James Bond 007: NightFire (Original Xbox) by Electronic Arts



James Bond 007: NightFire (Xbox) by Electronic Arts Box Art

PLATINUM HITS COVER/VARIANT AVAILABLE.

Xbox 360 backwards Compatible



PLATINUM HITS VERSION AVAILABLE.

North Amercian Release Date: November 18, 2002.

Region(s) Released: North America, Europe, Japan

High Definition Resolutions Supported: 480p
Widescreen Supported (16:9): Yes
System Link Support: No

Average Overall Score:
8.75 / 10
87.5%


The game is just great. The single player is awsome there is many different ways to complete the mission, the multiy player is up there with golden eye, in my opion. Visualy its beutiful,The sound is great,and on top of that they give you about 16 different contol styles so you can find one that you like."

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Description

This new James Bond game has promised to deliver a complete 007 experience filled with action-packed excitement and intrigue that will leave players shaken… and stirred! James Bond 007: NightFire™ will take Bond fans higher and deeper than any previous Bond game with breathtaking locations and intense gameplay.

Screenshots

Friday, December 17, 2004

Cheat Codes

      Triple Armor (in the Paris Prelude, Deep Descent, Enemies Vanquished, and Island Infiltration stages)
Hold L and press B, Y, X, B, B, B, while in gameplay.
      Trails (in the Paris Prelude, Deep Descent, Enemies Vanquished, and Island Infiltration stages)
Hold L and press X, B, B, X, while in gameplay.
      SUV (in Enemies Vanquished level)
Hold L down and press X, B, Y, X, Y, while in gameplay.
      Super Bullets (in the Paris Prelude, Deep Descent, Enemies Vanquished, and Island Infiltration stages)
Hold L, press B, B, B, B, while in gameplay.
      Shelby Cobra (in Enemies Vanquished level)
Hold L, press Right, Right, Left, Left, Up, while in gameplay.
      Quadruple Armor (in the Paris Prelude, Deep Descent, Enemies Vanquished, and Island Infiltration stages)
Hold L, press B, Y, X, B, B, B, B, while in gameplay.
      Play Hidden Race 1 (in Enemies Vanquished mission)
Hold L, press B, B, X, X, Y, while in gameplay.
      Frantic Racing (must be in the Paris Prelude, Deep Descent, Enemies Vanquished, and Island Infiltration stages)
Hold L, press X, Y, B, Y, X, while in gameplay. Berserk racing (must be in racing level)
Hold L, press X, Y, Y, X, Y, B, while in gameplay.
      Double armor (must be in Paris Prelude, Deep Descent, Enemies Vanquished, and Island Infiltration stages)
Hold L, press B, Y, X, B, B, while in gameplay. Berserk racing (must be in racing level)
Hold L, press X, Y, Y, X, Y, B, while in gameplay.
      Berserk racing (must be in racing level)
Hold L, press X, Y, Y, X, Y, B, while in gameplay.
      Xena Onatopp
Enter JANUS at the Secret Unlocks Screen.
      Wai Lin
Enter MARTIAL at the Secret Unlocks Screen.
      Tranq Dart Upgrade
Enter SLEEPY at the Secret Unlocks Screen.
      Sniper Rifle Clip Upgrade
Enter MAGAZINE at the Secret Unlocks Screen.
      Scaramange
Enter ASSASSIN at the Secret Unlocks Screen.
      Rifle Scope Upgrade
Enter SCOPE at the Secret Unlocks Screen.
      Renard
Enter HEADCASE at the Secret Unlocks Screen.
      Pussy Galore (multiplayer)
Enter CIRCUS at the Secret Unlocks Screen.
      Platinum Medal in Alpine Escape
Enter TARGET at the Secret Unlocks Screen.
      Phoenix Level
Enter FLAME at the Secret Unlocks Screen.
      P2K Upgrade
Enter P2000 at the Secret Unlocks Screen.
      Odd Job
Enter BOWLER at the Secret Unlocks Screen.
      Nightshift Level
Enter HIGHRISE at the Secret Unlocks Screen.
      Nick Nack
Enter BITESIZE at the Secret Unlocks Screen.
      Mayday
Enter BADGIRL at the Secret Unlocks Screen.
      Max Zordin
Enter BLIMP at the Secret Unlocks Screen.
      Level Select
Enter PASSPORT at the Secret Unlocks Screen.
      Laser Upgrade
Enter PHOTON at the Secret Unlocks Screen.
      Jaws
Enter DENTAL at the Secret Unlocks Screen.
      Island Infiltration Level
Enter PARADISE at the Secret Unlocks Screen.
      Grapple Upgrade
Enter LIFTOFF at the Secret Unlocks Screen.
      Golden Eye Strike
Enter ORBIT at the Secret Unlocks Screen.
      Goldfinger
Enter MIDAS at the Secret Unlocks Screen.
      Golden PP7
Enter AU PP7 at the Secret Unlocks Screen.
      Golden P2K
Enter AU P2K at the Secret Unlocks Screen.
      Explosive Scenery Mode
Enter BOOM at the Secret Unlocks Screen.
      Equinox Level
Enter VACUUM at the Secret Unlocks Screen.
      Enemies Vanquished Level
Enter TRACTION at the Secret Unlocks Screen.
      Electra King
Enter SLICK at the Secret Unlocks Screen.
      Drake (multiplayer)
Enter NUMBER 1 at the Secret Unlocks Screen.
      Double Cross Level
Enter BONSAI at the Secret Unlocks Screen.
      Demolition Option (multiplayer)
Enter TNT at the Secret Unlocks Screen.
      Deep Descent Level
Enter AQUA at the Secret Unlocks Screen.
      Decryptor Upgrade
Enter SESAME at the Secret Unlocks Screen.
      Countdown Level
Enter BLASTOFF at the Secret Unlocks Screen.
      Christmas Jones (multiplayer)
Enter NUCLEAR at the Secret Unlocks Screen.
      Chain Reaction Level
Enter MELTDOWN at the Secret Unlocks Screen.
      Camera Upgrade
Enter SHUTTER at the Secret Unlocks Screen.
      Bond Tuxedo
Enter BLACKTIE at the Secret Unlocks Screen.
      Bond Spacesuit
Enter ZERO G at the Secret Unlocks Screen.
      Baron Samedi (multiplayer)
Enter VOODOO at the Secret Unlocks Screen.
      Alpine Escape Level
Enter POWDER at the Secret Unlocks Screen.
      All Multiplayer Game Modes
Enter GAMEROOM at the Secret Unlocks Screen.
      All Multiplayer Characters
Enter PARTY at the Secret Unlocks Screen.
      All Gadgets
Enter QLAB at the Secret Unlocks Screen.
      Teamwork KotH Mode
Enter the code "TEAMWORK"
      Level Select
Enter the code "PASSPORT"
      Drive Shelby Cobra On Enemies Vanquished Level
Pause the game on the Enemies Vanquished level, then hold Left trigger and press Right(x2), Left(x2), Up.
      Drake Suit In Multiplayer
Enter the code "NUMBER 1"

