crash and burn style (Test Drive: Eve of Destruction and Burnout 3) in addition to street racing design. In my opinion, the reason for all these racing games is that developers have released that after hours of being stuck in gridlock and following proper traffic laws, you need something to release those urges to tear down the asphalt at over a hundred miles per hour. The question then is what style of racer are you? Do you have what it takes to run for the Daytona 500? Or do you prefer to hop into a junk car and running full blast into the side of an opponent? Neither one sound like something you?d be interested in, huh? Well how about stepping into the highly dangerous and illegal world of street racing? Want to be like Vin Diesel? If this is more your speed, then you have some options: Need for Speed Underground, Midnight Club II, or the subject of this review, SRS: Street Racing Syndicate.
Once you?ve decided to ?take it to the streets? (that freakin? song has been stuck in my head all !&%$@#* day), you have to decide how you want to play this one out. If you feel like jumping into the deep end head first, hit Street mode (career mode for those of you slightly confused). This is the meat and potatoes of the SRS world. Here you build, design and customize your rides, take challenges from all kinds of racers, participate in major events, and score points with your girlfriend by building up your reputation. Feel like your roommates need to be taken to school, then hit it hard in multiplayer mode where you can bet your crew and cause major damage to those friendships (granted things would have to be bad already in order to break down such a relationship, but hey you never know). Can?t find any friends (or you?ve pissed of your real friends and they don?t want anything to do with you or your Xbox)? Then take a chance with the other friendless wonders out there over Live. Finally, if you?re just looking for a quickie race, then check out Arcade mode. One major difference between SRS and the other street racing game on the market is that everything you do, no matter what mode you?re in, is accounted for on your profile which directly affects your career in Street mode.
Like other games in SRS?s field, there is very little story to go by. Your career begins like any other great racer?you?re the alternate when the main guy gets busted doing who knows what. So a set of keys are tossed to you with the promise of half of any winnings earned, more then enough to buy yourself a new ride, if you can take out the chumps running against you. To say the race is easy would be an insult to the word easy. If you lose this one, you deserve to have large gentlemen enter your residence and take away your Xbox and all its games because you truly are the weakest link in the video game evolutionary food chain. Once you earn your green, it?s time to buy a new car and then upgrade it so to street specs. that won?t get you laughed at. You quickly come to find that this game is about two things: money and reputation points. Money is the root of all things because you need it to do everything, from buy cars, upgrades, entering events, placing bets and repairing any damage taken during your races. Reputation points are used for two things. First, having a high reputation will mean that racers will put up more money to challenge you come race time. Second, reputation gets you girlfriends. These girlfriends can be earned by either taking on individual challenges or stealing them away from racers you school on the road.
Now that you?ve got a girlfriend, what does she do for you? Oddly enough, you have to decide if you want to hook up with her. Until you make this decision, she is kept at your warehouse along with your cars. Okay, first off, the fact that it seems like you keep your girlfriends in a warehouse is a bit serial killer sounding. You don?t see them chained up, but it definitely has a creepy dungeon feel. Once you?ve hooked up with a girl, she becomes the flag girl that signals the start of the race. After that, you can take a look at a video of each of your girls, which is nothing more then a pointless, two minute dance audition tape that Nelly rejected. In a nutshell, the girlfriend element is pretty pointless other then giving a bit of !&%$@#* appeal to the game.
While the story is kind of weak, Namco has found a unique element to introduce to Live play. Finally, you can put your car up for grabs in races for ownership. If you beat your online opponent, his car is downloaded to your Xbox and now can be used in street mode. But if you lose the fight, your car is deleted from your hard drive and you?ll have to start over with a new car. This is cool concept, but there is really nothing to police it. For instance, the first two races I put my car up for grabs in, my opponents disconnected from Live just before I won the race, which basically meant I got nothing. There really needs to be a rule where you forfeit your ride if you disconnect for Live play during a race. The other thing I realized early on is that there is nothing stopping you from saving to a memory card just before a race, losing the race, deleting the game from your hard drive and reloading your game with the car back onto your Xbox. I?m not sure if you could send a ghost file of the car over so that if you tried to reload it, the Xbox would not allow it. It just seems like the cost versus reward idea is lost when you could cheat the system so easily. I guess everyone is on the honor system (and if any of you pull the plug right before I win, I?ll find you and scratch up all your Metallica and Korn CDs).
For those of you new to the video game racing world, you?ll love the control scheme. It was clearly designed so that a battle harden veteran or a beginner can get the controls down in a matter of minutes. While this is a great feature for some, others will hate the simplicity of the control scheme. For instance, no matter if you have a car with no modifications or one that has been jacked up for years, you?ll be able to make ninety-degree turns going top speed with almost no chance of hitting the walls. This leads directly to another problem area which is that no matter what speed you travel at, you?ll always have complete control. Moreover, there seems to be no difference in control whether you?re traveling at fifty or one hundred and fifty miles per hour. Try driving those two speeds in a real car and see how absurd that is. Finally, and perhaps the one detail that stood out most to this reviewer is that your vehicle will drive smooth and steady whether it is at top of its game or hit ever single !&%$@#* wall it?s come with five feet of. Hey Namco designers, please drive into a few walls and tell me if your BMW Z3 still handles like it?s off the lot new.
Graphically speaking?(well I can?t get away with the whole ?if you can?t say something nice about someone, don?t say anything at all) things are a bit rough around the edges. While the cars themselves look stunning, everything else is somewhere between generic and just plain lackluster. Of course the vehicle details should be the most important design, but the track should come a close second. Thanks to a real lack in detail, the tracks are often hard to judge when there is a shift in the track. Granted that the designers added big neon signs pointing the direction of up-and-coming turns, but this isn?t really enough to make up for the tracks shortcomings. Second problem is that whether you?re traveling at fifty or two hundred miles per hour, everything moves the same. Stop looking at the MPH gage and play the guessing game as to how fast you are going (I guessed forty when I was hitting the one hundred and twenty mark at one point). Sure, things blur a bit when you hit the nitro boosters, but, again, more detail should have been given to the background when traveling at increasing speeds. Thirdly, there is no, and I must put emphasis on the word NO, variation when damage is inflicted. You could side swipe the back, left end of your car and somehow the front windshield will be destroyed. Can someone explain those physics to me please? Finally, thanks to a lack in major support, all your would be girlfriends look like ugly gutter-trash skanks. It is only when you access their videos do you really see what they?re supposed to look like, which you?ll come to find is not worth the effort in the long run.
Sounds like?like?come to think of it, I don?t remember much of the sound effects because they seemed so bland and generic. With the exception of a few tone changes, all the engines seem to sound the same as they accelerate, which if you know anything about cars is just outright wrong. The all rap soundtrack can get a bit tedious and seemed like there should have been some variety in the track listings. Thankfully, Namco gives players the hookup with the custom soundtracks feature (this automatically raises the sound score by a point every time). Finally, the voice talent is decent, but nothing to rave about. The girls sound kind of goofy and stupid, while your partner who provides the info you need to get around the city has an interesting enough voice to keep you paying attention.
Overall, SRS: Street Racing Syndicate is a bit too bland for this day and age of cutting edge racing physics. While this would be a good title for beginners, the scantily clad women and their dancing caused SRS to be rated T which eliminates a choice demographic of beginner racers. Aside from the use of authentic racing products to juice up your ride, there is nothing here for the hardcore racing fan. It seems as though Namco rushed the production of SRS so it would beat out similar titles like Juiced and Need for Speed Underground 2 to try and capture fans looking to get their street racing fix. Unfortunately this rushing took what could have a fantastic racing game and turned it into a messy and awkward basic racer. Things might have gone better if SRS sported a $19.99 price tag, but at $49.99, this makes SRS a must skip title. Sorry Namco, better luck next time.
From the Inside, Keep on Gaming!
Rich
Overall Score: 5.0 / 10



?Tired of the same college girls showing it all on beaches across America?? It must be after three in the morning and most cable stations have sold time to the ?Girls Gone Wild? people. Are we tired of it? For most guys, probably not. Let?s face facts?sex sells. This is the reason why the cast of shows like ?The Real World? are usually full of pretty girls and boys?no one wants to see some fat slops lounging around a house (although that would be a bit more realistic). You think anyone is going to want to drink Pepsi if their spokesman was a four-hundred pound sumo wrestler? Of course not, we want someone like Britney Spears or Beyonce Knowles telling us what to drink. Finally, we have game companies getting to the act by designing characters like Lara Croft and the Dead or Alive girls in order to push more games. Then, almost two years ago, Acclaim (rest in peace brothers and sisters) decided to see just how much !&%$@#* played a role in game sales by creating a game around nudity with the release of BMX XXX. The gamble did not pay off as fans showed, by not buying this one, that a topless girl riding a bike wasn?t enough to hide a really crappy game. Well, it looks like game studios are taking another stab at the sex market with the release of three new titles. Coming soon we have Leisure Suit Larry: Magna Cum Laude and Playboy: The Mansion, but now available Gathering presents The Guy Game.
Basic story behind The Guy Game is simple?there is no story. The video scenes were shot during spring break on location at South Padre Island (a popular stomping ground for Girls Gone Wild) and provide the closest thing to a storyline. Women are brought up on a stage and asked pop culture questions. If they get it right, they get to keep their self respect. If the answer wrong, they must flash ?the goods? for the male onlookers and the camera man. I was curious to know if these women won any kind of prize for getting more questions right, but I never got my answered. Basically just bunch of college kids having fun (and some booze) on the beach.
Gameplay breaks down like this. Once you?ve picked a cheerleader to represent you, its time for things to get underway. First, each player draws a card to determine rank and money awarded before the start of the game. The ranks go President, Vice President, Treasurer and A--hole (ranks are basically meaningless with only the President having some sort of important power and the A--hole?s ability to make farting sounds). Once ranks are decided, the President gets to make a rule. The game provides fifteen different rules (no player may use profanity, no first names, everyone must sit on floor, players need permission to go to the bathroom, etc.) or the President may create a rule. If the rules are broken, the rule breaker gets a penalty, which we?ll get into later.
The game is broken up into four rounds. Round 1 and round 3 are broken up into two parts: individual and team decision. In round 1, players are asked multiple choice question and are awarded points based on the time in which an answer is selected and (of course) correctness. It is also here that a player can take action against another player by picking moves such as ?head butting,? which will take additional points away from a player if that player answers incorrectly. You can also option to try for double money or choose immunity and not be penalized for an incorrect response. Once everyone has selected an answer, the game cuts to video of our host asking the same question to a young (and probably drunk) college girl. Now it?s time to work together fellas. You have to decide whether she?ll answer right or wrong. The more of you pick the correct answer, the more bonus points you?ll be awarded. The girl now answers and will either walk away victorious or have to show off her ?assets.? Money and bonus points are now awarded. Bonus points are used to move the ?Flash-O-Meter? that decides how much of the girls you see at this time. At first, ?the goods? are covered totally by a ?The Guy Game? logo, then everything is blurred out, then finally, once the meter is in the red, everything is exposed. Congratulations?we have nudity.
Second round brings a bit of action to the table. Here, the President decides which of three games players will compete in. The first involves rolling a large ball around and pushing as many little balls off a platform as possible. The second is similar to a Skee-Ball like game that has players launch balls off a platform and aim for targets representing point values. The final game option is a soccer like game where players must shoot balls into opponents? goals. If you?ve ever played Fusion Frenzy, you?ll get these games down quick.
Third round plays similar to the first one, accept instead of deciding if the girl is going to get the question right or wrong, you have to decide which wrong answer they?re going to say. Final round has the girls taking some sort of physical challenge. The players first select which girl they?ll back and then how much they want to bet on them. After the challenge is completed the final points are totaled and a winner is announced. At this point, the winner?s cheerleader will now perform a two minute exotic dance that could result is seeing some additional skin. But in order to get to the final round, you guys have to work together to put the Flash-O-Meter into the red, otherwise the game ends and you will see no nudity. Once you?ve completed an episode, you?ll unlock new videos and pictures in the bonus features area, as well as new playable cheerleaders. Also, you will have access to new episodes that will include new girls and questions. As the game progresses, the girls get hotter.
In addition to being a trivia game, The Guy Game can also be used as drinking game (I suggest having a sober person to act as referee). During the normal course of gameplay, the President will have the option (once every couple of questions and when Presidency changes hands) of selecting or creating a new rule. If a player fails to follow the rule, they receive a penalty, which in the game means nothing. The penalties are paid out in drinks if players choose. This is great news of those of you that need a reason to get slammed with your buddies on a Saturday night.
Now, in order to review this game properly, I decided every aspect of this game had to be examined. Unfortunately (or fortunately depending on who you ask), I don?t drink, so I recruited a group of co-workers from my day job to play this game in multiplayer mode. The subjects were provided an Xbox, four controllers, a copy of the game and about $80 worth of beer. The players consisted of four guys (Tom, Jeremy, Quentin and Adam), one girl (Gina) and yours truly acting as observer and referee. Jeremy, Adam and Quentin started out in game number one. After a few questions and a number of early drinks, the guys quickly got into the game. ?Thank you God,? Quentin exclaimed upon seeing some of the girls featured in the game. Gina arrived moments after the game began and watched the guys go at it. Gina was not nearly as excited as the guys were. ?This game portrays women as stupid,? Gina stated when the first round came to a close. Round 2 saw the arrival of Tom and Gina into the game and the real teamwork began. The guys became more concerned about getting bonus points and advancing the Flash-O-Meter then winning the game itself. As one of the guy stated ?No matter who wins, we all win.? The game session went on for about four hours and $50 worth of beer. In the long run, the players (feeling no pain at this point) enjoyed the game, except for Gina who found the whole thing kind of stupid and wanted to know when the women?s version of the game was coming out.
Graphically speaking, the trivial portion of the game is basic and has no real outstanding features. The video cut scenes have fantastic frame rate with almost no freeze ups. The sound falls under the same category. The background music is generic rock beats that you won?t even notice after a few minutes. The commentators can be a bit annoying in their attempts to be funny at times, but it?s not really about the humor, is it guys? Like most trivia games, it?s about gameplay, not graphics or sound.