User Reviews

Score: 88
Overall User Average: 8.77 / 10 (87.5%)
Gameplay User Average: 8.62 / 10
Graphics User Average: 8.46 / 10
Sound User Average: 8.31 / 10
Xbox Masta 4
Date reviewed: August 28, 2005.

Overall: This is another James Bond hit. I don't know what it is about these games but I love them. Multiplayer rocks.
Gameplay: I truely liked the gameplay. The amount of weapons you have is great. I love playing this with friends.
Graphics: Graphics are lacking today, but I really don't care much for that. It doesn't ruin what James Bond is.
Sound: Guns sound great on this game, which is awesome. Some James Bond old tunes but that's it. No soundtrack?
Suggestions: This game would be awesome on Xbox Live!


Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 80 %

SamSmith
Date reviewed: December 4, 2004.

Overall: at the time it was a great game... multiplayer was where it was at though... in my opinion it is the best bond game since goldeneye.
Gameplay: multiplayer is fun, and everything is easy enough to get used to... but it is repetative and can get boring
Graphics: visually nice... but out of date now... there is nothing in the way of BMP maooing, particle, or shine or reflection effects... but the textures were okay, and it gave a good impression
Sound: sound was average, guns sounded good... but everything could have been expanded upon. by no means bad, but could have been better.
Suggestions: online play on live!


Overall: 80 %
Gameplay: 70 %
Graphics: 70 %
Sound: 60 %

Rib
Date reviewed: November 28, 2004.

Overall: Very cool game. Much better than Agent under fire and a lot better than Everything or nothing. The first person angle works best for James Bond
Gameplay: It is a Bond game with an EA budget so that's says it all. Good variety of mission. Shooting the bad guys and driving fast cars. Liked it a lot.
Graphics: Graphics are good. Cut scenes are good. Typical Bond graphics. Camera control is a bit off sometimes.
Sound: Music and voice acting are very good. It is always fun to get the originals actors in a game. It gives it authenticity.
Suggestions: I prefered Nightfire to Agent under fire and Everything or nothing. The first person camera works best


Overall: 100 %
Gameplay: 100 %
Graphics: 80 %
Sound: 100 %

m4oH
Date reviewed: February 19, 2004.

Overall: I love the single player. It has some sweet graphics. The gadgets and guns are sooo sweet. The multiplayer is also good.
Gameplay: The levels are all designed greatly. The guns are sweet along with the gadgets like the grapple or the lighter that is a camera.
Graphics: Good graphics. Like most games I'm not to impressed with their visuals. The guns look real along with the levels.
Sound: It's a Bond game. What sound is there? Okay i guess I'll just say some stuff. The guns sound nice along with you being able to hear your footsteps.


Overall: 80 %
Gameplay: 90 %
Graphics: 80 %
Sound: 80 %

Trento52
Date reviewed: February 7, 2004.

Overall: I wasn't impressed by agent under fire but this one has great levels good sound and upgraded graphics. This game is really fun and i think it should of been longer but the best part of the whole game is the introduction. It is exactly like the movies with fire, guns, girls and the music was perfect. They did such a great job with the theme.
Gameplay: I was actually surprised it was pretty good. I think it could of been more deep such as more weapons and alittle smarter A.I.. It had upgraded alot too but could of been better. Multiplayer is fun even against the bots.
Graphics: I was impressed by these graphics especially from EA. The cut scenes were pretty nice the over all graphics could of been better but again had been upgraded from agent under fire. I think that where ever you shoot the A.I. or enemies they should deal witht teh wound such as shot in the knee they will limp or can't shoot witht he arm that got shot. It would definatly be cool. Or frusterating. Now i know alot of games don't do this but when you shoot the enviroments they should show damage. Like you shoot a tree and it falls over. Or shoot a wall and it crumbles , cracks. After awhile thje building should start to deteriorate and fall apart. I think that would be so cool. Otogi and armed and dangerous do this but teh buildings blow up they don't gradually deteriorate and stuff.
Sound: Sound was maybe the best part. The music was great and the guns sounded good but they should have screams instead of silent deaths like timesplitter 2. That probably sounded weird but if you got shot in the foot you wouldn't turn around and do a summersault.
Suggestions: I think you did a good job just it would be cool to do all the stuff i said in the above because i am too lazy to type it all again.


Overall: 90 %
Gameplay: 80 %
Graphics: 70 %
Sound: 90 %

genocidalgopher
Date reviewed: February 7, 2004.

Overall: i will say one thing...if you want to buy this for multiplayer, don't get it!!! the only good thing it has is you can drive mini-tanks and mini-helecopters around. but all of the levels are so small, and you can't really hide anywhere, if you want to.
but in single player it was great.
Gameplay: This game's gameplay is pretty good, it's no halo, but you can still do a lot. the main reason i ever buy james bond games, is because of the stealth, and the sniping. that's the only reason i think this game is worth getting.
Graphics: the visual's are the best thing on here!! they are awesome, they did a really good job on everything. on most games you see, the evironments are awesome, but the character's are a little boxy, there's nothing boxy in this one! the only part i didn't like, is some parts in the game, one of the girls has her bangs down, and they stick to her chin, it just got really annoying!!
Sound: the sound is pretty great too, but it's not the best part of the game. don't buy this game just for the sound though! as a lot of people i know do.
Suggestions: MAKE THE MULTIPLAYER BETTER!!!!!!!


Overall: 80 %
Gameplay: 80 %
Graphics: 100 %
Sound: 80 %

MaverickCC
Date reviewed: December 18, 2003.

Overall: While it's single player isn't Splinter Cell..it's still quite good. And it's real virtue 4 player battle is as refined and smooth as you'd expect and possible demand. Don't be turned off by the lackluster Agent Under Fire, this game is polished and quite enjoyable.
Gameplay: Smooth and intuitive. Not perfect, since the bar was just raised with Splinter Cell, but still quite good.
Graphics: The graphics are good. Not DOAXV good, but still well done. I don't many will be disappointed, at least not if they are being raesonable.
Sound: Nice attention kept to using 007 theme music, though that can start to grind after playing multiplayer for a few hours. Same with the single player mode, but not too noticalbe if you don't take forever on the missions. Overall nicely done.
Suggestions: Just keep raising the bar...this is good work, but we'll all expect more next time.


Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 80 %

(ScArab)
Date reviewed: December 18, 2003.

Overall: This game is MUCH better then "James Bond 007: Agent Under Fire," infact Agent Under Fire SUCKS compared to this!
Gameplay: Much better then Agent Under Fire, way better designed, more fluid. Multiplayer is better, but the levels are still pretty shabby.
Graphics: An upgrade compared to Agent Under Fire, that's for sure. The character models are much better looking also. But it still is a god !&%$@#* PoS2 port.
Sound: Has better SFX and music then Agent Under Fire, Pierce Borsnad (or however you spell his name) is actually in the voice acting cast. The guns sound great.
Suggestions: E.A. Sucks


Overall: 90 %
Gameplay: 90 %
Graphics: 60 %
Sound: 70 %

DDR2theEXTREME
Date reviewed: December 9, 2003.

Overall: I really enjoyed this game. Only problem is the fact that there aren't many levels. Driving the V-12 Vanquish is fun, and so is finding alternative ways to get from one place to another. Multiplayer wasn't too good. I liked how you could use what you unlocked in one-player and have have them in multiplayer
Gameplay: Gameplay was pretty good. You can play levels over to try and get a better medal and some unlocks. Controls aren't confusing in any way.
Graphics: Graphics weren't all too great. The details on the V12 Vanquish car were good though. In multiplayer the graphics are even worse, or at least seemed it.
Sound: Sounds were all right. All the sounds that should be there were there. Enemies could have talked a little more during gameplay though.
Suggestions: make some more things u can do while you're driving.


Overall: 70 %
Gameplay: 80 %
Graphics: 70 %
Sound: 60 %

BunnyRabbit
Date reviewed: November 10, 2003.

Overall: Another one of the Bond games...However, since the ever so popular bond game on N64, these games seem to have been losing their touch. Nightfire, still a goodgame, lacks the spazz it once had. Maybe it's just me, but the Bond games seem to be getting less appealing. On the plus side, the game was some fun and had some cool maps and weapons, but multiplayer only rivals a big piece of squash.
Gameplay: It was fun, Ill give it that, but it was really hard to beat the game. In the sense that you would get tired of it halfway. I dislike the way you cannot be covert. When within a range of an enemy he shoots and whips around and dodges left to right automatically. You have no chance at being covert. Also the multiplayer was flat. The controls were rough and provided no fun to contend with that of other multiplayer games.
Graphics: The visuals were just fine. Nothing to root and toot about, but pleasurable simple graphics. However, the graphics played no role especially without good gameplay to back it up.
Sound: Shoot shoot..Dodge dodge...Russians yelling. Well, I guess I can say the sounds were mediocre...They provided noises to match up with the objects and what the objects did. Nothing more. Nothing less...=P
Suggestions: JUST RELEAS THE OLD N64 VERSION OUT ON THE XBOX!!