On the discussion of gameplay, it seems that most reviewers get back to the greatness of incorporating a drinking game and nudity into a trivia game and get lost on the issue which is whether this game is good or not. Let?s look passed that for a moment, shall we. The trivia portion is standard pick an answer quickly for more points type game. The twist comes in when you gamble on the girls? answers. Similar to the television game show ?Street Smarts? or the radio segments on the Howard Stern show, players must risk points in deciding on the girls? intelligence. Cute idea, but it?s a bit overdone. It?s a bit more fun to discuss what wrong answer the girls are going to give. Overall, it?s fun?at first. A true moment of surprise occurred when a new game was started from the beginning when everyone in the room realized that the questions were exactly the same in each episode. This really takes away from the replay value when you know that once a round is played, you can?t play it again without having a major advantage. This is something that could easily be corrected with content downloading. Sure, there are questions available without video, but what is the point when you remove the nudity portion of the game, which, lets face it, is the whole point. Also, if you don?t drink, the game gets stupid real quick. Sure, there?s the desire to see the girls topless, but is it worth the $39.99 price tag? Personally, I don?t think so.
While the game becomes really repetitive, the major problem is the lack of Live support. As I stated above, downloadable content would solve the repetitive problem. Each month they could have had a download pack with new girls and new questions. In addition to content downloading, how about some online multiplayer action so gamers will always have someone to play with. Sure, you can play The Guy Game alone, but it is much more fun having some friends around slamming cold one left and right. While the feel of Xbox Live would not compare to having friends in the same room, it could provide a reasonable alternative.
To some up, The Guy Game is a decent attempt at making a game around !&%$@#* appeal, but it still doesn?t quite hit the mark. The repetitive questions in each episode give the game almost no replay value, especially if you only have a small circle of friends. This is something that could easily be corrected with Live support, but for some reason, the option was not exercised. Single player mode takes away from much of the game?s fun considering this is one to be played with friends and beer (you can play the drinking game alone if you want, but you might want to get some help instead). Finally, the price of the game is the real downfall. If Gathering had opted to go with a launch price of $19.99, The Guy Game would be a must own party game for guys the world over. But when you attach a $39.99 price tag, guys might be better off picking up some Trivial Pursuit cards, a case of their favorite brew and the latest ?Girls Gone Wild? DVD and the same effect can be reached. While this isn?t a complete disaster like Acclaim?s BMX XXX, Gathering doesn?t quite hit the mark with The Guy Game. Better luck next time.
From the Inside, Keep on Gaming!
Rich
Overall Score: 4.4 / 10



When the game gets going, players first have to decide if the simply want some quick action, or if they?re looking for more of a long term career in the destructive racing field. Action mode allows players to select from a single race session to a seven race session that will pit you against either other human players, or strictly against eight computer controlled racers. It is here that you can sample any of the 21 (two additional types are offered in multiplayer mode) race modes. We?ll get to the different modes a bit later. In career mode, your racing/destruction life begins with your inheritance of your grandmother?s P.O.S. car. At this stage, your world will begin to form and you can drive around and go to one of four locations. Your first stop should be Sweeny?s Salvage Yard, where you can trade in your new piece of crap car of a brand spanking new pile of junk, one that won?t make you the laughing stock of the local racing circuit. Once you?ve found a care you?re satisfied with, you can head to the tracks and enter one of the next ?Eve? events. These events will include a number of different types of races in order to decide which driver the most destructive and fastest is around. While you will build you reputation and gain ranking in the ?Eve? world, it is all about making money in the early going so you can purchase new cars, or hit up the Auto Shop and upgrade your piece of crap to a super-fast eyesore. Finally, if you don?t feel like entering major competition, you can always roll on over to TJ?s Diner, where the local mullet sporting grease monkeys are always looking for some competition. As you progress in the racing world, more locations will open, including Troy?s Place, home of racers who believe in winning at any and all costs.
Before you read on, if you?re the type of racing gamer that likes to have shiny new cars race down glistening newly paved tracks, you may want to avoid Test Drive: Eve of Destruction at all costs. This is the home of gritty dirt race tracks, rusty colored Buicks, and mullet sporting racers. Then again, when the emphasis is on destruction rather then racing, you shouldn?t expect Project Gotham style race cars. The fact of the matter is that most of the racing going on in Eve of Destruction would be much more dangerous and way more illegal then any form of street racing today. So purists beware, but if you like the idea of midair collisions while jump racing in figure-8 shaped tracks, then please read on.
One of the unique features of Test Drive: Eve of Destruction is the variety of race modes. With 23 different racing modes, there is something for everyone. Here are just a few of the different kinds of modes offered:
-Jump Race ? contains many jumps and obstacles that can cause mass chaos
-Figure-8 Jump Race ? race in a figure-8 track with jumps
-Whip Around Race ? race back from one end of the track, make a 180 degree turn and race back over the course of a set number of laps
-School Bus Race ? everyone is driving a school bus
-Push Off / Knock-Out ? like the Fusion Frenzy game, knock all other cars out of the circle arena
-Trailer Race ? race while having a trailer hitched on to the back of your car and try knocking opponents? trailers off without losing your payload
-Soccer ? play soccer with a really big ball and use your car to drive in goals
Graphically speaking?well?that?s the one weakness in the whole Test Drive: Eve of Destruction shield of armor. On the surface, things are very basic and there is little detail to the background setting or to the tracks. The cars themselves, however, are almost works of art in their crappiness. Rust and sun fading never looked so good. The real highlight in Eve of Destruction is the effects of wreckage. It?s not uncommon to watch bits of an opponent?s car go flying off after a hit, and later, said bits become obstacles that could if hit improperly could send your car rolling. But even these high points still don?t cover up the fact that this is not a very graphically enhanced game. The fact is that Atari could have taken real advantage of the Xbox?s graphic abilities, but for one reason or another decided not to.
Sounds like a !&%$@#* good party?with car wrecks (okay, that didn?t work too well). The soundtrack includes some great songs by well known artists, such as Rob Zombie, Hoobastank, Thrice, Sum 41 and Thursday. Not a fan of these bands, then you can always exercise the wonderful custom soundtracks option offered (something about destruction and the Sex Pistols that just fits perfectly). In addition, the sound effects are some of the best sounding in recent memory. Instead of using the standard car race sounds that most games have, Atari taped sounds of junk heaps smashing into one another?and it sounds beautiful. Finally, we have the voice of our race announcer, who probably calls auto races as his day job. This is right up there with the typical ?SUNDAY, SUNDAY, SUNDAY! THE BIGGEST NAMES IN DESTRUCTION DERBY TODAY WILL ROCK THE SAVVIS CENTER! KIDS GET IN FREE WITH ADULT ADMISSION! DON?T MISS WHAT IS GOING TO BE THE BIGGEST DISPLAY OF AUTO WRECKS SINCE THE LAST TIME WE CAME TO YOUR TOWN! SUNDAY, SUNDAY, SUNDAY!? You get the idea.
So what?s not so good about Test Drive: Eve of Destruction? The simple graphics, while they don?t ruin the game, does take an almost perfect game and bring it down to a lower level. Another flaw is the lack of Xbox Live support. Can you imagine eight player destruction derbies via Live? That would be incredible. But it looks like we?ll have to wait until the next addition of the Test Drive series before we see it. Finally, there is a lack of major challenges. Sure, the difficulty gets more intense as you progress, but it seems that no matter how bad things get, there?s always a car you can acquire to take down the competition, and I?m not taking a neck-to-neck fight (you?ll usually start lapping opponents going into lap two). I wasn?t looking for impossible odds, just some competition that would make me sit on the edge of my seat and give me reason to jump out of my chair in victory after winning a race. Challenge me people, please!
You race to win in order to make money, and you cause destruction in order to gain respect, which unlocks additional tracks, cars and bonus features. Finally, a game that gives equal emphasis to both havoc and speed. Sure you can get through the game just on racing alone, but you?ll miss out on some great unlockable additions. Finally, a game that awards your crappy driving skills. Atari has created a fun driving game that offers such variety that you should never get bored with simply driving around in a circle because few courses are like that. Buses versus hearses are not too uncommon in the world of Test Drive: Eve of Destruction. As I said early on, Eve of Destruction gets my early vote for sleeper hit of the year because of its unique game variety, incredible soundtrack and the balance between destruction and racing. While I often recommend checking out certain games, I recommend that you shell out the $39.99 for this one if you like cars and causing damage.
From the Inside, Keep on Gaming!
Rich
Overall Score: 9.2 / 10



?Bravo here. We?re making our way around rosebushes and heading towards the swing set?over.?
?Proceed with caution, enemy has been spotted near the tool shed and lurking around the Slip-and-Slide?over and out.?
Oh, the fun playing with those little plastic army men. What good times for those who reenacted the Storming of the Beach in Normandy, to the ones who simply liked to watch those little plastic soldiers milt under the sun via a magnifying glass (you sick freaks). In an effort to regain some of the old childhood fun, 3DO (you might remember they?re ill-gotten 3DO game system, but probably not) games decided to create a line of games called Army Men. Unfortunately for fans of the series, it seemed 3DO was more interested in quantity as opposed to quality. After almost twenty Army Men games, 3DO closed its doors for good, never having a chance to put right to the wrongs they had created (Army Men Air Attack was the worst mistake ever). It looked like the war between green and tan had finally come to an end?that is until the rights to the Army Men game series was resurrected by Global Star Software. In an effort to breathe new life into the Army Men series, Global Star has released Army Men: Sarge?s War.
Sarge?s War starts off in a somewhat odd manner. While stationed in a small town near the frontline, the green army becomes pinned down and overrun by tan troopers. So far, nothing to abnormal, that is until the greens realize that the tans are showing up via a strange portal between our world and another. It?s up you, the Sarge, to take out the tan communications and heavy weapons in order to quell the tan onslaught. Once you?ve completed your task, the tans declare defeat and surrender to the green army. Things finally seem closed and peace is about to be declared. But like many defeated armies in history, a small band of tan forces vow to crush the green army thanks to a new doomsday device and stolen soldier molds allowing this rag-tag unit to create reinforcements. In no time, the green army is once again behind the eight ball, and it?s up to the Sarge to bring home victory and to stop the tans from using the doomsday device. Are you up to the task soldier?
While previous Army Men games play like two dimensional shooters from the sixteen bit graphics days, Sarge?s War plays like a children?s version of Medal of Honor. Don?t worry, there?s still plenty of war and shooting violence to enjoy. The level of difficulty is somewhat on the easy side of things. Enemies are incredibly good shots, but the amount of damage inflicted is boarding on pathetic. It is quite conceivable that a player could complete the game at the highest level of difficulty without losing a life in the process. The A.I. is surprisingly well developed. During missions in which you must take out spotters, these soldiers tend to fall back in retreat and evade fire as opposed to just standing around and trying to fight back. There is also a variety of soldiers with different degree?s of toughness, so don?t expect every soldier to fall as a result of a well placed bullet (watch out for the bulked up Marine types, they are tough to kill). While the varieties of soldiers are plentiful, the varieties of missions are lacking. Kill soldiers, blow something up and get from point A to point B summarizes up the depth of Sarge?s War. But let?s be honest, you?re just there to kill tans and there is plenty of them to kill.
Controlling the Sarge can be a real pain. The controls are ultra sensitive, which means if you turn to hard, you could end up running the complete wrong way. Also, the camera movements are enough to make you kick a puppy (Okay, no one in their right mind would actually kick a puppy, or any dog for that matter. I just could not find a better way to describe the level of frustration that the freakin? camera caused me without using profanity, which I am not allowed to do. If I had used profanity, it would have looked something like this: I can?t believe the ----y angels this game has. How in the ---- did this get through beta testing? ----!) One other issue that I noticed was by not placing the fire control on the right trigger button, which most of us are used to, slowed reaction time big time. Oh man, there are lots of tans. Fire! Fire! No, not got to first person mode. AHHHH! After that, it?s your standard third-person shooter control setup.
Graphically speaking, things are surprising good considering the past Army Men game graphics. While setting and backgrounds seem basic, the cut scenes are well animated and the action is well detailed. One major highlight is the soldiers react differently depending on where they?re shot. Shot a soldier in the arm, and his little plastic arm will fall off (same goes for the leg). Close up details are well documented in the variety of soldiers you encounter. The Marine types soldiers are decked out like Arnold Schwarzenegger in Predator (complete with juiced up arm muscles). While this is nothing groundbreaking, it?s pretty impressive for a game that, frankly, no one had any real expectations for.
Sounds like war to me. The depth of sound is really noticeable through surround sound. Bullet sounds will often help you locate from which direction the enemy is hiding. Explosions are handled much the same way and will often scare the crap out of you when you?re not expecting there to be a tank around the corner. Finally, the sound of overhead air strikes can be near deafening, especially when they?re followed by heavy bombing of the immediate area. There is no real music to speak of, except during the cut scenes when it?s at such a low volume you?ll hardly notice it. As far as the voice acting is concerned, there?s nothing to write home about. Sarge has the stereotypical rough, tough voice that you?d expect from such a battle hardened soldier.
So what?s not so good here? Sarge?s War has a few drawbacks, but the biggest of them all has to be the camera angle changes. Nothing is more annoying then trying to make a 180 degree turn and having the camera end up behind a !&%$@#* building allowing the enemy to get some free shots off. Button positioning also causes the enemy to get the drop on you. Let?s face it, we?re all used to the right trigger firing your weapon, and having the A button as fire really makes things confusing (don?t quote me here, but I think this might be the first Xbox game where A is fire). The last major set back is the lack of mission variety. Shooting enemies is fun and all, but there needs to be some different goals in order to hold most players? attention. There is also a multiplayer mode, but it?s basically three different versions of deathmatch. Some Xbox Live love may have made a major difference.
So at this stage you?re probably thinking of just letting Army Men: Sarge?s War slip on by, and under the normal circumstances, I?d probably do the same thing. But before you walk on by, I should mention the one factor that can make all the above wrongs right. What is that factor, you may ask? The price tag. Retailing at only $14.99, Army Men: Sarge?s War becomes a real steal. Taking a cue from Sega and offering their sports line at such low starting prices, Global Star Software hopes to attract customers who previously dismissed the Army Men franchise back to the game series. Then again, such a low price could cause customers to judge the game negatively just because it?s so cheap. Let?s not judge a game just because of its price tag (there have been plenty of crappy games priced at $49.99).