Overall: 80 %
Gameplay: 60 %
Graphics: 70 %
Sound: 70 %

cyraX
Date reviewed: November 4, 2003.

Overall: A fun game that's way better than Agent Under Fire, yet still has some issues in it. Once again, it's below Goldeneye on the list of Bond games.
Gameplay: Fun multiplayer, fun single player, a great game in general. Sure, some bugs and issues, but all games have those. This game, however, would of made a great XBL game, because it's multiplayer mode is very impressive. Great levels, great guns, gameplay is great!
Graphics: Honestly, the graphics could be better. There kinda blurry, and dull, very low poly count. However, this game gets a great framerate.
Sound: Average sounds, nothing special. The music gets old, and annoying after awhile, as it does in every Bond game.
Suggestions: Shoulda been over Xbox Live, it would of been a hit...


Overall: 80 %
Gameplay: 90 %
Graphics: 70 %
Sound: 60 %

George89
Date reviewed: November 1, 2003.

Overall: James Bond 007: Nightfire is the newest Bond game. It pits you as James Bond through 12 action packed missions involving gun play, stealth, and driving.
Gameplay: There are so many different kinds of levels you will do. Some involve the obvious gun play, some driving, some you must be stealthy, and many more including diving underwater in your car and floating on a space station. The best part is that some levels provide you with choices on how to complete them. Sadly though the game only has 12 missions that aren't too long. There are many multiplayer modes, and bots if you have no one to play with.
Graphics: Visually, the game looks fairly good. The action flows seamlessly and there are no ugly textures or colors. Though the driving levels definatly don't look as good as the gun levels. The cut scenes look very nice, even the in game ones.
Sound: The sound is very good also. Explosions sound real and so does just about everything else. The enemies talk amongst themselves if you listen closly.
Suggestions: More levels!


Overall: 80 %
Gameplay: 80 %
Graphics: 80 %
Sound: 80 %

JediMasterChief
Date reviewed: August 11, 2003.

Overall: The name is Bond...James Bond. The British secret Agent returns once again to the Xbox. James Bond 007: Nightfire is a major improvement upon 007 Agent Under Fire, for many reasons. The story in 007 Nightfire is about James Bond investigating the theft of a stolen missile guidance chip. Raphael Drake, a businessman and the main villain of the game, is presummed to have stolen it. It turns out to be true and levels throughout the game take Bond to exotic and dangerous locations until the final showdown in space. Bond encounters deadly villians and beautiful women, as always. The story in 007 Nightfire is very traditional. Therefore it's very classic with many elements taken from Goldeneye, Moonraker, and other Bond movies. 007 Nightfire is a great game, with amazing Bond gameplay, quite good graphics, with awesome Bond music and sound effects. 007 Nightfire also features Pierce Brosnan as James Bond (only the face), making the appearance for the first time in a non-movie Bond game. 007 Nightfire still may not match up to Rare's revolutionary Goldeneye on the Nintendo 64, but it still is the best Bond game since then. It's also the best Bond game EA Games has ever made, proving that they can make a good game if they try. Personally, I rated the game quite high, mainly because I'm a Bond fan and I got 007 Nightfire, because it was a Bond game.
Gameplay: Gameplay is quite good and has a Bond style to it. It's split up into three types. The first one is first person shooting, which is excellent, but still cannot be compared to Halo. The second one is driving, where in a set of levels, Bond drives the Aston Martin V12 Vanquish, which was also in the new movie Die Another Day. The third gameplay type is "on-rail", where Bond just shoots enemies as someone else controls a vehicle. This happens for example in a snowmobile or in an airplane. Unlike in previous Bond games, 007 Nightfire has Bond switch to third person instead of first person, when he is walking along a zip line or when he is sneaking around. There is also a scoring system used in 007 Nightfire, which is easy to calculate. There are three difficulties in 007 Nightfire: Operative (easy), Agent (normal), and 00-Agent (hard). It doesn't mater which difficulty level you beat it on, but you'll get a higher score. In between missions and sub-missions, there are loading times, which are fast. An essential and extremely good part of 007 Nightfire is the multiplayer modes. Up to four players can play in settings from Bond movies (like from Moonraker, The Spy who Loved Me, and Goldfinger) and Nightfire itself, as characters from both the Bond movies and Nightfire again. The multiplayer modes can be chosen and customized, there are a lot of features. What I like most is the idea of AI Bots throughout the game, which is becoming quite popular in multiplayer. Up to six AI Bots can be customized, so that a maximum of ten people can play at once. The controls in 007 Nightfire can be modified which is good, unlike in 007 Agent Under Fire. Overall gameplay is mostly good. If you're an anti-Bond person then don't even try playing this game. However, if you liked the Bond movies or your a Bond fan, then 007 Nightfire is a must, but I suggest renting it first, if you're not sure. It would be better if there were more levels, but the amount of levels in 007 Nightfire makes it enough for a good Bond experience. I would have also preferred more areas, more AI Bots, and more classic Bond characters in multiplayer. Multiplayer is not online, which the PC version was, but for me it doesn't make a difference. Even though 007 Nightfire may be a bit short for most people, after you beat the game, there are still hidden upgrades and rewards to unlock, by getting each medal (Bronze, Silver, Gold, and Platinum), even though this can be sometimes hard, especially getting Platinum on the last levels. If you finish all of that, there is still multiplayer that will keep you glued to the game (even if you don't have any friends or family that can play with you).

Graphics: There are no major problems with the graphics, actually they're pretty good, especially on Xbox. From environments to enemies and characters to vehicles, everything is fine. The face of Pierce Brosnan as James Bond has also been done excellently using some sort of digital scan. It gives a "Bond-feeling" to the game. The Need for Speed team, which worked on the driving levels, also did a good job at the Aston Martin V12 Vanquish, which makes the cars in Project Gotham Racing look sad. The cut-scenes throughout the game are also very good and similar to the actual Bond movies. Some visual options can be adjusted in the game. Even though the visuals are good, they still can be improved by all means.
Sound: In a game, I always look for good sound. Whether it's the sound effects or the music. Games like Halo or Morrowind on Xbox left me speechless. The music in 007 Nightfire may not be as amazing as in those games, but it still is good. The original James Bond Theme has been redone for the game in many ways. The music was also composed according to your actions (when you drop from a vent, the music immediately changes). This is very effective, especially in a Bond game. There is also a new title song done especially for the game. The song is titled "Nearly Civilized" and is performed by a group called Esthero. It's not the best song ever, but it does fine. The sound effects in 007 Nightfire are also fine and there is nothing wrong with them. What annoys me a lot (and has annoyed many people), is the voice of James Bond. It's a good Bond voice, but it simply doesn't go together with the face of Pierce Brosnan. Too bad that EA Games couldn't get the voice of Pierce Brosnan. Some audio options can be adjusted in the game, same as the visuals. Overall, everything was good with the audio part of the game.
Suggestions: There are no major suggestions to give EA Games. Just make a bit more levels in single-player mode, enlarge the multiplayer mode, and get Pierce Brosnan to voice as James Bond. I encourage EA Games to keep on making good Bond games and hopefully we will see a "Die Another Day" game sometime soon or another original Bond title.


Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

N Y R 2 0 0 5
Date reviewed: June 19, 2003.

Overall: This game is a very good adaptation of a movie franchise. The game is full of girls, gadgets and lots of guns. The multiplayer is quite fun, and the regular missions may even be more fun. The one thing this game needs is to be XBL, then we would have a great game.
Gameplay: The gameplay is easy to get used to. The weapons, are great, and fun. The levels are challenging, and can be played over and over, just to see if you can do anything different. This game probably has a better storyline than DAD.
Graphics: The graphics are stunning. In the game, and the movies, for a non-microsoft game, are some of the best I have seen. Not a splintercell, but something in a feild all its own.
Sound: The sound is great, the guns have their own sound, the people talking, when you are in different enviorments the sounds change. and of course the james bond music make this a great game.
Suggestions: If you make another one, put it on live.


Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

BlindSniper
Date reviewed: April 15, 2003.

Overall: This game conquers the crap out of the previous title, agent under fire. Nightfire features way way better graphics. A simple yet effective control system, and a large variety of fun levels and multiplayer modes to play. James Bond Nightfire has so so sound. The lips moved but I didnt think well to the talking. Also the talking for some of the "Bond Girls" sounds kinda weird and funny. The french one dominique sounds very......overdoing french kinda. Well all in all this was a pretty good game with improvement in all catagories.
Gameplay: Controls are great! I found them very simple and easy to pick up. They are very effective I thought, as you can change around the controls you like. Halo controls (sorry for comparing games to this) ones would be the best for me, but oh well. There is a large, large variety of unlockable items to get. As well with many multipayer modes to play with some buddies, or enemies, whatever you prefer. The missions are pretty good there is about 10 or something? but I cant remember. A pretty good job done here but its not absolutly perfect. Or else I would have rated it a 5. =)
Graphics: Graphics have improved like crazy! I thought. The guns look way better. The cutscenes look better. Hell the bad guys and environments look waaay better. Although they look better....doesnt mean they're good. =) They do not use the full power of xbox. The guns look kinda small I think, I dont know whats wrong with me I just want a machine gun or something that looks bigger! Well the actual cutscenes and everything are well done. In game action agains bad guys is the same. Its the guns and maybe a few more minor minor details could have upped the rating here.
Sound: Again as I said in the overall part of this rating. The sound is good but the French Dominique isn't. If you have read the overall you know what I'm saying. But James Bond and guns shooting are pretty well done. Guns shooting deserve a 4.5. They are not perfect! just well done. James Speaking is great as well with his other "girlfriends" =) An above satisfactory performance here but just barely.
By BlindSniper
Suggestions: Good job just work on the above specified!


Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 80 %

JayMan36
Date reviewed: February 14, 2003.