While Army Men: Sarge?s War may seem like such a basic and simple game, it?s well worth picking up at such a low price. True, it won?t be a suitable substitute for a game like Fable or Halo 2, Sarge?s War can supply you with a few hours of war game fun at a low price. The game is fun in its purest state. Besides, you?d look a bit strange playing with little green and tan army men in your backyard. Sarge?s War will allow you to walk down memory lane without any potentially embarrassing moments. So if you have what it take to stop the tan onslaught, $14.99 and the guts to save society from a secret doomsday device, then pick up Army Men: Sarge?s War.
From the Inside, Keep on Gaming!
Rich
Overall Score: 7.8 / 10



Red Mercury is the name of a new weapon of mass destruction capable of nuclear disaster that is hidden somewhere behind enemy lines, somewhere between the ruins of a Middle Eastern city and the jungles of the Congo. Currently, Red Mercury is in the hands of one of the worlds most notorious terrorists who is not afraid to unleash the awesome power that is Red Mercury. This is a task that is not only going to require nerves of steel, but speed and deadly marksmanship behind a scope of a rifle. Who can fill these necessary requirements? Here?s a hint?it?s you.
Okay, not you you, but the character you portray. Step into the shoes of Frank Hayden, Captain of a Special Forces unit assigned to go in and recover Red Mercury. So is it your leadership? Your skill with a firearm? Your speed? Or is it the simple fact that your willing to risk your life in a mission that has a very low probability of success? Well, once you meet Frank Hayden you?ll see that the answer is all of the above. Frank is so ruthless that you?ll even begin to wonder just how in control of him you really are. While you maybe leading a squad into combat, it will become apparent that Frank likes to work on his own and that is where he really shines.
Now I?m used to a game starting out with a few minutes of background story, followed by some sort of easy mission so one can get used to the control setup. With Shadow Ops, I got the exact opposite. Dropped deep in the middle of a devastated city block, you and your team will quickly realized that you are outnumbered at least five to one in the opening minutes. Just as I realized my surroundings and took out my first enemy, the next thing I knew I was dead. It seemed that in my blind ignorance I had forgotten to kill two gunner above me, one hiding behind a broken down wall at six o?clock and one crouched behind a barrel to my immediate right. Oh how stupid I felt. Reminded me of one of my favorite movie quotes from Top Gun. ?The Defense Department regrets to inform you that your sons are dead because they were stupid.?
So, my usual stand in the middle of things and shooting everything in sight was no good because I was going to get picked off quick. A simple change in strategy is in order. Time to deploy my ?tip toe through the suckers? method. Basically, sneak and shoot. Pick off enemies one by one until I?m the only one left standing. Perfect. What could possible go?what the heck? I?m dead again in less then a minute. That is total (the following has been censored by the good people of Xbox Live, you stupid mother [the following has been censored by Penny Arcade])! Okay, what now? What the am I supposed to do? I guess there?s nothing left but to run around like a psychopath and shoot anything that looks remotely human. Oh wow, that works. At last, I have found the secret formula. Run and shoot everything. Sure, your accuracy will be crap, but at least you?ll be alive and ready to take on another mission.
One of the biggest drawbacks in Shadow Ops is the lack of mission variety. Aside from a couple of extra side missions, it is all about collecting info and advancing through whatever area you find yourself in. Now, one can make the same argument for most first person shooters, but this one?s storyline, in my opinion, deserved more then just run and shoot. How about a quarter of the missions involve recon and sneak fighting, another quarter used for infiltration (similar to Splinter Cell type action) and the rest to the run and gun? It seems that developers get lazy once they realize that they?re developing a first person shooter.
But is it really about the storyline? Is it about the single player game at all? Of course not?Shadow Ops is a first person shooter, and first person shooters are supposed to be about the multiplayer aspect. And what a relief it was to learn that Shadow Ops would support Live multiplayer match-ups. The only problem is that Shadow Ops, again, brings nothing new to the first person shooter genre and therefore is attracting a low number of interested players. Since its first week available, the number of games going on is getting smaller and smaller. It seems the most people have decided to stick with the old online staple games like Counter Strike, Rainbow Six 3 and Ghost Recon: Island Thunder. Just goes to show that FPS fans expect more improvements with each title that is released, and it appears Shadow Ops: Red Mercury is sticking too close to the typical FPS formula to catch anyone?s attention.
Graphically speaking there is some good things and some bad things. The amazing detail of your weapons is something close to jaw-dropping. You will never look at a gun and describe it as a thing of beauty (unless you?re Charlton Heston), but Shadow Ops will get you closer then you?ve ever been before. Beware, you may start whispering sweet words to your gun as you storm the broken down city. Speaking of the city, it?s a pretty nice place?if you like getting shot at. Frankly, I think that the designers spent all their time on the weapons design and put together the environments in a matter of an afternoon. Perhaps nobody would?ve noticed if we didn?t live in an age of high definition television. As far as the characters go, it?s really nothing to do back flips over. Standard Xbox graphics all around, with the exception of your gun (my sweet, cold steel beauty).
While the graphics are questionable, the sound is a thing of wonder. I mention Black Hawk Down earlier and I?m going to mention it again. It seems like the sound guys decided to rent BHD and steal all the great sound effects for Shadow Ops: Red Mercury. Normally I would not condone such behavior, but it sounds oh so good?I can?t stay mad at them. I must have liked the sound effects so much that I don?t even remember a soundtrack of any kind. I?m sure there?s music?I think there?s music. I forget. The voice acting is decent, even though I had no idea what was being shouted at me. Did he say ?I?m gonna kill you? or ?The milk is frozen now?? If you want to know what the bad guys are screaming, I recommend contacting a local interpreter.
Overall Shadow Ops: Red Mercury will go down in the books as?well?another first person shooter. While the action is intense the first time you take control, this coolness becomes a novelty after a while. The missions are real basic and offer little flavor once you?ve played through the first few levels. While online multiplayer fun is offered, you may have a better chance of finding more XIII games going on (okay that was low, but fun). The amazing detail of your weapons will turn you into a gun nut psychopath in no time (or a member of the National Rifle Association) while all the other graphical details will be forgotten minutes later. And if you want an incredible sound experience treat yourself to a Dolby Digital surround sound system and a copy of Red Mercury. While the sound and gun detail are some of the best available, it won?t be enough to save this basic first person shooter. I would like to encourage Atari to keep at it because I have a feeling they?re getting closer to a winning game formula with each almost success they seem to have. Stay with it Atari, it?ll happen.
Overall Score: 6.0 / 10



Already established in the film Pitch Black, the character Riddick is considered one of the universe?s most notorious and dangerous criminals. One of the elements the makes Riddick such a difficult animal to hunt is his ability to see in the dark, thanks to a procedure known as ?eye shine.? While ?eye shine? is advantageous in the dark, it can be hazardous in the light, which causes a blinding effect. Thankfully, Riddick has a badass set of wrap around sunglasses to keep those harmful UV rays at bay. Unfortunately, nifty shades won?t be enough to stop the carnivorous aliens of the planet Riddick is stranded on. Will he make it through another tough situation? Rent the movie if you want to know. This review concerns events that occur before Pitch Black.
Chronicles of Riddick: Escape from Butcher Bay opens on a small ship transporting prisoners to the infamous Butcher Bay prison. This isn?t just any old prison. If the prisoners don?t kill you, the prison itself will, and the only way out is in a body bag. At this point, Riddick is already notorious, but Butcher Bay maybe his final stop, bragging that someone like Riddick couldn?t even escape. Guess what your overall game goal is? Don?t get cocky though. This isn?t like any other prison in the world of gaming. Spread out over tens of levels, Butcher Bay offers multiple tiers of danger with cellblocks containing more sadistic killers then any video game in recent memory. Remember, there are no friends, there?s only enemies who don?t want to kill you right now.
While Chronicles of Riddick appears to be just another first person shooter, nothing could be further from the truth. The best way to describe this game is a full emersion first person perspective game. While the formula is a bit unclear, here is what I?ve come up with:
Halo + Breakdown + Deus Ex: Invisible War + Splinter Cell = Chronicles of Riddick
The start of the game puts you in the midst of the general population of Cell Block A, which of course means you are unarmed. Not only are the guards pissed at you, but the leader of one of the many prison gangs wants to claim your head. What?s a convict to do? Be prepared to put up your ducks and settle this the old fashioned way. It?s going to be a long time before you get a gun in your hand again. Best find yourself a blade and fast. Needless to say, because of the heavy emphasis on unarmed combat, the fighting system in similar to that of Breakdown without the awkward aiming system.
In the beginning, hardly anyone wants to give you much of anything, especially favors. So walk around and try to warm up to your prison mates. Most of them will just say hey and keep going, while others will ask you for favors, most of which involve killing another prisoner. Like Deus Ex, you have the freedom to choose your own path and decide who you will help out. Best advice I can give is to help out as many people as possible in order to earn items and weapons that will help you along the way. Remember, the choice is yours, so if you choose to be a jerk, the prisoners will treat you like one (but don?t let them take advantage of you).
So where does Splinter Cell come into the mix? Perhaps the coolest aspect of Chronicles of Riddick is the means of taking out an enemy. Of course you can go heads up and with fist flying or guns blazing, but there are a couple of other ways that are way cooler. First, you can get all stealthy and sneak up from behind and break a guard?s neck. Second, should you get caught while trying to sneak up on someone armed with a gun, you can time your hit right and grab the guard?s gun, blow his head off and take the gun for yourself. Finally, should you happen to be hanging above an opponent, you can drop down and smash his skull into the ground. While all of these are great ways to dispatch any bad guy, sometimes the quieter the kill, the better. Shooting guards can alert even more guards, so take your time, utilize your ability to see in the dark (once obtained) and go Sam Fisher on some unsuspecting sucker.
The gameplay is smooth as can be, and the best part is there are no frame rate issues whatsoever (thank you). The action is fast and will keep you creeping around corners in order to keep from confronting a room full of guards. However, if you?re looking for a challenge, best switch over to hard mode right from the get go. Easy and normal difficulty will have you get through the game in no time (After six hours of normal mode, I still had not been killed). Hard mode will keep you on your toes and make sure you utilize the stealth kills rather then going in shooting. Walk into a room of six or so guards and chances are we?ll never see you again.
Controls are standard for a first person shooter type game. About the only thing to get used to is using the right thumbstick to shift your punches from straight head shots to uppercuts, as well as aiming your knife swings. In fact, the right thumbstick may very well be the most important button in Chronicles of Riddick because it also controls your ?eye shine? ability. Similar to Splinter Cell, sometimes the best strategy is to hit the lights and watch your enemies feel their way around. About the only annoying thing in the game is the weapons select function. Not only do you have to use the Y button to scroll through available weapons, but you then have to hit the right trigger to confirm and switch over (not the first game to do this, but still a pain to deal with) which could cost you heavy in both the life and time departments. My advice, don?t get caught trying to break a guard?s neck and have to try to switch weapons in a matter of seconds.
Graphically speaking?all you need to do is look to the back of the game case. ?The best-looking Xbox game we?ve ever seen, and we?ve seen them all,? so says the Official Xbox Magazine and I couldn?t agree more. The little details make this game an instant graphical classic. The flickering of candle light and the shadows it projects are some of the best I?ve ever seen. Another of the visual physics that is simply incredible is the blood projection from fighting and shooting bad guys. Instead of the typical random splatter effects, Vivendi Universal used computer simulation programs to determine where the blood would land (it seems kind of sick to be so amazed by something like this, but it is just freaking cool). Finally, the size and dimension of the environments is simply jaw-dropping (take an early dive on of the drop platform in the after you are caught trying to escape and watch just the distance between your cell and the bottom level.
The sounds of the game can really throw you off a bit, both in a good and a bad way. In the sewer levels, you hear footsteps from all sides, which makes you terribly paranoid (and when you see what lives in the sewers, your paranoia will turn to fear). On the flip side, there are a few occasions where you need to listen for a particular voice, and it can be difficult to tell the different voices (three accidental deaths resulted in that mistake). One thing that is a welcome change from the usual is the amazing voice talent; lead of course by Riddick himself, Vin Diesel. Like or hate him, Vin Diesel is Riddick, and he was a necessary component of the game. Finally, the background score was affective enough to enhance the environments, but subtle enough for you to forget about them before the start of the next level.
What?s not so good about Chronicles of Riddick? Not much to complain about. Aside from the common sounding voices in the sound department, everything is in order. One common complaint has been that the difficulty is not balance. People have said that easy and normal are too similar in their simplicity, while hard mode is the only real challenge. I?d argue that the easy mode is a fantastic difficulty level for beginners and people who?ve never played a first person shooter (believe it or not, there are still some out there). It might have been more of an issue if it wasn?t for the challenge that hard mode provides players. So just forgo the beginner jitters and go directly to badass mode (hard mode).
Overall, Chronicles of Riddick: Escape from Butcher Bay breaks the typical licensed game curse (all licensed games suck) and becomes an early contender for game of the year. The challenging levels, the variety of gameplay and the amazing visuals alone make it worth every penny. Dare I say (here comes the hate mail), it would be an even better game then Halo if it wasn?t for a lack of multiplayer action. Nonetheless, Chronicles of Riddick will provide many entertaining hours of game play for fans of the Riddick film series and people new to Vin Diesel?s badass alter ego. For those counting down the seconds until November 9th (or Halo 2 release day for those not reading the forums), let Chronicles of Riddick: Escape from Butcher Bay be a nice distraction and tide over your need for some crazy first person shooter fun.
Overall Score: 9.8 / 10



The legacy of Metal Slug began back in the day when arcades were vibrant (and when it cost a mere twenty-five cents to play) in malls and in small plazas all around the North America. Metal Slug, in a short amount of time, made its presence known around the gaming circuit and when it game time to move to console, it stayed with Neo Geo and was released only on the Neo Geo console, which did not do so hot in the gaming war because of its near one thousand dollar price tag. Unfortunately, this left Metal Slug and its sequel circulating only in arcades until its next crack at making it into homes all around the world via Neo Geo?s handheld system, the Neo Geo Pocket. While the Pocket saw better days then the original Neo Geo console, it was still berried alive thanks to the Gameboy. Again, this left the Metal Slug series in a virtual limbo, until now when Metal Slug series decided to jump the Neo Geo console ship and land feet first onto the secure vessel known as the Xbox.
One of the major indications that Metal Slug 3 retains its roots is its lack of storyline. Aside from the small blurb on the back of the box, there is nothing in the way of story telling. We follow our four misfit soldiers as they venture forward in their pursuit to stop the ruthless General Morden, but that mission will not be easy. Standing in your way are not only Morden?s troopers, but mutant crabs, zombies, submarines, video cameras equipped with major weapons, and a borage of other things out to make sure you and your comrades get nowhere near the General. But none of this should worry you because you have Tarma, Eri, Marco and Fio, all of which are armed to the teeth, tearing though the jungle, the beach, the water, the desert, graveyards and other exotic locations using anything they can get their hands on in order to complete their mission. If you?re looking for major cinematic cut scenes containing interesting plot twists and character development, you are looking at the wrong kind of game. As one level ends, there is a couple of seconds of black and the next mission begins, just like the old side-scrolling shooters Contra and Midnight Resistance.
Concerning the game length, the main arcade mode is very short. It?s very conceivable that a player could finish the main mode in less than two hours (perhaps closer to the one hour mark). Containing only five main missions and a final boss mission, the game remains true to the short and sweet philosophy of the old days, long before games needed to be saved on memory cards and strategy guides were the key to advancing to the next level. While this seems like a waste of money being such a short game, there are two bonus missions, one of which puts you into the shoes of an enemy soldier and the other the has you taking on many enemy soldiers after you?ve ballooned up in weight from eating entirely too much. Both of these games are fun, but they don?t do much for the overall length of the game.
Much like the length of the game, it should take you zero time to learn the controls. Anyone who has ever complained that today?s games utilize entirely too many buttons will love Metal Slug 3. In fact, about half of the controller will never be used in the majority of this game. All you need to know is the left thumbstick moves you, X shoots your gun, B throws bombs and A allows you to jump. Things will go a bit different when using vehicles, especially when using the Metal Slug Attack. This attack, executed when pushing A and the L Trigger, will cause you to escape your vehicle, send it into enemies and finally exploding in a rather large ball of flame (freakin? cool). This control scheme would be perfect for a first time gamer to the complex world of Xbox?s Controller S.
Graphically speaking, things aren?t looking too different to the from the days of the arcade. Things are a bit brighter, and a there?s more detail in the enemies, but it seems that the graphics could have been better and more utilizing of the graphical capabilities of the Xbox. The boss enemies are the shining star of Metal Slug 3. While the seem enormously grotesque in detail, they almost seem beautiful in their artistic size. Oddly enough, the best designed creature is the giant eel that shoots across the screen and you must avoid unless you want to be dinner along with a giant jellyfish. Don?t look for the detail in the background. Look for it in the evil villains.
Sounds like a basic level shooter from the days of the Super Nintendo and Sega Genesis. The music walks the fine line between almost forgettable background score and annoyingly overdone in order to over dramatize the more intense situations. Sound effects have been pulled out of a time capsule that was sealed and buried into the earth some fifteen years ago. They almost remind me of the simplicity of canned laughter on old sitcoms from the 1970s. While this may seem like a turnoff to most people, I think the simplicity of the soundtrack works being that this is an old school game and isn?t trying to be anything more. In this case, it works wonderfully.
I think the main problem with Metal Slug 3 is a combination of its extremely short length and its price tag. While I?ll be the first to say that a short length game isn?t necessary a bad thing, I think things could have gone a bit longer (perhaps ten levels instead of five) especially with a $39.99 price tag. MS3 would have been better suited to have a $19.99 price, something to wet the lips of the gamers out their in preparation for the release of Metal Slug 4 & 5 on a single disc before the end of the year. Hopefully the combined length of these two games will at least equal seven or eight hours of solid game play in addition to many more mini games.
Overall, Metal Slug 3 is a simple side-scrolling shooter with big aspirations for greatness. In a time of full immersion game like Halo and Chronicles of Riddick, it is difficult for a simple 2D game like this to make even a ripple in the massive ocean that is the world of gaming, but you have to give them credit for trying. Yes, it is short and not very complicated, but MS3 will present a difficult little game that will make you want to come back for more. So to the fine people of SNK Neo Geo, I say congratulations and good job on putting together a challenging and fun game that you can taken out in the span of a rainy day. I highly encourage all of you to give this simple game a chance and don?t let it fly under the radar like so many other great games that looked small to bother with.
Overall Score: 8.6 / 10



To answer the question going through your mind right now, no, this is not Knockout Kings 2004. While Knockout Kings wasn?t a bad series, EA recognized that the series had its problems that were dragging a good game right through the mud. So instead of scrapping the sport of boxing all together, EA decided to do to Knockout Kings what it did to the Triple Play Baseball series?start all over again. As a result, Fight Night 2004 plays nothing like Knockout Kings and because of that difference you should not be compared to one another (although comparisons will be drawn here). Now it is time choose between an established boxer or create-a-boxer.
In the Ring?
EA has provided one of the best lineups of any boxing game in Fight Night 2004. In addition to today?s best fighters, you can take your pick from the greats of yesteryear from Ali to Frazier (can you say Rumble in the Jungle 2). Not satisfied with the selection, or you just want to step into the ring yourself? Put yourself in the ring with the create-a-boxer feature. Fight Night features some of the most detailed appearance options available, so much so that you will be able to recreate your own face and it will look just like you. After that, you need to create your bio. In addition to the usual basics like your name, you need to select a nick name and a place of birth (both lists are very extensive), which the announcer will use to identify you to the crowd. Finally, it is time to add points to your abilities, which has no limit, but won?t carry over to career mode, so enjoy being invincible in exhibition matches.
The Following Contest?
Fight Night 2004 features two distinct modes of play. The first is exhibition, which is where you face a one time opponent with nothing to gain or loss except for a quick fight and practice for the real deal. This is also the mode where the stats you gave your create-a-boxer come into play. If you decided to max out all your stats, then you will be close to unbeatable in the ring. You should fight a few exhibition matches in the beginning in order to become used to the controls and how to move in the ring. Will you be a power hitter who takes a beating or a fast mover who comes in on the defensive? Finally, if you have a desire to recreate a classic fight or see a match between a current great and a legend from the past, exhibition will provide you with that ability. Can EA cover boy Roy Jones Jr. stand toe-to-toe with Ali? Make the fight and make it happen.
When you feel comfortable with everything, now it?s time to begin your boxing career. As you begin, no matter if you choose a featured fighter or a fighter of your own creation, you are a rookie, and as such, you have no real skills. While you are given a few stat points to use as you see fit, you will be nowhere near ready to be a major contender. After you assign stats, it?s time to schedule your first fight of your career. On an average, you will be given two or three opponents to choose from. Each fight has a different size purse (cash prize) and impact on your ranking. Will you take on the easy fighter in order to build your skill stats, or risk a lose taking on a more experienced opponent? The good news is that you?ll be able to compare your skills to each potential opponent?s skills and see which opponent you have a better chance against. Just remember a win is a win, so it is best to build yourself up a bit before jumping into the ring with a heavy hitter.
Once you?ve scheduled a fight, you have the option to go straight to the fight, or head to the gym of some training. The purpose of training mode is to not only get your boxer?s skills up, but it is also a good way to get used to the control scheme of the game. Within training mode, you have the potential to have four different training options. The first of these is the heavy bag, which you build up points by keeping the bag moving from side-to-side using hooks and uppercuts. The more points you build, the more skill points you are awarded (maximum points awarded is 15). Another training exercise is punching the mitts. This exercise works your speed and accuracy. Once the movement is down, move on to the point dummy and get those combos down to a science. Finally, it?s time to train with a living opponent and test all your offensive and defensive skills. Each of these training sessions will allow you to award particular skill areas based on the training session making sure you keep your fighter?s skills balanced in the ring.
Now that training is complete, you can go to the fight store and spend some of your hard earned cash. You can purchase the normal sort of boxing equipment such as ring outfits and gloves. In addition, you can enhance other aspects by purchasing visual and audio effects that will make your walk to the ring more impressive as you go further with your career. Can you say pyro? Also, in a very strange twist, you can use your green to acquire the services of a female valet to be a part of your management team. Finally, you can pick up some new punches and taunts to enhance your in-ring performance.
The final two options before walking down the aisle are Trophy Case and Options. Trophy Case is where you can view the belts and other things you?ve won throughout your career. Obviously, there will be no reason to visit your case until after you win some big fights. Options mode is where you can change the controls, as well as make certain decisions that will directly affect some of the fight rules. Three knockdown rule, if turned on, awards a TKO (Technical Knockout) after you have successfully knocked down your opponent three times within a single round. Saved by the bell as an active rule (whether set for all rounds or final round) interrupts the referee?s count when a the round ends. But of all the options, perhaps the most important to the game is your decision to turn on auto recovery. This will cause your fighter to try to automatically try to stand without you taking any action (manual recovery will be covered later).
After you have gotten yourself all ready to go, it is time for the main event. As your career begins, your fights will occur in local gyms and small venues until you become more popular, or start taking on the major players. Once you and your opponent have entered the ring and been announced, it is time to fight. Each fight will carry with it different sets of rules concerning the length of the fight (how many rounds) and what exactly is on the line as far as advancing in rank and purse size. Another bit of good news is that the annoyingly easy A.I. of Knockout Kings has been thrown out the window. While normal mode is a great way to get used to the game for beginners, higher levels are reflected with much smarter fighters. If you only throw from the right, eventually your opponent will keep covering his left side and force you to target the stronger right side. These are experienced fighters and know how to handle themselves in the ring. The question is will you be able to handle yourself in the ring? Now that it is time to rumble, let?s get to the most important issue at hand.
Overall, the gameplay is fantastic. EA has been able to capture the world of professional boxing in its most accurate form to date. Don?t expect to just step into the game and go right after the Heavyweight Championship of the World. Get real rookie. You need to earn your way up the ladder, and that means you need to slum it for a while. The good news is that EA keeps the fights challenging and makes the player look forward to the next brawl. About the only downside to the gameplay is that once your fighter turns the age of 40, you are forced to retire, whether you are the champ or still stuck in the local gym. Also, once you have built up your stats to a maximum level, you have little to no reason to train except for the joy of training. EA should have made it next to impossible to max the stats, but if you train hard enough, you should be maxed out with in five or six years of your career.
Taking Control?
One of the biggest complaints about the Knockout Kings series was that the controls were stale and out dated. The sort of basic button meshing might be accepted in arcade fighting games, but it is not going to fly anymore in the world of Fight Night. With the exception of your illegal shot and your signature punch, all other punching occurs using the right thumbstick, better known as Total Punch Control. Pushing diagonal right will throw a right jab, diagonal left a left jab. To perform a hook, simply push to the right and rotate up to for right (and of course to the left to throw a left). Finally, to uppercut, go pull down diagonal and rotate up from which ever direction you want to throw from. This sort of control will take a player some getting used to, but once you get the hang of hit, you?ll see combos are supper easy to pull off. If you?re not convinced, you can select to go back to the old days of button meshing until you get more comfortable.
While Total Punch Control is a great new feature, the recovery control is a real pain to deal with. In almost all previous boxing games, if you get knocked down, you simply hit every button like a freakin? lunatic until you get back on your feet. In Fight Night, when you get knocked down, you look up to see the referee standing over you, only there are three refs counting you out. So how do I get my sorry !&%$@#* back into the fight? Using the left and right thumbstick controls, you have to realign the three ref images to form one in order to stand again. Okay, aside from this being insanely difficult to do even if you are a master of the Xbox controller, try doing it in about ten seconds. After fighting twenty-seven fights, I still can?t seem to get this down. Thankfully, the option to auto recover is available before each fight. Until you get used to these controls (after about fifty or so fights), I?d suggest you use the auto recovery option.
Graphically S the graphics don?t stand out as anything new and innovative. It seems to be more and more common that EA games just look a bit better on Playstation 2. But the major standouts in Fight Night 2004 are the small details. As the fight continues into the later rounds, you will start noticing the fighters sweat more and the sweat will fly when the hits land. In addition to that, focusing on certain parts of an opponents body will result in cuts and bruising. Is there blood? Oh yes, there is blood. Open up an opponent and the flying sweat will be accompanied by flying blood (although the blood just disappears as opposed to staining the ring). One major aspect that caught my attention is that audiences look more three dimensional and animated when fighting in the small gym settings as opposed to when you hit Madison Square Garden. This seems to be becoming a common problem in EA games when related to large audiences.
Sounds Like?
Hip-hop fans rejoice. Fight Night 2004 has a fantastic soundtrack featuring some of the biggest rappers in the industry, including Jay-Z and David Banner. For some reason, EA seems to be as against custom soundtracks as it is against Xbox Live. The announcer, Big Tigger, sounds outstanding, even though I kind of felt out of place with Michael Puffer announcing the big fights. Concerning the fight sound effects, EA has got it down pat. Instead of the same punch sound over and over, sounds vary depending on the hit location, the speed and force, and whether or not the opponent moved into the punch. In addition, the audience doesn?t just react at random. If you deliver a sucker punch, the audience will let you know that they are not happy. Another place the audience sound is realistic is their reaction to you coming to the ring. For your first couple of fights, the audience will have little to no reaction to your presence, not until you build yourself up a bit. The audience has such good A.I. that you had better impress them if you want to be cheered.
Final Thoughts?
EA Sports Fight Night 2004 has taken the legacy of Knockout Kings and has given it a major beat down. While the control scheme is a bit tricky to get down, once you get the hang of it, you won?t want to go back to button meshing ever again. The career mode is one of the most comprehensive modes ever designed, even though it is limited by a retirement age. About the only thing that could be improved on is not allowing stats to be maxed out, and therefore making training important at every stage of your career. Even the best need to train all the time. Nonetheless, Fight Night should satisfy boxing fans of all sorts, from the passive to the hardcore. So throw on the gloves and see if you can make a name for yourself in Fight Night 2004.