Overall: Bond is back and ready for yet another mission. This game took a big step up from agent under fire. Many new guns car missions and gadgets. I was very impressive with the cinemas and the story. The story in the game is really what happens in each bond game, stop the bad guy and save the world but they did that in a very good way. There was many car missions and they were very cool. Driving the V12 Vanquish was great and the weapons inside of it made it even a better ride. I was dissapointed that the game was short. Bond games are know for being short(except for Goldeneye, the longest and still the best bond game to date. Everyones voice acting was good but bond doesn't sound British at all. The graphics were great and everything was well designed. A lot of extras exspeacially for the multiplayer. I loved the multiplayer, its one of the best multiplayers in a first person shooter. The game has characters from the James Bond world. Such as Oddjob, Pussy Galore, Jaws, Goldfinger, and many other noticable characters. There are remote control vehicles and gun placements and also many different game modes which will make you and your friends playing this multiplayer many times, heck i even play it alone sometimes too. Its very good. In conclusion, James Bond NightFire was an immpressive bond game that is a great adventure but still lacks from a long game. I still think it is worth the 50, this game won't let you bored for a long time. James Bond will be back soon!
Gameplay: The controls are hard once you start the game. I set the controls to "moonraker" the controls are a lot easier to manage, those controls make the control a lot easier and solid. If you fix this problem your game play will be great, unless you like the one you already have or a different set of controls...
Graphics: Visual Appeal in this Bond adventure were awesome. Guns, cars, characters, gadgets, you name it the graphics for each item were great and well detailed. All thats left to say that the visual appeal was very impressive!
Sound: I loved the sound, it really gives you the full James Bond experience. From gun shots to massive explosions the sound is a incredible feature in this game. Ive played many first person shooters and NightFire has one of the best in sound appeal very impressive.
Suggestions: Great Bond mission! MAKE THE NEXT BOND GAME AS SOON AS POSSIBLE!!


Overall: 90 %
Gameplay: 90 %
Graphics: 100 %
Sound: 100 %

Megaherz *RAGE*
Date reviewed: January 13, 2003.

Overall: I am sorry for the delay of my review but every reviewer here need a break time
before we start the new year, at least i need one. So let's start this year with Nightfire !
The ultimate secret agent is back in his most dangerous
adventure yet in James Bond : NightFire and this time the story turn around the
Phoenix International Corporation, run by the international
green industrialist Rafael Drake, who has been entrusted with
dismantling warheads throughout the world. These efforts have
been billed as being philanthropic in nature,
but we realise he has more sinister motives. Intelligence implicates
Drake in organising the theft of a secret component of the missile
guidance hardware intended for the US Space Weapons Platform.
Unfortunately, Drake has been very careful to keep his plans well hidden.
With help from Q and a number of key agents, you must stop Rafael
Drake in his plans for total world domination. Since rareware have give up
with the James Bond's license, we were able to play many sequel of some sort of Goldeneyes,
but Electronic Art has failed to his task who was to do a similar game.
Now they are back with Nightfire and as a gamer who is bored to wait for
game which are not worth the sorrow of it, i decided to leave them a last chance.
In short, they give to us a short lasting appeal with an impression of already
seen many times. What is look like more than a James Bond's game than a other James Bond's game ?
Finally, in my mind this game wasn't so interresting for one of the most wanted
game on the Christmas Rush.
Gameplay: Before i start, i must say that the control setting can be different for each gamer because the default one is just to hard operate corectly. In summarize, in the default setting they use the right thumbstick to move and the left one to look, completly a reverse setting from Halo and other first person shooter. So i took the configuration Nightfire as my default setting. In Nightfire, you must press Y to jump, B to change your weapon, A to crouch and X to perform an action. Also the black and the white button are used to change your gadgets and to reload.
Finally we can aim with the left trigger and shoot with the right one. In the single player campaign, you are able to play as different scenario.
First you can be in a first person shooter, second as a gunner or in a car chases. Don't be so happy because the campaign is quite short and didn't
deserve so much enjoyement. In fact, the game was so easy on operative than i was obligated to rise the skill level to gain a little bit a fun.
After a week end of rent, it was done on normal. Probably because many levels were quite short and didn't give the feeling of a true environment, also i must say that i obtain a silver or a gold medal everywhere.
An another thing that is really bad in nightfire is the scoreborad. Your goal is to have the platinum award which unlocked everything in the game.
But the problem is what they want us to do. They want 100 % of health who's probably impossible, 100 % of accuracy who's totally impossible with a colt or an ak,
they want us to surrender people or to just stun them ( why a secret agent should do that ? ), they want us to do some Bond's move who's completly inessential and to
collect Bond's icons ( i search with a guide and they were not where they were supposed to be ). At least everybody told me that the real fun begin with the multiplayer, but they were wrong. Only seven map and a half of them are really boring. In fact, one is really good but can't be played with bots and one who's also great but bots are not able to take the ski resort for attacking. Here the maps : skyrail, fort knox, snow blind, phoenix base, atlantis, missile silo, sub pen and ravine. Also the scenario are all similar or they are boring and to prove my previous affirmation here they are : Arena where a point is earned for each agent eliminated, Team Arena where you must elimanate the opposite team,Capture the Flag where each team has a base with a flag and where points are obtained by stealing the enemy flag and returning it to your own base, Uplink where three satellite dishes are situated around a level and when a team successfully activates all three dishes, they begin earning points, Top Agent where each player has a set number of lives and when you exhaust your lives, you're out of the game, Demolition where MI6 team must destroy a designated target within the set time limit, Protection where the MI6 team must defend a designated target while the Phoenix attack and more...
Graphics: The Aston Marton Vanquish V12 is awesome, the new face of Pierce Brosnan is well better than in
Agent Under Fire but in spite of all those great stuff we can see that there is no much improvement in the graphic.
The framerate is also really bad, i mean that we played with six bots and two player and each time they were capturing our flag the game was slowing down.
A real shame for all x-box owner. Sometimes, i was entering a room and there was nothing in it, come on it look like that i was playing Splinter Cell on Playstation 2 or Gamecube.
The entrance video was completly and absolutly beautiful and the in-game video were also pretty good.