Overall Score: 8.8 / 10



Exhibition Mode
Don?t feel like jumping into a season right away? Want to get a quick feel for the game? Is your season going so bad that you want to try playing with a winner for a change? Then exhibition is the mode for your needs. This mode gives you a chance to play a single game with the rules of your choosing or challenge your best friend to a game. Not sure what skill level you should be playing in? Give all of them a try here. Want some practice before you take on your top rival team? This is the chance to see what that team has in store for your boys. Think of exhibition mode as your way of having batting and pitching practice before the real game begins.
Dynasty Mode
Commit yourself to dynasty mode and you?re committing yourself to 120 consecutive seasons. Okay, not exactly, but you can play 120 consecutive seasons with the team you start with. Like other baseball games, it is your job to take command of a team of your choosing and guide them through the regular season and to the playoffs in the hope of winning the pennant and then the World Series. Along the way you can make changes by editing lineups, signing free agents and making trades (can be set to fair trade mode which will make sure you can?t trade a couple of AA players for the Yankees? starting lineup). While this seems identical to all the other games in town, EA has made sure to add a few new twists to the normal formula.
Not satisfied with the current teams in MVP? Wish that you had some members of the Red Sox, Cardinals, Dodgers and Marlins on your team? You could always attempt to obtain them through free agency or off season trading, but let?s be realistic?it will probably never work out. Your other option is fantasy draft. Begin with an empty roster and go after the players you want (you might want to change the salary options in order to ensure that everyone gets a fair shake). After it?s all said and done, you could end up with half of the Mets and half of the Giants playing under the flag of the Cubs. Anything is possible when you alter the right options.
MVP Baseball, however, is not just about controlling the players. You also act as manager, and with that title comes certain responsibilities. First of those responsibilities is managing the team?s funds. This comes into play more during the off season when players? contracts get ready to expire or when you want to pick up a free agent or two. Within the game options area you can select to have a salary gap or to have unlimited funds (familiar to Yankee fans). So be careful when looking to pick up the heavy hitters, or else you could become like Texas with Alex Rodriguez. Your second responsibility is to make sure your team is happy. When your team is in good spirits, the team will perform better. How do you keep the team happy? First, you have to keep individuals happy. This could mean anything from contract issues, the player is in a slump, or said player isn?t getting enough play time. Also, each game you play has an impact rating (between 1 and 10) and winning the major impact games means happy players. Just remember, you can?t make everyone happy all the time, so focus more on team attitude.
After those two main responsibilities, you and your team are assigned certain goals that the head office would like to see accomplished. These goals can be achieved after a season, or over several seasons. Succeed in these goals, and you will be awarded with throwback uniforms, legendary players and other historical goodies. Based off of the job you do as a manager, how your team performs, and achieving the goals assigned by the head office, you will be given a grade which updates after each game and the decisions you make. When the season ends, will you be an A+ student, or score a big F for failure?
In addition to controlling your favorite Major League Baseball team, you also assume control of that team?s minor league teams. While playing as an AAA or AA team may not seem as cool as controlling a MLB team, it does allow you to develop the players of tomorrow. Have a player in AAA that you want to send to the majors? Simply select the send up/send down player option and bring him up for a chance to impress (of course you?ll have to send a player down to the minors to bring on up). If you?re not sure about a player, you can wait until next season during spring training to decide if he makes the cut. This is also a fun way to punish the players you don?t like (personally, I?d love to send Randy Johnson down to the minors just for the fun of it). In case you have no interest in dealing with the minors, you can just simply simulate all the games and focus solely on the majors.
Another new feature to dynasty mode is the option to manage a game. Tired of schooling the Tigers (sorry Detroit fans), then try your hand at managing against them. Instead of controlling the players, make the necessary calls from the dugout and let the players do the hard work. When coaching your batter, you decide if you want to sacrifice bunt or go for the wall based on the information provided for you, including past meeting between players, current player stats, and percentage of success. You also get similar information when coaching the pitcher. Instead of picking the specific pitches, you advice a plan of attack for your pitcher when dealing with a particular batter (which includes intentional walks and hitting the batter). Careful though. I would only manage a game when it really makes no difference to your chances of making the playoffs. While you maintain some control, you still relay heavily on the computer to win for your team.
Home Run Showdown
Just as the title suggests, this mode is a home run derby game. The difference in MVP is that it is not just about how many of your shots leave the yard. With the new scoring system (and first to get to a preset distance mark), it is more important to hit a few long shots then it is to hit many short hits that just barely make the cut. Measured by feet, it is about total distance, not total shots. Fair hits add distance and homeruns get you both the distance plus a hundred foot bonus. Contrast to that, foul balls subtract distance and strikes cost you a hundred feet per miss. Finally, if you want to make things really interesting simply increase the target distance to the showdown and make only hits equaling or exceeding that distance earn you points. Just another example of how EA will challenge both the beginning and advance baseball video game player.
Pitcher Showdown
Similar to the home run showdown, you first select how many points you wish to play to. You earn one point of each strikeout, and lose a point for each home run or walk. Utilizing the split screen feature for this pitching showdown, it at times even feels like a race to beat one another to the throw, when in reality it is all about taking your time and throwing the right pitches. This is a brand new mode from EA and it is very addictive especially when you get within one or two strikeouts from the goal. In addition to being a great mini game, you can use showdown to finely tune your pitching skills and prepare for up-and-coming opponents (plus a chance to take a few shots at the guys crowding the plate and have it not count against your season).
Scenario Editor
This mode is strictly for the true baseball enthusiast. Ever wanted to be up to bat or pitching in game seven of the World Series, bottom of the ninth inning, bases loaded, an the entire season rests on one person?s shoulders?yours? Well now is your chance with scenario editor. You set up the situation as you want to play it out. You select the teams, the point in the game, the score, the point in the season, etc. Finally you can be the baseball hero you always wanted to be, or relive a real game incident and see if you could do better. This is the ultimate in fantasy baseball and you can be right in the middle of the action.
Now I know what you?re thinking. ?The modes sound cool and all, but what about the controls and gameplay?? True to any sports game, if the controls and gameplay are flawed, then the rest of the game becomes pointless. MVP retains the same pitching and throwing features as last year?s model after the positive reaction that the power/accuracy gage received. Throw too soft from the outfield and the ball will end up rolling into the hands of the first baseman or throw too hard from short right and you could end up overthrowing the third baseman and end up allowing an easily avoidable run. Pitching is much the same. Throw too light and it will seem like you threw a softball, too hard and you?ll throw a wild pitch, and if you miss the accuracy cut, you could throw a home run ball right to a salivating right fielder looking to get closer to Barry Bonds? record.
?So it?s basically the same gameplay, just new modes?? Not at all. While MVP Baseball 2003 was a great improvement over the Triple Play series, EA kept in mind that while controls were much improved, they weren?t perfect yet. The first attempt at improving the formula is the all new ?EA Sports Pure Swing System.? Using the left thumbstick while batting now allows you to control your swing and its outcome. Pushing left or right will cause the batter to pull to the left or right. Pushing up will cause you to hit a fly ball which is where you home run hitters need to aim (of course this causes more outs then homeruns). Pushing down will hit the ball on the ground and count on you to leg it out to get on base. This is the end of the days of getting thirty homeruns by simply hitting the swing button.
Also making its debut is the ?EA Sports Big Play Control.? Using the right thumbstick, you can now take fielding and base running to a whole new level. Running to catch a pop fly? Simply hit left or right on the right thumbstick to either stretch or dive for that out of reach ball, or hit down on the right thumbstick to make a sliding catch. Sounds good so far, but the really cool feature is robbing someone out of a home run by hitting up on the right thumbstick and climbing the wall to make a miraculous catch. Switching gears to baserunning, the right thumbstick will now control how you slide into the base. Sliding to the left or right, jumping slides and hook slides are now all options. In addition, you can charge the catcher and hope to dislodge the ball by hitting up on the right thumbstick when coming home. Just a few ways to add more realism to the game.
Graphically speaking things are looking very sharp. The revamped facial detail is amazing and everyone looks like they?re supposed to. Stadiums are true to life including the surrounding landscape (Busch Stadium in St. Louis has an amazing look at the Arch) and the sights. The fans, however, look flat, too spread out and there is close to no movement in the stands. Also, the fireworks that go off after home runs look like something out of the days of Sega Genesis. But these are minor details when you consider the strength of the whole.
While the crowd looks dead, they certainly don?t sound that way. The crowd will react as you would expect a crowd to in different game situations. Bottom of the ninth and the last away team batter is at the plate, the crowd is cheering the entire time, only cheering louder when you throw a strike and a bit softer if you throw a ball (and should that batter get on base, the cheers will turn to boos). Also the game sounds are very realistic, especially the sound of bats breaking (I?m don?t think Sammy used a practice bat on purpose, but I still raise an eyebrow when he breaks one). Also look for some fun sound details like the occasional announcement over the loud speakers about balls flying into the crowd. The music during the menus is provided by many unknown indie and alternative bands that sound much better then the dribble played on Mtv (although custom soundtracks would have been a nice feature).
For some people, all the good things I have talked about here will fall on deaf ears. Most people have given up on EA because they don?t support Xbox Live and that means no online play or roster updates. Granted, that is a major drawback, but it is about the only drawback that MVP has. All the different modes of play allow you do experience all the different dimensions of baseball, including life in the minor leagues. The gameplay has come a long way in two years since the days of Triple Play Baseball and it has only gotten deeper and more improved. The sights and sounds of the game are nothing less then impressive and blow away what we?ve seen so far in the forthcoming competition. I?m not saying you should run out and buy MVP Baseball 2004 this instant, but if you?re looking for the best baseball game of the year, look no further. Just look past the lack of Live support and see MVP for what it is?simply amazing.
Overall Score: 9.6 / 10



Colin McRae is to the world of rally car racing what Tony Hawk is to pro skateboarding. And much like Tony Hawk, Colin McRae has once again teamed with Codemasters to bring you one of the most realistic rally sport racing games to date. Besides the fact that racing occurs both off-road and on the streets, all dimensions of racing are covered, including the often overlooked element of vehicle damage and how it affects your car?s racing ability. With three different race modes to choose from, you can decide if you wish to run a series of single races or start a whole career which will send you all over the world in search of the next big challenge. Not sure if you can handle the world of rally driving? Don?t worry, you?re not alone. No matter which mode of racing you chose, you can depend on your co-driver for advice on how to handle the next set of turns and when is a good time to drop the hammer and blaze your way to glory. Now the question is what mode is right for you?
For a true racing enthusiast, there is nothing quite like championship mode. Much like any young, hopeful racer, you begin your journey by selecting the car that will help secure you a place in rally racing history. In addition to selecting the car itself, you can choose from different vehicle groups (2WD, 4WD and Group B) and levels of difficulty (Normal, Advanced and Expert) which will challenge every player, no matter their skill level. So what is the major difference between each level of difficulty? The answer is simply what affect damage will have on your car. The higher the difficulty level, the more realistic the damage becomes. Granted you can repair some damage at your garage between races, but like the real world of racing, time is not always on your side. So if the damage is too much, and not all repairs can be done in the allotted amount of time, you could be heading to your next race with some residual damage. Remember, sometimes taking a hit on time is better then taking a hit on your car. It is possible to cause so much damage that you can?t even finish the race. Just take it easy out there until you?re used to things on the road.
Now that you?ve selected your car, you can either begin racing immediately or customize your vehicle in the service area by adjusting everything from tires to the tightness of your brakes (or brake bias). Not sure if the decisions you make are the right ones? If so, then you can take your car out for as many test runs as you like until you feel one hundred percent ready to take the challenge. You?ll also be able to customize your car after each race in order to make any improvements you feel could help in the next track. Take your time with this because your car will only be able to take so much damage and there are plenty of obstacles just waiting to give you the beating of your life. As you advance farther along, you will open new cars and tracks, all leading up to securing the championship for your car?s division. Once completed, it?s time to select the next class of race car and begin again. But don?t think that all your work is for nothing. Along the way to opening new classes, you also unlock new cars that can run faster and smoother then any of the default vehicles offered in the beginning. After unlocked, these cars can be used in championship mode, as well as all the other modes offered in the game.
Once you have bested the championship mode, you can select rally mode and create your own rally session from races you have completed. Take the most difficult of races and create the ultimate challenge course that will take your vehicle to its limits and impress your friends with your mad racing skills (or just school them something fierce in four racer multiplayer mode). Rally mode is also a great way to get some practice on those courses you feel you could have done much better on. Just remember, like most sports games, it takes practice to become the best racer you possibly can be, and rally mode is there for you to practice with.
The third mode to choose from is the stages mode. This mode is for those who just want to have a single race without having to go through an entire rally circuit. If you have only a few minutes to spare and want to have some racing fun, stages is right for you. This area will contain a few basic default stages right off the bat, but you will be able to access any race that you have unlocked during championship mode, as well as use any cars you?ve unlocked along the way. Stages mode is another great place to learn the art of rally racing before getting locked into championship mode. Also, consider the fact that damage caused during this mode will not affect any other mode. At the end of each race, your car is magically repaired at no expense. This mode is perfect for you aspiring rally racers who just need a bit more time behind the wheel without getting involved in a multi-track circuit.
For those of you out there who played Colin McRae Rally 03, you may remember the stiff controls that often plagued drivers even though you would select the loosest steering setup available. The good news is that the controls have been loosened and everything plays nice and smooth, depending on your car. The feel of the controls depends largely on how you customize your vehicle. Look for the left thumbstick to be very sensitive if you?ve programmed your vehicle to have super tight handling. Basically, the feel of the controls will depend on how you want your car to drive. It may take some getting used to, so use the rally or stages mode to practice and find a combination that works for you.
Graphically speaking, Colin McRae Rally 04 looks amazing for a racer. While most racing games worry little about looking impressive, Codemasters wanted to make the game look just as good as it plays. While the racing stages may look like another ride through the woods at times, the real focus remains on the little details, especially in the damage department. If you sideswipe a tree doing sixty miles per hour, the damage will reflect in great detail (from the denting of the door to the possibly dangling of a side mirror). You know the old expression ?eat my dust?? Well the dust will certainly be flying high enough for anyone within twenty yards of you to get a mouth full. There is just something about leaving a cloud of dust in your path that looks cool. But perhaps the coolest of the details in the game is when the elements play a role and the rain hits. Not only does this affect the way your car handles, but it leaves the mud flying so much that I even found myself thinking my car needed a wash?bad.