Sound: I remember the song Nearly Civilized by Esthero who's really great, also the voices were pretty cool and the dolby digital work completly well with my ears. The James Bond's theme never seen to get old.


Suggestions: Big fail = An another try or just leave that to professionnel like Rareware


Overall: 70 %
Gameplay: 60 %
Graphics: 80 %
Sound: 90 %

natewebb
Date reviewed: January 13, 2003.

Overall: The "arena" games such as team deathmatch are interesting. There is little to prevent this game from falling into the "average" category, which isn't bad these days. Recommend this game to 007 fans, but nobody else.
Gameplay: Multiple options for controls. The guided missle is a nice weapon. I think UT had that a few years ago though.
Graphics: Very nice graphics, but nothing to brag about here.
Sound: Classic James bond


Overall: 60 %
Gameplay: 60 %
Graphics: 60 %
Sound: 60 %

xboxgamer142
Date reviewed: January 8, 2003.

Overall: The name is Bond...James Bond. The British secret Agent returns once again to the Xbox. James Bond 007: Nightfire is a major improvement upon 007 Agent Under Fire, for many reasons. The story in 007 Nightfire is about James Bond investigating the theft of a stolen missile guidance chip. Raphael Drake, a businessman and the main villain of the game, is presummed to have stolen it. It turns out to be true and levels throughout the game take Bond to exotic and dangerous locations until the final showdown in space. Bond encounters deadly villians and beautiful women, as always. The story in 007 Nightfire is very ?Bond-traditional?. Therefore it?s very classic with many elements taken from Goldeneye, Moonraker, and other Bond movies. 007 Nightfire is a great game, with amazing Bond gameplay, quite good graphics, with awesome Bond music and sound effects. 007 Nightfire also features Pierce Brosnan as James Bond (only the face), making the appearance for the first time in a non-movie Bond game. 007 Nightfire still may not match up to Rare?s revolutionary Goldeneye on the Nintendo 64, but it still is the best Bond game since then. It?s also the best Bond game EA Games has ever made, proving that they can make a good game if they try. Personally, I rated the game quite high, mainly because I?m a Bond fan and I got 007 Nightfire, because it was a Bond game.
Gameplay: Gameplay is quite good and has a Bond style to it. It?s split up into three types. The first one is first person shooting, which is excellent, but still cannot be compared to Halo. The second one is driving, where in a set of levels, Bond drives the Aston Martin V12 Vanquish, which was also in the new movie Die Another Day. The third gameplay type is ?on-rail?, where Bond just shoots enemies as someone else controls a vehicle. This happens for example in a snowmobile or in an airplane. Unlike in previous Bond games, 007 Nightfire has Bond switch to third person instead of first person, when he is walking along a zip line or when he is sneaking around. There is also a scoring system used in 007 Nightfire, which is easy to calculate. There are three difficulties in 007 Nightfire: Operative (easy), Agent (normal), and 00-Agent (hard). It doesn?t mater which difficulty level you beat it on, but you?ll get a higher score. In between missions and sub-missions, there are loading times, which are fast. An essential and extremely good part of 007 Nightfire is the multiplayer modes. Up to four players can play in settings from Bond movies (like from Moonraker, The Spy who Loved Me, and Goldfinger) and Nightfire itself, as characters from both the Bond movies and Nightfire again. The multiplayer modes can be chosen and customized, there are a lot of features. What I like most is the idea of AI Bots throughout the game, which is becoming quite popular in multiplayer. Up to six AI Bots can be customized, so that a maximum of ten people can play at once. The controls in 007 Nightfire can be modified which is good, unlike in 007 Agent Under Fire. Overall gameplay is mostly good. If you?re an anti-Bond person then don?t even try playing this game. However, if you liked the Bond movies or your a Bond fan, then 007 Nightfire is a must, but I suggest renting it first, if you?re not sure. It would be better if there were more levels, but the amount of levels in 007 Nightfire makes it enough for a good Bond experience. I would have also preferred more areas, more AI Bots, and more classic Bond characters in multiplayer. Multiplayer is not online, which the PC version was, but for me it doesn?t make a difference. Even though 007 Nightfire may be a bit short for most people, after you beat the game, there are still hidden upgrades and rewards to unlock, by getting each medal (Bronze, Silver, Gold, and Platinum), even though this can be sometimes hard, especially getting Platinum on the last levels. If you finish all of that, there is still multiplayer that will keep you glued to the game (even if you don?t have any friends or family that can play with you).
Graphics: There are no major problems with the graphics, actually they?re pretty good, especially on Xbox. From environments to enemies and characters to vehicles, everything is fine. The face of Pierce Brosnan as James Bond has also been done excellently using some sort of digital scan. It gives a ?Bond-feeling? to the game. The Need for Speed team, which worked on the driving levels, also did a good job at the Aston Martin V12 Vanquish, which makes the cars in Project Gotham Racing look sad. The cut-scenes throughout the game are also very good and similar to the actual Bond movies. Some visual options can be adjusted in the game. Even though the visuals are good, they still can be improved by all means.
Sound: In a game, I always look for good sound. Whether it?s the sound effects or the music. Games like Halo or Morrowind on Xbox left me speechless. The music in 007 Nightfire may not be as amazing as in those games, but it still is good. The original James Bond Theme has been redone for the game in many ways. The music was also composed according to your actions (when you drop from a vent, the music immediately changes). This is very effective, especially in a Bond game. There is also a new title song done especially for the game. The song is titled ?Nearly Civilized? and is performed by a group called Esthero. It?s not the best song ever, but it does fine. The sound effects in 007 Nightfire are also fine and there is nothing wrong with them. What annoys me a lot (and has annoyed many people), is the voice of James Bond. It?s a good Bond voice, but it simply doesn?t go together with the face of Pierce Brosnan. Too bad that EA Games couldn?t get the voice of Pierce Brosnan. Some audio options can be adjusted in the game, same as the visuals. Overall, everything was good with the audio part of the game.
Suggestions: There are no major suggestions to give EA Games. Just make a bit more levels in single-player mode, enlarge the multiplayer mode, and get Pierce Brosnan to voice as James Bond. I encourage EA Games to keep on making good Bond games and hopefully we will see a ?Die Another Day? game sometime soon.


Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

RathitzTretz
Date reviewed: January 5, 2003.

Overall: This game is average. Isn't the best game, isn't the worst. It has nothing on Goldeneye, which is by far the best 007 game ever made. Why not just make a Goldeneye 2 for the hell of it? Add more levels and weapons, online play, improve the graphics, different single player campaign and it would be awesome!!
Gameplay: Average. Controls are mostly easy. The gameplay has always been good for 007. Except for Agent Under Fire, I hated the configuration and I hated that game altogether. The guns in this are pretty cool, but where the hell is the RCP
Graphics: Character models are done very nicely. But the environment and the backrounds are dull. EA needs to spend more time on the little details of the games to make them better.
Sound: Pretty good. The voice casting was different from the others, especially with have Pierce Brosnan do parts, but at the same time I think we need a new 007. Make a Goldeneye 2 with a different person playing 007.
Suggestions: I need more replay value. The multiplayer sucks pretty bad. The levels are overall pretty small and definately not enough of them. This game needs better graphics. Bring back the guns from Goldeneye!! Bring back Goldeneye!! Long Live Goldeneye!!!!!!!!


Overall: 80 %
Gameplay: 50 %
Graphics: 90 %
Sound: 80 %

adzmullz1
Date reviewed: December 26, 2002.

Overall: This game is everything i hoped it would be . An excellent one player mode , but it's the multiplayer here which really stands out . Excellent.
Gameplay: One player mode is your typical bond . You must stop some guy destroying the world . It's like being in a real bond movie (a good one too!)
Graphics: Excellent graphics . Nothing to complain about , a huge improvement over both AUF and Goldeneye . Excellent.
Sound: The music is excellent . Loads of different remix's of the original bond theme . All the sound effects are superb aswell.
Suggestions: Just make a new one with more guns 'n' gadgets.


Overall: 100 %
Gameplay: 100 %
Graphics: 100 %
Sound: 100 %

unreal skilz
Date reviewed: December 20, 2002.

Overall: very fun. much better then agent under fire, you can acully hit what u aim at in less then 20 shots.
Gameplay: the controls are kinda funky at first until you get used to them. They dont have a custom there are just preset options i like control "nightfire" the best.
Graphics: good graphics the stupid bullet trails are fixed they look much better then agent under fire. Guns look good.
Sound: sound is pretty good nothing like halo though. it needs better enviornment sounds but the guns sound cool.
Suggestions: alow players to earn cheats like in goldeneye not just type them in


Overall: 100 %
Gameplay: 100 %
Graphics: 90 %
Sound: 80 %

Ramiro
Date reviewed: November 29, 2002.

Overall: This game is loaded with levels, gadgets, enemies, weapons, creativity, and a multiplayer mode on top of that.
Gameplay: With a custumizable multiplayer mode, and the traditional bond creativity how can you go wrong?
I must admit I never bought 007 agent under fire because the graffics weren't there but with nightfire that excuse was no longer applicable. The controlls are easy to set up almost any way you like and the levels are full of enjoyable action.
Graphics: The graffics are way better than it precedor 007AUF. While they may not be as good as Splinter Cell they are still very enjoyable.
Sound: The sound is very cool. You get the traditional bond theme music, which adds a little bit of intrigue to the already mysterious gameplay.
Suggestions: I don't have any objections, I think this is one of the top 5 games out for X box and I'm excited that it's not ( graffically ) like 007AUF.


Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 80 %

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