About my only complaint with Colin McRae Rally 04 is the sound. Let me start on a positive note and say that Codemasters has done, in my opinion, a smart move and not included music during the races in championship mode. Personally, nothing ruins a suspenseful racing moment more then corny racing music. All you hear during the race is the sound of your car and your co-driver?s instructions, the way it should be. Of course, it is also here that we run into a couple of problems. First, the roar of the car?s engine sounds like something out of early day racing games (the sound effects of NES? Excitebike kept coming to mind). Maybe it is because I have never driven in a rally race car that I think the way I do, but if my car ever sounded like the cars in this game, I would be heading straight to my mechanic and asking how much longer my car had to live. Unfortunately the sound of my engine is not the only scary sound present. For some reason, Codemasters thought it would be a fun idea to give your co-driver the most subdued, accented voice I have heard in many years. You?d think that your co-driver would be just a little bit excited (or even emotional) about the fact that the race was going, but it seems like he could care less. He sounds like someone reading the menu at a local fast food restaurant to his children. It is times like this that I am glad I have my stereo so close to my Xbox. You might want to put this one on mute and listen to some good racing music (I recommend either some Ramones or Slayer).
As a whole, Colin McRae Rally 04 is a well-rounded racing game. It truly takes the player through all the dimensions of the racing world: picking out a car, customizing it, taking test runs and finally hitting the race track. While the sound leaves much to be desired, the graphics more then make up for this one negative aspect. What really impressed me about this game was how the controls changed based on the customization of your car. I like the fact that I have to put every ounce of strength I have in my hand into hitting the left trigger when I?m using really loose turning. I love that after testing and retesting tires on the road things can go totally wrong if Mother Nature decides to make it rain. But most of all, I?m really blown away by just how good Colin McRae Rally 04 is for a game that started with a $24.99 (American) price tag. Hopefully this will be one of many games that will kill the presumption that any game that starts below a certain dollar mark will instantly be no good. Well racing fans, I encourage you to spend a very small amount of money and check out a game that is well worth twice the price of admission.
Overall Score: 8.0 / 10



Step into the shoes of Tommy Angelo, a former cab driver turned gangster as a result of being in the wrong place at the wrong time. Our story opens on Tommy having a meeting in a small diner with a detective in the organized crime division. It seems that Tommy has finally seen and done enough and wants out of the life but needs help from the law to get out. In order to convince the detective that his information is worth all the trouble, Tommy tells him the whole story of his life in organized crime from the beginning. All the angles are covered, from how he got into the life, all the jobs he did, his first hit, the high times and the turning point. Sounds like another mobster film. But instead of just watching what happens, you control the action and build your way up the gangster world by completing jobs assigned to you. Whether you have to drive a package across town in a matter of minutes, or you need to silence a rat by means of violence, you need to get the job done or else run the risk of getting clipped yourself.
Before we go any further, let me just say that I?ve never played the PC version of Mafia and I love mobster flicks. With that being said, we can venture forward. Once it was established in the opening cut scene that the character I would be controlling was going to end up being a rat drove me nuts (the same way I felt when Henry Hill turned on Paulie and Jimmy at the end of Goodfellas), not just over the whole rat thing, but because you basically knew ahead of time how things were going to end up for Tommy. Granted, a twist or two could change things up in the game, but you knew that some event in the game would make you change your whole attitude. So instead of having some sort of shock value from a major plot point, you were prepared for the fact that something was going to go sour. To me, that opening scene was right up there with having someone tell you the end of a thought provoking mystery film.
Aside from a bumpy beginning, the story is a typical mobster story. It seems cliché at times, but it keeps the action moving by way of the cut scenes. And sure, the graphics aren?t the greatest, but the cut scenes were interesting and kept me playing just to find out what happened next. The big highlight is the voice talent. While it?s not a major cast by any stretch of the imagination, everyone does a fantastic job. One of my biggest complaints is that more often then not the voices in games don?t seem to match the characters (i.e. the rough, tough bad guy sounds like some thirty year old shoe salesman), but that is not the case in Mafia. So you can look forward to some very enjoyable cut scenes as you accomplish mission after mission.
Unlike the cut scenes, the game play leaves much to be desired. With a game entitled Mafia, you?d expect to all kinds of mob like activities, and you do in this game. The only problem is the lack of balance in the kinds of missions. Had the game been called ?Driver for the Mafia,? then things would have been fine. Over two-thirds of the game is spent behind the wheel doing missions that mostly consist of driving to one part of town, picking up or dropping off something (or someone) and racing back to your starting point in a limited amount of time. This might not have been such a bad thing if it wasn?t for the fact that the cars in Mafia drive like the vehicles of the 1930s, meaning that they drive slowly and steer like a rusted out bicycle. To make matters worse, because of the handling issues, you will crash rather often, and even the slightest bit of damage can cause serious driving issues. Just pray you don?t hit too much when you have to make a fast getaway. This sort of thing just doesn?t work with gamers used to playing games like Grand Theft Auto where the cars steer tight and practically fly off the road. The good news is that if you keep at it, it is easy to get used to how these cars drive, but that doesn?t mean it gets anymore enjoyable.
Along with the driving missions you?ll occasionally be asked to another famous job associated with the mob, and that is whacking the occasional guy. You think of whacking a guy and you start remembering all those great moments near the end of all the Godfather films when just about everyone would get killed in a matter of five minutes. While things don?t happen quite like that, there is plenty of hits satisfy even the most hardcore Michael Corleone impersonators. My only recommendation is that you?d better take care of the job quick; otherwise you are going to have real problems. First, it seems that Tommy has a problem with his legs?as in he can?t use them. The way you run makes it seem like you?re wearing braces on your legs so you can?t bend at the knees. Not to mention the fact that if you try to change direction while running, you just end up running straight into a brick wall (it may just be worse then the car handling). One particular mission has you target a crocked cop. When I attempted to take care of things with the help of a .38, I missed. As a result the cop got away because not only could I not catch up with him, I couldn?t seem to get any kind of decent aim. That?s second problem. It seems like you have the aim of a cross-eyed heroine junkie, so the hope of hitting a moving target is slim to none. Some people say this is a great feature because it reflects the shooting skills of someone who has never shot a gun before. If that explanation works for you, then so be it, but I refuse to believe that even a three year old would have such a problem with a firearm. Either way you look at it, the end result is the same?you couldn?t hit the broad side of a barn on your best day.
Amidst all the game play problems, a glittering ray of hope parts the clouds in the form of free roaming. One of the most popular aspects of games like Mafia is the option to freely roam around the city and raise major havoc. The good news is that you can free roam. The bad news is there is little to no point in free roaming. If you?re looking for a city with as much activity as Vice City, then you have come to the wrong part of part of the world (and the wrong time period). Besides the occasional slow moving car, not much is going on around town. Even that slow moving car isn?t much fun to screw with considering you can only go about ten miles per hour faster, so don?t look for any major wrecking fun. In a nut shell, free roaming is pointless and a waste of time except if you want to try to perfect your driving skills.
Graphically speaking, things look real bad. Often when games are ported from PC, the graphics take somewhat of a hit in the transfer, but in this case it looks like that typical hit has turned into a major pounding. The cut scenes look decent, but the in game graphics look almost like something out of a previous generation console. Now granted, games like this don?t often look as good as games like Crimson Skies and Halo, but things are still pretty bad here. On top of the graphic transfer issues, the brightness factor is really disgraceful, especially dealing with night scenes. During the first mission of the game in which you have to evade a rival gang in a car chase, it is very difficult to make out when the road ended and the sidewalk began. This wouldn?t be a big deal if the damage your car took didn?t have such a dramatic effect on its performance. One bad hit and the mission would basically be over within a heart beat thanks to a badly lit street.
On the other hand, things don?t sound too bad. The soundtrack, made up largely of big band type jazz, stays very true to the time period. Some people might be turned off by the fact that you can?t use custom soundtracks, but for the sake of historical realism I can let it slide. As stated earlier, the voice talent in the cut scenes is so well matched to the character types that at times I thought I was really hearing the video game character?s voice, not some actor?s in a studio somewhere. Regarding the rest of the sound effects, things are fairly standard (almost cliché) to this type of game. As a result, the sound becomes Mafia?s strong point.
On a whole, Mafia is a decent game that got a bad port and as a result the game gets a bad beat. The storyline alone makes this game worth taking a look at. Even though the driving aspects seem stiff and slow (and there is the occasional buffering/loading problem when you hit near the halfway point of the city), it is cool to tool around in the vehicles and on the streets of the 1930s. In addition to that, Mafia is the closest players can get to the world of historical mobsters in video games. Not much can be done about the aiming issue, so be sure to go with the quieter approach (using the element of surprise in your favor) as opposed to running in with guns a blazing. But if you focus solely on the negative sides of this game, you will hate Mafia, without a doubt. However, if you go in with a positive attitude (and have no way of playing the PC version), Mafia is decent game that, while it has its problems, is enjoyable for fans of mobster films. If you are one of those types of people, then give it chance and ignore the haters.
Overall Score: 6.0 / 10



With this single disc, you get the complete Silent Scope experience (hence the title) including all three Silent Scope games previously released on the Playstation 2 and the arcade version, Silent Scope EX. In the first Silent Scope entry, you take on the role of a professional sniper who is brought in undercover by the government to take out the terrorist group that has kidnapped the President of the United States and his family. For the second outing, Silent Scope 2: Dark Silhouette, the terrorist group has set its sights on stealing a new gas missile by taking over a research lab. The government has sent in a strike team, but all contact has been lost, so a second strike unit is brought in?you. Here you take on the role one of two snipers who must act alone in order to stop the potential destruction of the free world and rescue the first strike team. While silence has been implied to all the missions, secrecy is another big issue for Silent Scope 3. This time a wealthy terrorist group has kidnapped a brilliant doctor who has the ability to clone missiles, which is only discovered after some of the cloned missiles have been found. The new team, headed up by Colonel Robert has been reduced to one man as result of the need to keep the public out of the loop for fear of causing a panic. And in case you hadn?t guessed already, that one man is you. Finally, in EX, you take on a series of different assignments in order to become the best sharp-shooter in the game. All the Silent Scopes here include target practice areas so you can get used to the game and perfect your shot before stepping into the line of fire.
While you may be thinking ?what possible fun could come from porting a bunch of PS2, controller based shooting games over to the Xbox?? How about the fact that for the first time the Silent Scope games are light gun compatible, the way they were supposed to be played. So for all those people who shelled out a bunch of money for a light gun just to play House of the Dead 3 will finally have a second game to use it with. But for those who don?t have a light gun, you have three options. First, you can do the obvious move and purchase a light gun. Second, you can use the controller, similar to the way you would play these games on the PS2. But the best option is the third one, which is what I chose. The third is to go out and pick up the new light rifle, specially designed for Silent Scope Complete.
(Warning: I am about to go off topic and talk about my new favorite toy, the light rifle)
If you have ever seen the Silent Scope game in an arcade, then you know what the light rifle basically looks like. Much like a real sharp-shooter (or sniper) rifle, the gun comes in multiple pieces and must be assembled in order to use (really only two pieces are necessary, but it just looks better, and is kind of fun, if you put it completely together). Once assembled, you can go into the options area of any of the Silent Scope games and set up the gun for play, which includes the incredibly cool feature of going to zoom mode only when you get behind the scope. This really is the only way to play the Silent Scope games. The only draw back is the idea of paying fifty dollars for light gun designed for a single game. But the good news is that you can use the main gun piece as a shotgun (equipped with working pump and recoil action) for House of the Dead 3. If that isn?t enough, just remember that it is cheaper then getting into the Steel Battalion series (near two hundred dollars for controls that work for only two games just seems real insane to me).
(Back to Silent Scope Complete review already in progress)
In order to give Silent Scope Complete a fair review, I decided to split the play: half using the light rifle and the other using the controller S. This first section will be based on playing with the controller. Using the controller had a couple of perks to it that the rifle did not. First, reloading is easier to deal with because you don?t have to fumble the buttons on the side of the rifle in order to find the appropriate button (otherwise you have to wait to run out of bullets in order to auto-reload, which always seems to happen at the worst possible time). The second is just the familiarity that you won?t have with the riffle until after a few hours of play. Other then those two perks, the controller is super limited. Movement with the analogue stick is just not smooth, especially trying to get a good aim on such small targets. Another big issue involves a choice you have to make, and that is how will you locate your targets. The first way is to remain in normal view and move towards the green lit targets, then hit the zoom button, and then take your shot. The second way is to stay in zoom and find your way to the target and take your shot. If you choose the first route, then you have to hit an extra button, and possibly have to readjust, using the analogue stick, to get the best shot off. But if you choose to remain in zoom you have to deal with finding the target with an incredibly sensitive analogue stick, which means tons of overshooting your mark. Basically, neither option is that great.
Lock and load kids, because now we move on to the light rifle. The biggest reason why this method of control is better is because?it?s just like dealing with a real rifle. If you want to aim at something, you move the barrel of the rifle towards it. Nice and smooth, or rough and jerky, you can get to your target much faster then you could if using the analogue stick. Second, you don?t have to hit an additional button to zoom in on a target if you don?t want to. As stated earlier, you can setup the rifle to zoom once you put your face behind the scope which, coupled with the recoil action, gets you as close to the real deal as possible without using a real rifle. About the only two drawbacks you using the rifle are a) using the mini analogue stick to do menu selects can get annoying, and b) when asked to hit a particular button, you?ll have to stop and search for the button until you get used to the layout of the rifle. Definitely, there is much more fun to be had playing with the rifle.
The game play itself (regardless of whether you?re using the rifle or controller) is fun and challenging. It is all about learning not only to be an accurate shot, but a fast and accurate shot at the same time. A typical situation will have you targeting four or five enemies on a rooftop. Once you take out the first one, you will have only seconds to take out the others before they realize your location and begin to return fire. In hand with accuracy and speed, you?ll need a steady hand. Another situation will have you acting as escort to the President and there will be three or four terrorists on motorcycles with guns in hot pursuit. Again, you?ll only have seconds to take out all the targets before they get to the President, but these guys will not be standing still. The best advice I can give is don?t get frustrated easily and give up. Just keep trying again until you get used to the targeting system and you will get it down. But don?t get too cocky. As you progress onward to the second and third game things will only get more and more difficult. Those four soldiers on the roof will turn into eight terrorists with hostages that you?ll have to shot at through one foot by one foot windows (at one point, the windows are behind towering flames). Remember the bad guys on motorcycles? They turn into a couple of jeep loads of terrorists and you have to take out all four to take out the jeep in its entirety. In the end you need to get real accurate and very quick on the draw to get through all four games.
Graphically, things look a bit rough. The graphics have gone unchanged from their original format. Explosions and flames look somewhat digitized, while distant objects look out of focus. On the flip side of that coin, when you are zoomed in on the terrorists, they come in clear as day. The time the game really shines is during the EX game when you have to take out a caravan of jeeps tearing through the desert. The trails of dust and the reaction movement from driving on an uneven surface look amazing (if you have the time to notice such things). So overall, the graphics are a bit weak, but this game isn?t about graphics. It?s all about the game play. Also, if you choose to use the light rifle, you?ll have to jack up the brightness level, which at times makes things look kind of strange, but once you get into the game, you?ll barely even notice.
The sound issue is a split decision. Sound effect wise, Silent Scope Complete is amazing. Again, if you have surround sound, the bullets really do sound like they?re coming from hundreds of yards away. But the stand out here comes from EX. The arcade designed sound comes out big even through standard television speakers. The best area to judge is the airplane hijacking shootout scene. The insanity of the situation is only escalated by sounds of enemy fire, the thunderous blasts from your rifle and explosions as tanks near and around the plane send flames everywhere. So the sound effects rock, but the soundtrack, on the other hand, does not. The music is, at times, very cheesy and annoying. It seems like they took the most generic, clich? suspense music they could find and stuck it into the most intense fire fights in the game, which just got annoying after a while. My solution was to blast Black Flag?s Damaged album through my stereo system during boss fights so the music would drowned out the soundtrack.
To sum up, Silent Scope Complete, when played with the light rifle, is a great way to bring the arcade experience to the Xbox. While the game might feel repetitive at times, the increases in difficulty are going to challenge your abilities as a sharp-shooter. It is all about speed, accuracy and a steady hand in order to take down the terrorist threat (which ever one you?re working on at the time). But the real question comes down to is this: is it worth spending fifty dollars on a gun on top of the cost of the game itself? If you want the best all round arcade shooting experience available today on any video game console, then it is definitely worth it. Besides, you can?t beat getting four games for the price of one. Good luck and happy hunting.
Overall Score: 8.0 / 10
Dead Man's Hand
It was the happiest day of your life when you were accepted as a part of the crew. With you as a member, the gang now makes ten (a nice, even number). You do everything as a unit and it?s as if when you?re all together nothing can stop you. Life seems perfect. Then one day your boys start doing some things you just don?t like. At first you look the other way, then you try reasoning with your them, but in the long run nothing works. When you finally share your feelings with your ?friends,? they don?t seem to show much sympathy for you plight. After a bit of a round table discussion, it is decided that you and the crew are going different directions and some downsizing is necessary. That?s when they give you the boot, via gun fire. But don?t worry, things will start looking up. The good news is you survived the shooting and you?ve been discovered by the local militia. The bad news is you get locked up because of your association with your former friends. After some time in a rather small cell, you manage to escape during a daring prison break. With your new found freedom and a shotgun in hand, it is time to find those so-called ?friends? of yours and downsize them. Just pray that in the game of western life you?re not dealt a Dead Man?s Hand.
Take on the role of El Tej?n, a gunfighter hell bent on revenge for the men who left you for dead in this latest first person shooter. Nine outlaws with targets on their backs will fall one-by-one at your hands. But don?t think it is going to be an easy hunt. Since the double cross the nine have gone their separate ways and have formed new gangs stretching all over the land. So when you come a riding into town or travel through the barren wastelands, be ready for waves of outlaws looking to take you out before you can get anywhere near any member of the nine. Armed with a pistol, a rifle and a shotgun, you set out to collect the price on the nine members? heads and get some payback for the life they nearly took away.
Not since the ghost town level in Time Splitters 2 has the Old West been captured so amazingly in a video game. From the weapons selection to the layouts of the areas, things are kept true to life in Dead Man?s Hand. At the beginning of each new level, you select a single pistol, a rifle and a shotgun to use in the world of outlaws. Along the way you can pick up and use items like dynamite and whisky bombs for a bit more bang for the buck. In addition to the weapons, Dead Man?s Hand offers more then a few trick shots to keep things interesting. In addition to the standard ?shooting everything that moves? strategy that is the norm in most first person shootings, you can use the surrounding environment to take out the bad guys. Shoot powder kegs to cause massive explosions that can take out a number of enemies at once. Trapped under fire by an enemy standing on a balcony? Then shoot the balcony right out from under him and watch everything come a falling down. Along those same lines, shoot at barrel hanging above an outlaw and watch him get crushed to death. You can also kill by fire, knife, or get off a head shot which blows their hats clean off.
So why should you take all the time to pull of these trick shots? Aside from just being cool ways to take out the enemy, it creates shot chains. When taking out the bad guys, you are awarded a number. That number is a shot chain number and as long as the chain is filled, the more points you score for the kill. In addition to awarding you more points, the chain also builds up how many powershots you are allowed. Powershots give you more fire power using the secondary fire button. Examples of powershots include scope aiming with certain rifles, blasting two barrels at a time with the shotgun, and firing bursts with your pistol. The powershots come in real handy when dealing with boss fights and multiple enemies at once.
Overall, the game play is monumentally fun. Enemies can come from virtually anywhere and it can be tricky finding them. Levels in the woods and desert are particularly tricky because of all the potential hiding places where outlaws can surround you. Things only get more complicated when you have to take to a horse and have the same enemy situation to deal with. So much for taking the enemy by surprise in those situations. Also, as the game progresses, you have to be aware of not only the bad guys, but of the environment around you. During the mountain levels, the outlaws are waiting for you and have set up a number of traps that will kill you before you even figure out that you?ve hit a trap. It is all about taking your time, especially in blind situations when enemies can come out of no where, and being fully loaded at all times.
?But why the title Dead Man?s Hand,? you maybe asking yourself. Besides being a really cool name, the game involves poker as well as shooting bad guys. Before the start of each level, you will be dealt five cards with the intention of playing some five card draw poker. Like standard video poker rules, you need to get at least a pair here if you want to win. What?s at stake? Ammo and powershots are the prizes on the line. After each hand, you will have the option to begin the new level, or you can put what you?ve won on the line for even more ammo and powershots. But should you lose a hand, then you begin the mission with the standard issue amount of ammo and no powershots built up. Of course, you also run the risk of drawing into the ?Dead Man?s Hand,? which causes you to start with only 50% health and very little ammo (I won?t spoil what hand is the ?Dead Man?s Hand? for the sake of those not familiar with poker terms). Remember, it is called gambling for a reason.
In addition to being a fantastic single player game, you can take Dead Man?s Hand to Live play and take on the world in one of three different games. In Deathmatch, it is every man and woman for themselves in this all out fight that makes the gunfight at the O.K. Coral look like another Saturday night at the local tavern. You can also have Team Deathmatch if you feel like having some friends to back you up. Want something more then just kill everything that moves? Then collect cash for killing your friends on Live in Bounty mode. Or ride into town with your boys and take on another crew until only one side is left standing in Posse mode (very similar to Team Deathmatch, but with a bit more structure to it). In addition to multiplayer mode, content downloading is available. In the works are more levels and weapons to be used in multiplayer Live mode.
Graphically speaking, things are pretty good. While nothing new here, the graphics do the job they?re supposed to do?put the player in the middle of the Old West. Things look basic and grainy because things just looked that way back then. Don?t expect vibrant colors (except during explosions), but very basic earth tones. The real good news is that here is that the frame rate is no problem here. Aside for the occasional buffering issue when massive action is going down, the game runs smoother then most first person shooters. About the only complaint I could come up with is that bodies tend to fall (or fly in the case of explosion kills) with zero movement. It?s as if bodies are going stiff in a matter of seconds. Aside from that, the graphics are nice and smooth here.
Normally when dealing with sound, I break it up into two sections: sound effects and soundtrack. This will not be the case here because there is little to no music present here. The only music occurs during cut scenes and times you enter taverns where there are shows going on. As far as the sound effects go, everything sounds great. The gun shots and explosions not only sound like the real deal, but you can even judge the direction from which they are coming from, which really helps out in areas where enemies could be hiding behind a number of different obstructions (if you have surround sound, the effects have real distance to them). Footsteps, glass breaking, doors opening, animal sounds, and elemental sounds (wind, rain, thunder) all sound true to life. Even the voice talent, which seems clich? at first, sounds perfect and just the way it does in western movies. Major ups to the sound effects team on this one.
Bottom line, Dead Man?s Hand is anything but a dead title for the Xbox. The story of revenge and bounty hunting will keep players on the trail of all nine of the men who wronged you. Their first mistake was trying to kill you, and the second was not getting the job done. Arm yourself with the weapons of the Old West and hunt your way through ghost towns, the sun scorched wastelands, the mountain woods and all locations in-between in search of your goal. The graphics and sounds will only keep the spirit of the Old West alive as you take out hundreds of outlaws with a few pulls of a trigger. Add addictive multiplayer modes and a low price tag of $29.99, Dead Man?s Hand is easily the best buy so far of 2004. Now deal the cards and see how your hand comes out.
Overall Score: 9.0 / 10
Unreal 2: The Awakening
I have always been a fan of first person shooter video games. It probably all started when a friend of mine introduced an aspiring video game addict to a simple program called Wolfenstein 3D. After about five hours and one rather large, splitting headache later, I was hooked on a new drug called the FPS. So when I was told that I was going to review Unreal II, I was excited. Sure, the previous Unreal game for Xbox had a whole bag full of problems, but surely the developers would take these minor setbacks into account and create something new and great. Now, I have yet to play Unreal II on PC, but I hope it doesn?t have as many negative issues that its Xbox counterpart has.
Before I get to the game itself, I?d like to teach every reader a quick lesson. Don?t freak out, this isn?t like a school lecture, but its one of those life lessons that usually causes pain in order to learn said lesson. The good news is that I am going to teach you the same lesson and you won?t feel any pain (and believe me it hurt like a swift boot right in the wrong part of town). Anyway, here is the story. I go into my local video game store (or my dealer as us addicts refer to them as) and I inquire about a copy of Unreal II, which had been released the previous day. The clerk informed me that he had ?good? news. ?We actually have a used copy,? he tells me. Nothing is better then getting a new game for cheap, so I told him that I?d take it. It was then that I saw that the used copy he had talked about had several twin siblings living in the used game area?eight to be exact. Eight used copies of a game that had come out less then twenty-four hours ago. DANGER, WILL ROBINSON, DANGER! Only thing that kept me from telling the clerk ?no thanks? was the fact that I had committed to doing this review, so I took it. Anyone else who finds themselves in that situation should seriously reconsider their purchase. Lesson ends.
Nonetheless, I ventured on. Okay, here comes the first load screen. It?s?still loading. We continue to load. I feel my life slipping away. Finally, after close to a minute I get to hit the start button and select what game I want to play and the difficulty level. Oh boy, time for some more loading. Another minute has past, and we arrive at the first cut scene. This is going to be a very long night.
Here?s the basic rundown on the Unreal II story. You take on the role of John Denton, and former Marine-like soldier who has been busted down to the intergalactic equivalent of a traffic cop with a burning desire to get back into action. So while you?re in the middle of your routine patrol, you respond to a call for help, a call that would lead you to the action you so desperately sought. Oh, but not to worry, you won?t be all alone. Aided by your crew of able bodied (and freakin? useless) partners, you just might succeed and live to see tomorrow. In translation, the story is filled with bad action flick clich?s and no real story. The only difference is instead of the rough, tough detective losing his badge and getting brought back into service when no other option seems available, you get to be a rough, tough Marine who is called back into service because you happened to be at the right place at the wrong time. And the biggest similarity with those action flicks?Unreal II is just as clich?d and hallow. I lost interest in the storyline after about five minutes of terrible cut scenes. ?Just let me shoot things,? I found myself shouting at the screen every ten minutes. Time to wait through some more annoying load times, then perhaps I can finally do something other then sit back, watch and listen.
Finally, I have control. If you?ve ever played a first person shooter on the Xbox before, then the controls will seem very familiar. First thing you need to do is make your way to the practice facility for the usual button training. On the way there I discovered the first thing I liked about this game: you can fall from very high places. What is so great about this? After the fall, the screen will focus above your character that appears to try to crawl away before the reality that he has just fallen from a twenty story opening sets in. You don?t actually see him expire, but it is pretty funny to think that after falling such a distance someone would not only still be breathing, but would try to crawl away. I know that if I survived such a fall, I?d just lay there and wait for the medics or something.
Once my character had reached the training facility, I still had some faith that things could turn around. After going through basic training, it was time to fight the teacher. As I entered the room and ran towards the teacher with guns blazing, my biggest fear about the game manifested: the frame rate problems from the first Unreal game had returned with a vengeance. Along with that, the graphics in fight mode left much to be desired. Someone in the forums wrote about ?dummied down graphics? to describe this game. That, my friends, is the understatement of the year (so far). Finally, training is over and it is time to put the hurt on some bad guys?after some more really long load times.
To make a long story short, after another minute of load time, five minutes of boring cut scenes and another minute or two of load time, it was time to go crazy (not in a good way). Once I encountered my first swarm of enemies, I came to a few conclusions. First, the frame rate might very well be worse then it was in the previous installment. Second, the graphics are just plain sad. Third, the A.I. of my opponents was just pathetic. I stood all of six inches from a rather ugly gentleman who was carrying an extremely large gun, and after close to thirty straight seconds of shooting he still hadn?t come even close to hitting me. When I finally pulled out my standard pistol-type gun and put him out of his misery, I really wished I had the ability to put that gun in my character?s mouth and pull the trigger. Alas, no dice on the self execution front, and I ventured on in search of a large building or cliff to jump off of.
After about another hour of seemingly meaningless single player action, I realized that maybe the problem was that I am investing too much in the story game when I should be playing others online. So I jumped onto Live in the hope that maybe something will finally make me enjoy this game (something other then taking headers off of tall buildings and cliffs). After playing for about two hours, I had reached the conclusion that I would rather be playing any other first person shooter online at that moment. Unreal II brings absolutely nothing new to the table in the way of online FPS games (accept for maybe the worst frame rate of an online FPS). Lack of map selection and weapons are the main problem. Without that variety, players have no reason to play more then a couple of games. Content downloads (or patches) could solve this problem, but I this would just fix a leaking !&%$@#* with a bandage. However, gamers who have never played a FPS online before might find some enjoyment here.
So let?s take a brief look at all the aspects of the game. Graphically speaking, this title is just not taking advantage of the Xbox?s power. Scenery shots look good, but you can really see the downfalls when you get up close and personal with a band of villains. Like I said earlier, I haven?t played the PC version, but I hope for the sake of sales, the game looks a whole lot better. Sound like?history class in high school. The voices are some of the most dull, emotionless and mind-numbing in recent gaming history. I totally blame this bland, flavorless soundtrack for the minute long naps I took during game play. Speaking of pain, whoever wrote this script really needs to make a public apology. Clich? piled on clich? is the only way to describe this story. I?m not even sure why they even bothered with a story to begin with. I think everyone would have just accepted the words ?Go Shoot Bad Guys? appearing at the beginning and that being the end of it. Finally, add more weapons and some more maps to the Live mode to make this a competitor in the war of FPS games. Perhaps this isn?t such a good buy for experienced FPS players, but Unreal II could act as a learning tool for those who have never played a FPS before and want to know what it?s all about. The training is some of the most user friendly out there and the player won?t be bombarded with countless enemies with near genius A.I. So if you, or someone you know, is looking to ease your way into the world of FPS gaming, then check out Unreal II for Xbox.
Overall Score: 4.0 / 10
Ninja Gaiden
When it comes to cross-console game sequels, it literally is hit or miss. The audience already has predetermined expectations based on previous versions, which means such games are riskier then new concept games. On the other hand, some might say that such games will bring with them instant success because fans who bought into the game before will so again. But the question is can a game series without an entry in over a decade find the old audience, or even an audience period? With Ninja Gaiden, Tecmo once again takes on one of the most popular game series of ?90s and tries to reintroduce older gamers and bring in a whole new audience in 2004. Did their gamble payoff? Did they find that target audience? Did Ninja Gaiden live up to all the hype? The answer, without a doubt, is yes.
In Ninja Gaiden, you assume the role of Ryu Hayabusa, a highly skilled and deadly ninja who, after the massacre of his clan, has one thing on his mind?revenge. Take control of Ryu and venture deep into the world of Vigoor Empire, where challenge after challenge lies ahead for a single rouge ninja. Armed with deadly weapons, beyond belief agility and a will to kill, Ryu just may succeed in his mission. Along the way, Ryu (you) will receive much needed advice from an unknown source via Kunai scrolls to keep him on the right track. But this only brings up more and more questions as far as who is there to help Ryu and who is there to hurt Ryu. Keep your friends close and keep your enemies even closer in this game.
Far too many times interesting storylines get in the way of game play, but thankfully that is not the case with Ninja Gaiden. The cut scenes are nicely spaced out so they usually occur after a long, hard-fought battle, right at the point where your fingers need short break to recover from the button-meshing. Personally, it was usually the cut scenes that caused me to continue playing as opposed to taking a short break. If nothing else, the story will give players a reason to hate the Vigoor Empire (which just fuels the desire to go out and slice and dice some more bad guys).
People are saying this is the best game of 2004 so far. I would go a bit further and say this is the best game of the last year because, if no other reason, the game play is simply amazing. The movement physics are ultra smooth and fast paced. But, the real fun comes from flipping off of walls and (taking a page out of Prince of Persia: The Sands of Time) wall running to get to areas normally unreachable (or to perform insanely cool fight combos). My personal favorite is starting to wall run, jumping back over the top of a ninja soldier and delivering a big ten hit combo in a matter of seconds.
Speaking of combos and button-meshing, this is what Ninja Gaiden is all about. Switching between sword attacks, hand-to-hand combat and throwing weapons allows for the player to perform multiple hit combos to three or four ninjas at a time. The time to shine here is not against the single boss villain, but when you enter a room and get surrounded by a few ninjas. Sword slash one ninja down, back flip over another while throwing shuriken stars at a late arriving ninja, and finally, slice the head off of the ninja you just jumped over (you do all this in a matter of like five seconds). Now, keep in mind that you probably won?t pull off big combos right away. Much like a fighting game, you have to learn button combos in order to take out a room full of ninjas without getting hit once (or you can just hit buttons randomly and hope it works out).
Let?s review. You have amazing ninja moves and a deadly assortment of weapons at your disposal. What else could a ninja with revenge on the mind need? How about some magic for your troubles. Better known as ?Ninpo,? this magic allows you to pull of attacks that will affect multiple opponents at once. As you venture on, you will find scrolls containing these Ninpo techniques. In order to use these techniques, you must use Ki, which is where you derive your Ninpo power from. Ki can be obtained and refilled as a result of beating ninjas and collecting Ki orbs. These spells include Inferno, Ice Storm and Inazuma (lighting) and are all quite deadly. Inferno is a personal favorite as it allows you to shoot massive fireballs at opponents. Kentucky fried ninja anyone?
The deadliest of all ninjas armed to the teeth?this should be a walk in the park, right? Wrong. The Vigoor Empire does not employ slack-jawed morons. Even the soldier ninjas have some fighting skills. Ryu will be fighting two ninjas on one end of a room and a third ninja will be throwing stars at Ryu. These guys are smart and will try to corner you and even try flanking if there is enough of them and enough room to do it. As far as the bosses go, good luck. The first boss fight I engaged in was more difficult then most final boss fights in recent games. You?ll need to utilize all your ninja skills if you want to get through this alive.
For those of you who have played the previous Ninja Gaiden games, the days of simple side-scrolling action is long forgotten. This new incarnation takes place in a breathtaking, detailed enriched, 3D environment. Graphically, Ninja Gaiden uses all the power of the Xbox and takes it a step further. From the design of the characters, to the simple details, everything looks fantastic. As you walk up an outdoor hallway, you can?t help but notice the leaves falling from the nearby trees and being carried in the wind. The lighting in this game is well detailed too. Shadows in brighter areas and flickering of light in darker areas stays true to life. While the soldier ninjas all look the same in their basic uniforms, the main and supporting players look like finely painted portraits. Stand out characters include the barbarian ninja Murai, hunter Rachel and the ominous Dark Disciple.
Going in hand with the graphics, the sound is just as rich and vibrant. The sound effects in marshal arts games tend to walk a fine line between quality and cheesiness. Ninja Gaiden keeps it simple and realistic here. You really get a sense of the sound quality when the game opens near a waterfall. As you move closer to and further away from the waterfall, the sound fades in and out as it would if you were really there (I know it seems like a small thing to most people, but water seems to get screwed up more then any other sound in most games). Players with surround systems will appreciate the depth of the sound, especially the sound of approaching soldiers which even had me looking behind my back once in a while. The metal on metal hits during fights is some of the best ever. Equally great is the soundtrack. Very peaceful and relaxing during down times and suspenseful during fights scenes. Normally I?m one for custom soundtracks, but I won?t use one here.
Now that we?ve covered so many reasons why this game has lived up to the hype, let?s talk about what?s not so good. After playing for hours and hours, I could only discover two small things that kept this game from getting a perfect score. The first problem is the very occasional buffering issue, which only showed itself twice in ten hours of game play. But I can overlook that with the fast-paced action going on in Ninja Gaiden. The second problem is the camera. Similar to Prince of Persia: The Sands of Time, the camera can be a major enemy during serious fights. Granted, you can reposition the camera by hitting the R button, but in a major battle, especially a boss fight, remembering to hit the R button is difficult. I word of advice would be to hit the R button each time you go around a blind corner so you don?t get jumped by surprise. But aside from those two minor issues, this game is flawless.
Earlier on I referenced audiences that grew up with the Ninja Gaiden series back in the early ?90s. Well now you can relive those early ?90s games because Tecmo has included within the game the first three Ninja Gaiden games in their entirety. So junkies of retro games can rejoice, and young gamers can enjoy some jewels of the past (and I?d argue that the originals are more difficult then the new version). Bad news is that you can?t access the classics right off the bat. As you progress in the new game and achieve master ninja rankings, then you unlock the previous games. Happy hunting.
So what about online play? Well, the bad news is?there is none. But not to worry. You can use Live to post your scores and progress in order to achieve the honor of being the worldwide master ninja. More important then that, Ninja Gaiden does include the downloadable content feature. New weapons and levels (possibly even new Ninpo) will be available for download as time goes on. Personally, I?d like to see some double sword action in the near future.
Like I said before, cross-console game sequels are hit or miss. Well, Tecmo has hit one clear out of the park with Ninja Gaiden. Amazing move physics, button-meshing hit combos, Ninpo, a deadly arsenal of weapons, challenging opponents, downloadable content, classic Ninja Gaiden games can be unlocked, etc. All of these elements add up to a game that is the best of 2004 so far. Very rarely does a game get as much hype as this one did and lived up to it. Thankfully, Ninja Gaiden not only lived up to the hype, the hype did the game no justice. So do yourself a favor, throw up an away message right now, leave your residence, get to a game store and buy this game immediately. You won?t be disappointed.
Overall Score: 9.6 / 10
Midway Arcade Treasures
Nostalgic products seemed to pop up everywhere in 2003. Whether it was a new spin on an old idea or just general reissues, the past haunted us in all shapes and forms. He-Man and the Garbage Pale Kids got face-lifts, Strawberry Shortcake and the Care Bears made comebacks, and VH1 reminded us why we loved the '80s. True to this trend, the video game industry embraced the early day creations and they too paid homage. And it is because of this homage that we have Midway Arcade Treasures.
In the tradition of the Namco Museum series, Midway Arcade Treasures focuses on some of the best games to come out of the Midway library. The difference here is the sheer number of games included in the collection. Rounding out at 25 games, Midway gives more entertainment for our money then other collections of this kind. You get the following:
-Spy Hunter
-Defender
-Gauntlet
-Joust
-Paperboy
-Joust 2
-Rampage
-Marble Madness
-Robotron 2084
-Smash TV
-Defender 2
-Bubbles
-Road Blasters
-Stargate
-Blaster star
-Super Sprint
-720
-Toobin'
-KLAX
-SPLAT!
-Satan's Hollow
-Vindicators
-Root Beer Tapper
Don't just think of this as playing another collection of old video games. Think of it as a history lesson. See where games like Spy Hunter and Gauntlet got their start. Relive playing your Atari system with Defender and Joust. Finally play through games like Road Blasters and Smash TV without spending enough quarters to equal the next two weeks worth of allowance (yes, there was a time arcade games cost only a quarter to play).
So who is this game for?
This is a great game for all different kinds of players. If you like multiplayer games (not through Live), you and three of your closest friends can fight your way through Gauntlet, or take turns trashing everything in sight with Rampage (up to 3 players) or Smash TV (2 players). For those of you Bejeweled and Tetris fans, give KLAX a try. There is a game in this collection for just about any kind of gamer.
But the main target audience for Midway Arcade Treasures is the old school gamer. These are the arcade games that so many of us in our 20s and 30s grew up with. These are the games that made us become the hardcore gamers that we are today. These are the games that are going to take us on a much-needed trip down memory lane. Besides, there is just something about these classics that you just can?t find in the games of today.
This is also a good game for the gamer on the go. While some people might say this collection is not worth it because these early games can be beat in about an hour or so, these are perfect for someone who just has a few minutes to play and doesn't want to deal an long winded storylines or load times. You can play a game like Paperboy for ten minutes and feel satisfied that you got the total game experience.
Are you in control?
This is the one thing keeping this game from getting a perfect mark. These games were not meant to be played on a Xbox controller, or any other modern controller. Atari joysticks and arcade pads are what these games were built around and they don?t translate well to twelve button consoles controllers. Games like Rampage, Marble Madness and Joust need the flexibility of the a joystick, otherwise its just feels awkward and clumsy.
Once you get past the stiffness, the controls are easy to master in a matter of minutes. Most game simply use two buttons and the left thumbstick, so no need to hold the instructions in one. This is a nice advantage for lesser experienced gamers who would be attracted to this kind of title.
Graphically speaking...
There are two ways you can look at a game like Midway Arcade Treasures. The first way is to compare it to the other games of 2003, which (aside from being just plain wrong) is going to give this game the dishonor of having some of the worst graphics of 2003. The other way is to compare it to games from the ?80s, which makes the graphics really stand out. No matter which side of the fence you?re going with, one key detail must be acknowledged: these are the graphics used in the arcades, not the home console versions, so the games look the way the creators intended to. They are amazing in their simplicity, acting as a reminder that graphics were much simpler at one point and that game play meant so much more.
Much like the graphics, the sounds have been pulled directly from the arcades of the ?80s (minus the over usage of the word ?rad?). The music (when it is included) is a flashback to when video game soundtracks were produced on Casio keyboards. Remember, Midway?s attempting to make players relive the past, so give the surround sound and DTS a rest when playing this one.
It's important to mention that Midway did not include the all great custom soundtracks feature. While this is may be a major let down, you can do the '80s thing...pump up the volume on your headphones and play to the sounds of Guns N Roses on audio tape (more memories of torn jeans dance in my mind).
Judgment Call
Midway Arcade Treasures is like taking a walk down the street you grew up on and had forgotten about. We hold movies like Citizen Kane and Casablanca as true classics and champions of early films, films that paved and changed the way we view modern cinema. The titles included in the Midway Arcade Treasures did the same for the video games of today. They may seem corny and out-of-date to younger gamers, but someday people will have the same perception of Halo. They?re called treasures for a reason, and older gamers will do just that...treasure them, as they deserved to be treasured.
Why not pick up a copy and see how you stack up to other gamers using the Xbox Live Scoreboards.
Overall Score: 8.4 / 10